Player Matchup

Gilgamesh
Gilgamesh
Kodazc
Gilgamesh
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,251 Elo+
Party 2
Ao Kuang
Ao Kuang
RandyDJ0107
Ao Kuang
Level 63
God Stats
3W - 0L
1,807 SR
Queue Stats
18W - 15L
1,360 Elo+
Party 2
Lancelot
Lancelot
marcbrtn4
Lancelot
Level 82
God Stats
3W - 1L
1,475 SR
Queue Stats
28W - 21L
1,362 Elo+
Party 2
Team Averages
Level 54
1,594 SR
1,325 Elo+

VS

Team Averages
Level 65
1,479 SR
1,441 Elo+
Baron Samedi
Baron Samedi
GM Miyagi
Baron Samedi
Level 29
God Stats
31W - 27L
1,545 SR
Queue Stats
118W - 101L
1,485 Elo+
Party 1
Guan Yu
Guan Yu
Pap1munyano
Guan Yu
Level 110
God Stats
133W - 98L
1,626 SR
Queue Stats
1,177W - 1,481L
1,503 Elo+
Party 1
Merlin
Merlin
Quikstor
Merlin
Level 57
God Stats
0W - 4L
1,265 SR
Queue Stats
15W - 17L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Kodazc
Gilgamesh
17
1 / 2 / 10
12,655
666
9,831
21,520
8,957
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ao Kuang
RandyDJ0107
Ao Kuang
18
8 / 8 / 6
13,926
733
20,265
25,214
11,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lancelot
marcbrtn4
Lancelot
20
11 / 5 / 8
15,668
825
28,495
24,622
19,864
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GM Miyagi
Baron Samedi
15
7 / 8 / 7
13,165
693
18,053
25,084
14,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
Pap1munyano
Guan Yu
16
3 / 4 / 11
12,339
649
16,930
27,848
36,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Quikstor
Merlin
16
5 / 8 / 5
12,848
676
14,434
15,226
7,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
38
20
Kills
15
15
Deaths
20
24
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
GM Miyagi
Baron Samedi
7
8
7
1.31
W
Gilgamesh
Kodazc
Gilgamesh
1
2
10
3
L
Guan Yu
Pap1munyano
Guan Yu
3
4
11
2.13
L
Merlin
Quikstor
Merlin
5
8
5
0.94
W
Ao Kuang
RandyDJ0107
Ao Kuang
8
8
6
1.38
W
Lancelot
marcbrtn4
Lancelot
11
5
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,591
Damage
49,417
71,356
Taken
68,158
40,735
Mitigated
58,049
18,621
Healing
15,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
GM Miyagi
Baron Samedi
18,053
2,180
2,869
4,989
25,084
14,851
1,154
8,580
16,504
45,598
0
W
Gilgamesh
Kodazc
Gilgamesh
9,831
1,939
0
2,527
21,520
8,957
250
11,546
9,652
0
48,192
L
Guan Yu
Pap1munyano
Guan Yu
16,930
2,120
1,253
5,385
27,848
36,145
923
9,221
18,627
0
45,478
L
Merlin
Quikstor
Merlin
14,434
994
124
680
15,226
7,053
965
3,503
11,723
34,179
0
W
Ao Kuang
RandyDJ0107
Ao Kuang
20,265
5,668
0
7,768
25,214
11,914
1,986
10,790
14,044
49,529
0
W
Lancelot
marcbrtn4
Lancelot
28,495
7,330
0
8,326
24,622
19,864
830
11,103
13,177
0
87,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,249
Gold Earned
38,352
190
Minions Killed
159
12
Camps Cleared
4
1,052,331
Distance Traveled
929,725
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
13,165
693
64
3
0
303,360
1
W
Gilgamesh
12,655
666
48
3
4
352,170
1
L
Guan Yu
12,339
649
47
2
2
370,115
2
L
Merlin
12,848
676
48
3
2
256,250
0
W
Ao Kuang
13,926
733
51
3
4
303,473
0
W
Lancelot
15,668
825
91
5
4
396,688
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role