Player Matchup

Pele
Pele
 
Pele
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Fenahsil
Skadi
Level 58
God Stats
16W - 19L
1,464 SR
Queue Stats
130W - 146L
1,443 Elo+
Solo
Baron Samedi
Baron Samedi
Wojciech902
Baron Samedi
Level 128
God Stats
4W - 1L
1,815 SR
Queue Stats
186W - 207L
1,361 Elo+
Party 2
Horus
Horus
kopytko118
Horus
Level 124
God Stats
12W - 11L
1,612 SR
Queue Stats
269W - 282L
1,455 Elo+
Party 2
Nu Wa
Nu Wa
megayuman
Nu Wa
Level 108
God Stats
184W - 192L
1,504 SR
Queue Stats
184W - 192L
1,448 Elo+
Solo
Team Averages
Level 101
1,579 SR
1,441 Elo+

VS

Team Averages
Level 99
1,472 SR
1,457 Elo+
Olorun
Olorun
MadGhost74
Olorun
Level 106
God Stats
0W - 3L
1,599 SR
Queue Stats
28W - 33L
1,445 Elo+
Party 1
Mulan
Mulan
nE vLagoon
Mulan
Level 85
God Stats
2W - 5L
1,318 SR
Queue Stats
352W - 341L
1,392 Elo+
Solo
Izanami
Izanami
preciousninja27
Izanami
Level 64
God Stats
2W - 6L
1,507 SR
Queue Stats
44W - 73L
1,549 Elo+
Solo
Cerberus
Cerberus
vodkawouter
Cerberus
Level 119
God Stats
7W - 10L
1,415 SR
Queue Stats
198W - 224L
1,425 Elo+
Solo
Freya
Freya
ÕKaugia
Freya
Level 119
God Stats
7W - 3L
1,519 SR
Queue Stats
59W - 52L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
5 / 2 / 3
6,958
633
7,457
8,275
3,011
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Skadi
Fenahsil
Skadi
12
2 / 0 / 1
6,532
594
6,034
5,339
1,663
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Baron Samedi
Wojciech902
Baron Samedi
11
2 / 3 / 2
6,375
580
6,483
9,113
4,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Horus
12
5 / 1 / 4
7,035
640
7,601
9,343
4,667
Nu Wa
megayuman
Nu Wa
1
0 / 0 / 0
3,789
344
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
MadGhost74
Olorun
11
5 / 2 / 0
6,916
629
7,304
9,081
4,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mulan
9
0 / 3 / 4
5,772
525
5,478
9,112
3,872
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
0 / 3 / 0
5,264
479
1,275
5,937
1,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cerberus
vodkawouter
Cerberus
8
1 / 1 / 1
5,731
521
1,697
10,189
6,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Freya
ÕKaugia
Freya
8
0 / 5 / 0
5,089
463
3,213
8,539
3,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
14
Kills
6
6
Deaths
14
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
5
2
3
3.25
W
Skadi
Fenahsil
Skadi
2
0
1
2.5
L
Olorun
MadGhost74
Olorun
5
2
0
2.5
W
Baron Samedi
Wojciech902
Baron Samedi
2
3
2
1
W
Horus
5
1
4
7
W
Nu Wa
megayuman
Nu Wa
0
0
0
0
L
Mulan
0
3
4
0.67
L
0
3
0
0
L
Cerberus
vodkawouter
Cerberus
1
1
1
1.5
L
Freya
ÕKaugia
Freya
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,575
Damage
18,967
32,070
Taken
42,858
13,783
Mitigated
19,051
7,906
Healing
9,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
7,457
1,664
0
1,218
8,275
3,011
37
2,086
6,189
0
46,350
W
Skadi
Fenahsil
Skadi
6,034
2,315
0
892
5,339
1,663
0
563
4,776
0
47,053
L
Olorun
MadGhost74
Olorun
7,304
4,340
0
3,669
9,081
4,272
926
3,775
5,306
39,296
5,561
W
Baron Samedi
Wojciech902
Baron Samedi
6,483
992
52
2,204
9,113
4,442
0
4,757
4,356
37,633
0
W
Horus
7,601
3,338
132
3,408
9,343
4,667
1,050
3,796
5,547
0
43,914
W
Nu Wa
megayuman
Nu Wa
0
0
0
0
0
0
0
0
0
0
0
L
Mulan
5,478
1,845
0
1,201
9,112
3,872
0
1,257
7,855
0
36,864
L
1,275
1,099
0
1,247
5,937
1,556
140
0
5,937
0
31,389
L
Cerberus
vodkawouter
Cerberus
1,697
196
0
822
10,189
6,198
276
1,451
8,738
17,118
0
L
Freya
ÕKaugia
Freya
3,213
1,110
0
2,117
8,539
3,153
234
0
8,539
20,537
3,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,689
Gold Earned
28,772
288
Minions Killed
260
0
Camps Cleared
0
898,074
Distance Traveled
1,030,508
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,958
633
84
8
0
263,990
2
W
Skadi
6,532
594
75
7
0
203,558
6
L
Olorun
6,916
629
67
6
0
198,357
0
W
Baron Samedi
6,375
580
56
5
0
191,326
3
W
Horus
7,035
640
73
7
0
233,080
0
W
Nu Wa
3,789
344
0
0
0
6,120
0
L
Mulan
5,772
525
65
6
0
242,673
0
L
Izanami
5,264
479
62
6
0
185,162
1
L
Cerberus
5,731
521
27
2
0
219,159
3
L
Freya
5,089
463
39
4
0
185,157
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role