Player Matchup

Susano
Susano
Masters
Dangerrrrr
Susano
Masters
Level 150
God Stats
83W - 66L
1,694 SR
Queue Stats
447W - 423L
2,546 MMR
Solo
Ymir
Ymir
Diamond I
DiegoAliaga
Ymir
Diamond I
Level 160
God Stats
4W - 0L
1,986 SR
Queue Stats
178W - 152L
2,434 MMR
Solo
Olorun
Olorun
Platinum II
JabDawGg
Olorun
Platinum II
Level 160
God Stats
1W - 0L
1,690 SR
Queue Stats
50W - 27L
2,131 MMR
Party 1
Cupid
Cupid
Diamond II
Kennni
Cupid
Diamond II
Level 67
God Stats
3W - 2L
1,616 SR
Queue Stats
51W - 37L
2,354 MMR
Party 1
Guan Yu
Guan Yu
Masters
ParaoSinPoloPE
Guan Yu
Masters
Level 72
God Stats
3W - 1L
1,773 SR
Queue Stats
265W - 242L
2,651 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 122
1,752 SR
2,423 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 156
1,630 SR
2,387 MMR
Tsukuyomi
Tsukuyomi
Diamond I
Kabbu
Tsukuyomi
Diamond I
Level 160
God Stats
0W - 1L
1,523 SR
Queue Stats
43W - 42L
2,275 MMR
Solo
Mulan
Mulan
Masters
Moshatarts
Mulan
Masters
Level 159
God Stats
9W - 6L
1,772 SR
Queue Stats
529W - 515L
2,483 MMR
Solo
Bacchus
Bacchus
Diamond III
Zenloh
Bacchus
Diamond III
Level 160
God Stats
10W - 9L
1,723 SR
Queue Stats
190W - 187L
2,203 MMR
Solo
Vulcan
Vulcan
Diamond I
alepncht
Vulcan
Diamond I
Level 140
God Stats
0W - 2L
1,500 SR
Queue Stats
63W - 62L
2,543 MMR
Solo
Charybdis
Charybdis
Masters
hostilepuppy601
Charybdis
Masters
Level 159
God Stats
1W - 3L
1,635 SR
Queue Stats
697W - 677L
2,431 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Dangerrrrr
Susano
20
11 / 2 / 6
16,354
629
25,435
23,260
12,076
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
2 / 3 / 21
13,671
526
10,718
33,050
44,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Olorun
JabDawGg
Olorun
20
12 / 4 / 13
15,803
608
29,813
25,389
16,557
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cupid
Kennni
Cupid
20
6 / 4 / 9
15,871
610
31,204
25,572
13,723
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
6 / 4 / 10
15,932
613
20,961
36,059
47,561
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bans
NemesisGaneshaMercuryKhepri

VS

Bans
SolAresEsetYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Kabbu
Tsukuyomi
19
4 / 11 / 3
12,656
487
15,500
30,544
13,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mulan
20
8 / 6 / 1
14,421
555
22,892
34,258
38,030
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bacchus
Zenloh
Bacchus
15
1 / 5 / 11
11,234
432
9,955
27,559
37,096
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Vulcan
alepncht
Vulcan
18
1 / 9 / 8
11,995
461
17,447
26,978
11,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
hostilepuppy601
Charybdis
19
3 / 6 / 8
12,898
496
24,598
22,862
9,706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
48
37
Kills
17
17
Deaths
37
59
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Susano
Dangerrrrr
Susano
11
2
6
7
W
2
3
21
4.17
W
Olorun
JabDawGg
Olorun
12
4
13
4.63
L
Tsukuyomi
Kabbu
Tsukuyomi
4
11
3
0.5
W
Cupid
Kennni
Cupid
6
4
9
2.63
L
Mulan
8
6
1
1.42
W
6
4
10
2.75
L
Bacchus
Zenloh
Bacchus
1
5
11
1.3
L
Vulcan
alepncht
Vulcan
1
9
8
0.56
L
Charybdis
hostilepuppy601
Charybdis
3
6
8
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

118,131
Damage
90,392
143,330
Taken
142,201
134,066
Mitigated
109,730
56,560
Healing
32,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
Dangerrrrr
Susano
25,435
8,772
0
2,881
23,260
12,076
1,076
6,316
16,799
0
165,015
W
10,718
2,267
193
6,700
33,050
44,149
64
8,683
24,367
48,421
0
W
Olorun
JabDawGg
Olorun
29,813
16,440
2,132
13,923
25,389
16,557
7,896
7,150
18,239
136,245
13,724
L
Tsukuyomi
Kabbu
Tsukuyomi
15,500
3,865
0
5,790
30,544
13,304
0
5,476
24,889
0
114,611
W
Cupid
Kennni
Cupid
31,204
17,739
1,190
12,231
25,572
13,723
6,973
4,055
21,517
0
188,479
L
Mulan
22,892
3,586
0
14,931
34,258
38,030
0
7,420
25,859
736
100,489
W
20,961
4,087
2,948
14,362
36,059
47,561
630
3,464
32,051
0
128,286
L
Bacchus
Zenloh
Bacchus
9,955
1,298
911
4,059
27,559
37,096
0
9,409
17,619
23,187
0
L
Vulcan
alepncht
Vulcan
17,447
3,161
0
1,487
26,978
11,594
0
10,963
15,966
112,473
0
L
Charybdis
hostilepuppy601
Charybdis
24,598
11,651
0
5,502
22,862
9,706
231
5,322
17,491
0
124,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,631
Gold Earned
63,204
919
Minions Killed
697
0
Camps Cleared
0
2,508,601
Distance Traveled
2,351,587
28
Wards Purchased
40
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
16,354
629
211
8
0
590,480
8
W
Ymir
13,671
526
36
1
0
494,989
11
W
Olorun
15,803
608
214
8
0
480,377
5
L
Tsukuyomi
12,656
487
153
6
0
471,727
8
W
Cupid
15,871
610
250
10
0
442,039
2
L
Mulan
14,421
555
141
5
0
488,630
8
W
Guan Yu
15,932
613
208
8
0
500,716
2
L
Bacchus
11,234
432
16
1
0
500,167
15
L
Vulcan
11,995
461
186
7
0
467,545
5
L
Charybdis
12,898
496
201
8
0
423,518
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role