Player Matchup

Shiva
Shiva
CardamoniPinas
Shiva
Level 139
God Stats
6W - 1L
1,772 SR
Queue Stats
32W - 45L
1,370 Elo+
Solo
Cliodhna
Cliodhna
No_Vaseline04
Cliodhna
Level 52
God Stats
60W - 44L
1,522 SR
Queue Stats
157W - 177L
1,408 Elo+
Solo
Neith
Neith
Polar_Bear_chill
Neith
Level 49
God Stats
17W - 20L
1,366 SR
Queue Stats
62W - 89L
1,192 Elo+
Solo
Scylla
Scylla
Rowe-_-Bowe
Scylla
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 43L
1,411 Elo+
Solo
Chaac
Chaac
adr250ian
Chaac
Level 117
God Stats
20W - 21L
1,469 SR
Queue Stats
277W - 400L
1,268 Elo+
Solo
Team Averages
Level 89
1,526 SR
1,330 Elo+

VS

Team Averages
Level 66
1,440 SR
1,335 Elo+
Tiamat
Tiamat
EYGEN_
Tiamat
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
190W - 195L
1,355 Elo+
Solo
Bellona
Bellona
Eydinou
Bellona
Level 37
God Stats
7W - 14L
1,215 SR
Queue Stats
36W - 64L
1,164 Elo+
Solo
Ishtar
Ishtar
NaughtyUnKnown
Ishtar
Level 84
God Stats
3W - 3L
1,466 SR
Queue Stats
29W - 27L
1,395 Elo+
Solo
Yemoja
Yemoja
Placentalover69
Yemoja
Level 83
God Stats
14W - 19L
1,456 SR
Queue Stats
275W - 296L
1,382 Elo+
Solo
Atlas
Atlas
WeirdJoa
Atlas
Level 45
God Stats
2W - 3L
1,563 SR
Queue Stats
9W - 13L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 1
5,224
653
4,444
5,494
2,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cliodhna
No_Vaseline04
Cliodhna
7
2 / 0 / 1
4,599
575
2,705
5,827
1,646
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

7
0 / 0 / 1
4,182
523
2,351
2,443
963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Scylla
9
1 / 0 / 0
4,990
624
2,214
3,185
1,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chaac
adr250ian
Chaac
7
1 / 0 / 0
4,116
515
2,525
5,700
2,197
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
EYGEN_
Tiamat
8
0 / 1 / 0
4,454
557
1,387
3,601
2,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
Eydinou
Bellona
7
0 / 1 / 0
4,014
502
2,079
6,278
3,088
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

5
0 / 0 / 0
3,808
476
981
4,393
1,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 3 / 0
4,266
533
2,872
6,280
2,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Atlas
WeirdJoa
Atlas
7
0 / 0 / 0
4,229
529
2,604
4,729
2,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
0
5
Kills
0
0
Deaths
5
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
1
0
1
1.5
L
Tiamat
EYGEN_
Tiamat
0
1
0
0
L
Bellona
Eydinou
Bellona
0
1
0
0
L
0
0
0
0
W
Cliodhna
No_Vaseline04
Cliodhna
2
0
1
2.5
L
0
3
0
0
W
0
0
1
0.5
W
Scylla
1
0
0
1
L
Atlas
WeirdJoa
Atlas
0
0
0
0
W
Chaac
adr250ian
Chaac
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,239
Damage
9,923
22,649
Taken
25,281
8,582
Mitigated
11,885
7,662
Healing
7,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,444
1,068
1
2,971
5,494
2,755
0
2,238
3,256
0
29,444
L
Tiamat
EYGEN_
Tiamat
1,387
87
0
1,207
3,601
2,101
0
868
2,733
24,966
0
L
Bellona
Eydinou
Bellona
2,079
1,397
0
405
6,278
3,088
0
0
6,278
0
21,158
L
981
569
0
1,937
4,393
1,404
0
1,346
3,047
0
16,047
W
Cliodhna
No_Vaseline04
Cliodhna
2,705
351
0
540
5,827
1,646
147
870
4,957
0
21,275
L
2,872
840
24
1,294
6,280
2,985
0
0
5,896
17,477
3,095
W
2,351
896
0
941
2,443
963
225
740
1,703
0
24,865
W
Scylla
2,214
548
0
746
3,185
1,021
0
1,019
2,166
31,108
0
L
Atlas
WeirdJoa
Atlas
2,604
1,102
199
2,643
4,729
2,307
0
0
4,729
14,761
0
W
Chaac
adr250ian
Chaac
2,525
336
59
2,404
5,700
2,197
0
1,535
4,165
0
15,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,111
Gold Earned
20,771
214
Minions Killed
172
0
Camps Cleared
0
766,844
Distance Traveled
689,201
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
5,224
653
58
7
0
158,624
1
L
Tiamat
4,454
557
49
6
0
165,260
0
L
Bellona
4,014
502
38
5
0
145,549
0
L
Ishtar
3,808
476
33
4
0
98,913
2
W
Cliodhna
4,599
575
41
5
0
190,153
0
L
Yemoja
4,266
533
37
5
0
129,863
4
W
Neith
4,182
523
37
5
0
134,230
1
W
Scylla
4,990
624
54
7
0
135,798
3
L
Atlas
4,229
529
15
2
0
149,616
2
W
Chaac
4,116
515
24
3
0
148,039
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role