Player Matchup

Da Ji
Da Ji
Gold II
 
Da Ji
Gold II
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Silver V
As-c_Lex
Sol
Silver V
Level 59
God Stats
5W - 10L
1,277 SR
Queue Stats
64W - 117L
805 MMR
Party 1
Cthulhu
Cthulhu
Silver IV
BillyJoeLeRetour
Cthulhu
Silver IV
Level 48
God Stats
1W - 8L
1,294 SR
Queue Stats
42W - 67L
1,149 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 74
1,357 SR
1,151 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 119
1,622 SR
2,018 MMR
Horus
Horus
Platinum I
MoFeHeSu
Horus
Platinum I
Level 101
God Stats
4W - 1L
1,500 SR
Queue Stats
31W - 14L
2,081 MMR
Party 2
Achilles
Achilles
Platinum I
zStayEnno1810
Achilles
Platinum I
Level 128
God Stats
3W - 2L
1,640 SR
Queue Stats
28W - 12L
2,011 MMR
Party 2
Vulcan
Vulcan
Platinum II
zStayGucci
Vulcan
Platinum II
Level 127
God Stats
2W - 0L
1,727 SR
Queue Stats
28W - 12L
1,963 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
1 / 10 / 2
8,086
578
6,268
17,174
8,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 10 / 1
8,754
625
9,242
17,100
5,787
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 6 / 2
8,823
630
13,326
21,560
21,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
YmirFenrirChaacSobekAh Muzen Cab

VS

Bans
Baron SamediHadesYu HuangScyllaThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
MoFeHeSu
Horus
16
8 / 0 / 18
12,392
885
11,317
18,718
20,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Achilles
zStayEnno1810
Achilles
15
7 / 1 / 17
11,985
856
11,964
21,323
22,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vulcan
zStayGucci
Vulcan
17
11 / 2 / 12
11,954
854
28,761
11,581
6,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
73
3
Kills
26
26
Deaths
3
5
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
1
10
2
0.2
L
1
10
1
0.15
L
1
6
2
0.33
W
Horus
MoFeHeSu
Horus
8
0
18
17
W
Achilles
zStayEnno1810
Achilles
7
1
17
15.5
W
Vulcan
zStayGucci
Vulcan
11
2
12
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,836
Damage
52,042
55,834
Taken
51,622
35,680
Mitigated
49,379
3,147
Healing
25,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
6,268
1,814
0
297
17,174
8,192
162
9,041
8,133
0
16,779
L
9,242
3,283
0
2,650
17,100
5,787
0
8,503
8,597
28,730
0
L
13,326
577
200
0
21,560
21,701
0
11,575
9,985
29,165
0
W
Horus
MoFeHeSu
Horus
11,317
3,600
2,074
10,097
18,718
20,719
1,085
9,012
8,930
0
22,530
W
Achilles
zStayEnno1810
Achilles
11,964
3,003
588
8,452
21,323
22,387
300
7,677
12,990
0
30,370
W
Vulcan
zStayGucci
Vulcan
28,761
10,925
0
3,906
11,581
6,273
848
4,484
6,633
80,790
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,663
Gold Earned
36,331
133
Minions Killed
139
4
Camps Cleared
8
677,614
Distance Traveled
892,849
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,086
578
20
1
3
227,039
3
L
Sol
8,754
625
56
4
1
195,422
1
L
Cthulhu
8,823
630
57
4
0
255,153
1
W
Horus
12,392
885
15
1
0
300,866
1
W
Achilles
11,985
856
32
2
2
302,075
1
W
Vulcan
11,954
854
92
7
6
289,908
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role