Player Matchup

Arachne
Arachne
CHSCone50
Arachne
Level 86
God Stats
10W - 9L
1,205 SR
Queue Stats
224W - 230L
1,421 Elo+
Solo
Atlas
Atlas
HashWidDaLemon
Atlas
Level 86
God Stats
2W - 2L
1,711 SR
Queue Stats
142W - 119L
1,453 Elo+
Solo
Hades
Hades
Judas_treason
Hades
Level 120
God Stats
32W - 16L
1,628 SR
Queue Stats
231W - 251L
1,426 Elo+
Solo
Charybdis
Charybdis
KillerWrld999
Charybdis
Level 144
God Stats
2W - 4L
1,216 SR
Queue Stats
453W - 455L
1,518 Elo+
Solo
Mulan
Mulan
Mitchell_1507
Mulan
Level 98
God Stats
13W - 8L
1,624 SR
Queue Stats
71W - 73L
1,545 Elo+
Solo
Team Averages
Level 107
1,477 SR
1,473 Elo+

VS

Team Averages
Level 143
1,492 SR
1,480 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
ChiefLotsOfDough
Hun Batz
Level 129
God Stats
4W - 10L
1,316 SR
Queue Stats
391W - 400L
1,404 Elo+
Solo
Kumbhakarna
Kumbhakarna
Cmanizzo
Kumbhakarna
Level 159
God Stats
9W - 9L
1,431 SR
Queue Stats
472W - 485L
1,539 Elo+
Solo
Zeus
Zeus
SuperLuminarious
Zeus
Level 123
God Stats
0W - 1L
1,715 SR
Queue Stats
198W - 199L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CHSCone50
Arachne
14
1 / 2 / 2
8,215
513
6,855
13,983
5,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 3 / 11
7,951
497
5,391
17,927
14,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
6 / 3 / 3
9,196
575
15,197
15,261
8,737
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
KillerWrld999
Charybdis
14
9 / 2 / 3
9,578
599
14,024
11,137
4,415
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 2 / 1
8,698
544
10,273
11,928
8,537
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
13
1 / 1 / 5
7,776
486
8,669
12,631
13,082
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
 
Neith
13
1 / 5 / 2
7,705
482
7,322
10,586
4,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 3 / 5
8,577
536
8,994
15,038
5,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Kumbhakarna
Cmanizzo
Kumbhakarna
11
2 / 4 / 5
7,135
446
8,370
23,529
11,591
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 5 / 1
7,454
466
6,659
12,947
4,328
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
29
18
Kills
11
12
Deaths
18
20
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
1
1
5
3.5
L
Neith
 
Neith
1
5
2
0.4
W
Arachne
CHSCone50
Arachne
1
2
2
1
L
4
3
5
2.17
L
Kumbhakarna
Cmanizzo
Kumbhakarna
2
4
5
1.13
W
0
3
11
1.83
W
6
3
3
2.5
W
Charybdis
KillerWrld999
Charybdis
9
2
3
5.25
W
2
2
1
1.25
L
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,740
Damage
40,014
70,236
Taken
74,731
42,502
Mitigated
38,458
25,236
Healing
23,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
8,669
703
1,166
4,470
12,631
13,082
0
669
11,962
0
49,822
L
Neith
 
Neith
7,322
3,054
0
2,333
10,586
4,027
1,566
2,533
8,053
0
57,879
W
Arachne
CHSCone50
Arachne
6,855
4,675
0
4,662
13,983
5,958
304
1,793
12,190
0
68,034
L
8,994
2,560
0
5,241
15,038
5,430
0
3,511
11,527
0
46,939
L
Kumbhakarna
Cmanizzo
Kumbhakarna
8,370
2,274
308
9,251
23,529
11,591
0
7,126
16,403
33,891
4,133
W
5,391
2,483
270
3,440
17,927
14,855
0
3,356
14,571
26,689
0
W
15,197
505
803
7,573
15,261
8,737
555
6,844
8,417
75,031
0
W
Charybdis
KillerWrld999
Charybdis
14,024
7,175
0
2,586
11,137
4,415
1,262
1,131
10,006
0
71,022
W
10,273
605
0
5,902
11,928
8,537
58
949
10,979
0
64,321
L
6,659
2,899
0
772
12,947
4,328
0
6,749
6,198
44,995
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,638
Gold Earned
38,647
463
Minions Killed
384
0
Camps Cleared
0
1,554,417
Distance Traveled
1,407,986
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
7,776
486
90
6
0
286,579
3
L
Neith
7,705
482
91
6
0
253,720
2
W
Arachne
8,215
513
108
7
0
357,410
0
L
Hun Batz
8,577
536
76
5
0
338,779
3
L
Kumbhakarna
7,135
446
50
3
0
279,131
4
W
Atlas
7,951
497
20
1
0
306,361
3
W
Hades
9,196
575
121
8
0
291,117
5
W
Charybdis
9,578
599
113
7
0
290,170
1
W
Mulan
8,698
544
101
6
0
309,359
0
L
Zeus
7,454
466
77
5
0
249,777
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role