Player Matchup

Anubis
Anubis
Achhilles300
Anubis
Level 108
God Stats
6W - 3L
1,446 SR
Queue Stats
194W - 217L
1,425 Elo+
Party 1
Lancelot
Lancelot
EclipseAngel
Lancelot
Level 149
God Stats
30W - 18L
1,550 SR
Queue Stats
89W - 79L
1,515 Elo+
Party 1
Cthulhu
Cthulhu
EclipseDevil
Cthulhu
Level 126
God Stats
5W - 3L
1,390 SR
Queue Stats
67W - 68L
1,473 Elo+
Party 1
Xing Tian
Xing Tian
IAmWebi
Xing Tian
Level 109
God Stats
9W - 16L
1,345 SR
Queue Stats
382W - 374L
1,411 Elo+
Party 1
Ishtar
Ishtar
NaugthyMajora
Ishtar
Level 121
God Stats
1W - 1L
1,328 SR
Queue Stats
71W - 66L
1,493 Elo+
Party 1
Team Averages
Level 123
1,412 SR
1,464 Elo+

VS

Team Averages
Level 99
1,467 SR
1,406 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Amaziing_Jbus
Loki
Level 104
God Stats
3W - 7L
1,500 SR
Queue Stats
10W - 33L
1,259 Elo+
Party 2
Sylvanus
Sylvanus
Timber395
Sylvanus
Level 68
God Stats
0W - 3L
1,252 SR
Queue Stats
2W - 5L
1,587 Elo+
Party 2
Bellona
Bellona
WrathOfTheDamned
Bellona
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 33L
1,184 Elo+
Solo
Thoth
Thoth
xxPidge5069
Thoth
Level 156
God Stats
7W - 7L
1,583 SR
Queue Stats
221W - 207L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
2 / 1 / 2
7,671
548
5,373
7,552
3,735
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lancelot
EclipseAngel
Lancelot
13
2 / 0 / 2
7,778
556
4,873
11,517
4,804
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
EclipseDevil
Cthulhu
12
1 / 2 / 0
7,497
536
6,038
6,679
3,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xing Tian
IAmWebi
Xing Tian
11
2 / 0 / 0
6,672
477
2,433
3,964
2,704
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 3 / 0
7,308
522
6,700
9,802
3,035
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
3 / 2 / 0
8,209
586
7,416
12,503
4,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 1 / 1
6,727
481
4,859
12,251
5,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
Timber395
Sylvanus
12
1 / 1 / 0
6,717
480
3,356
8,599
7,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

1
0 / 0 / 0
2,640
189
0
0
0
12
1 / 4 / 1
7,031
502
3,743
8,299
2,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
8
8
Kills
6
6
Deaths
8
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
3
2
0
1.5
W
Anubis
2
1
2
3
L
1
1
1
1.5
W
Lancelot
EclipseAngel
Lancelot
2
0
2
3
W
Cthulhu
EclipseDevil
Cthulhu
1
2
0
0.5
W
Xing Tian
IAmWebi
Xing Tian
2
0
0
2
W
1
3
0
0.33
L
Sylvanus
Timber395
Sylvanus
1
1
0
1
L
0
0
0
0
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,417
Damage
19,374
39,514
Taken
41,652
17,508
Mitigated
20,365
13,550
Healing
12,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
7,416
4,135
0
5,925
12,503
4,708
300
1,239
11,264
0
71,450
W
Anubis
5,373
325
0
3,897
7,552
3,735
465
2,889
4,663
49,360
0
L
4,859
1,631
0
2,152
12,251
5,289
0
3,246
8,881
0
49,449
W
Lancelot
EclipseAngel
Lancelot
4,873
1,172
0
4,962
11,517
4,804
336
618
10,899
0
69,376
W
Cthulhu
EclipseDevil
Cthulhu
6,038
621
83
1,112
6,679
3,230
166
2,977
3,702
42,795
0
W
Xing Tian
IAmWebi
Xing Tian
2,433
209
0
1,012
3,964
2,704
0
198
3,766
23,920
0
W
6,700
4,379
0
2,484
9,802
3,035
627
417
9,385
0
51,206
L
Sylvanus
Timber395
Sylvanus
3,356
1,119
336
3,711
8,599
7,606
124
4,549
3,520
42,086
0
L
0
0
0
0
0
0
0
0
0
0
0
L
3,743
198
0
820
8,299
2,762
0
4,156
4,143
49,757
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,926
Gold Earned
31,324
429
Minions Killed
358
0
Camps Cleared
0
1,373,719
Distance Traveled
997,559
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,209
586
112
8
0
212,982
3
W
Anubis
7,671
548
88
6
0
236,812
2
L
Loki
6,727
481
84
6
0
294,094
3
W
Lancelot
7,778
556
109
8
0
334,981
1
W
Cthulhu
7,497
536
99
7
0
285,069
1
W
Xing Tian
6,672
477
41
3
0
292,134
8
W
Ishtar
7,308
522
92
7
0
224,723
2
L
Sylvanus
6,717
480
64
5
0
239,692
2
L
Bellona
2,640
189
0
0
0
0
0
L
Thoth
7,031
502
98
7
0
250,791
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role