Player Matchup

Hercules
Hercules
J4CKTH3G4P3R420
Hercules
Level 51
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 11L
1,409 Elo+
Solo
Sol
Sol
RagingSkadi
Sol
Level 61
God Stats
1W - 0L
1,623 SR
Queue Stats
17W - 6L
1,507 Elo+
Party 1
Medusa
Medusa
TomTab601
Medusa
Level 62
God Stats
3W - 0L
1,459 SR
Queue Stats
34W - 18L
1,610 Elo+
Party 1
Team Averages
Level 58
1,527 SR
1,509 Elo+

VS

Team Averages
Level 99
1,577 SR
1,407 Elo+
Persephone
Persephone
Epsimegalph
Persephone
Level 104
God Stats
11W - 9L
1,496 SR
Queue Stats
158W - 177L
1,444 Elo+
Party 2
Atlas
Atlas
JSTLFTURMOMS
Atlas
Level 88
God Stats
1W - 2L
1,619 SR
Queue Stats
14W - 19L
1,390 Elo+
Party 2
Ishtar
Ishtar
The Corrupted55
Ishtar
Level 106
God Stats
3W - 1L
1,616 SR
Queue Stats
16W - 18L
1,386 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
11
1 / 1 / 8
6,998
778
3,610
6,928
4,058
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

12
3 / 0 / 6
7,542
838
5,654
5,303
2,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Medusa
TomTab601
Medusa
13
6 / 1 / 4
8,185
909
13,667
7,920
3,372
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Epsimegalph
Persephone
10
1 / 2 / 1
6,399
711
4,277
5,327
1,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 4 / 1
5,987
665
5,174
11,179
8,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
1 / 4 / 1
6,012
668
3,246
9,819
3,557
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
10
Kills
2
2
Deaths
10
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Persephone
Epsimegalph
Persephone
1
2
1
0.75
W
Hercules
1
1
8
5
L
0
4
1
0.13
W
3
0
6
6
L
1
4
1
0.38
W
Medusa
TomTab601
Medusa
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,931
Damage
12,697
20,151
Taken
26,325
9,672
Mitigated
13,477
5,723
Healing
2,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
Epsimegalph
Persephone
4,277
159
0
1,081
5,327
1,769
0
1,011
4,314
18,268
0
W
Hercules
3,610
1,588
0
1,008
6,928
4,058
0
4,018
2,910
0
12,017
L
5,174
1,422
0
1,363
11,179
8,151
0
2,254
8,925
14,812
0
W
5,654
2,205
0
3,075
5,303
2,242
1,048
2,264
3,039
28,685
3,672
L
3,246
1,876
0
371
9,819
3,557
0
1,765
8,054
0
9,393
W
Medusa
TomTab601
Medusa
13,667
5,048
0
1,640
7,920
3,372
1,795
3,517
4,403
0
40,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,725
Gold Earned
18,398
116
Minions Killed
73
7
Camps Cleared
1
506,617
Distance Traveled
479,772
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
6,399
711
41
5
1
164,858
1
W
Hercules
6,998
778
17
2
1
182,411
0
L
Atlas
5,987
665
14
2
0
167,589
2
W
Sol
7,542
838
42
5
6
150,033
2
L
Ishtar
6,012
668
18
2
0
147,325
3
W
Medusa
8,185
909
57
6
0
174,173
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role