Player Matchup

Guan Yu
Guan Yu
Silver III
I3Iackburn
Guan Yu
Silver III
Level 35
God Stats
5W - 5L
1,668 SR
Queue Stats
12W - 10L
1,395 MMR
Party 1
Scylla
Scylla
Silver III
MeerskiPro
Scylla
Silver III
Level 128
God Stats
9W - 8L
1,492 SR
Queue Stats
12W - 10L
1,473 MMR
Party 1
Ne Zha
Ne Zha
Silver II
stino89
Ne Zha
Silver II
Level 129
God Stats
9W - 4L
1,587 SR
Queue Stats
12W - 10L
1,473 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 97
1,582 SR
1,447 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 106
1,636 SR
1,453 MMR
Sol
Sol
Silver III
 
Sol
Silver III
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Achilles
Achilles
Gold III
SUSANORASTA
Achilles
Gold III
Level 49
God Stats
1W - 1L
1,718 SR
Queue Stats
119W - 173L
1,420 MMR
Party 2
Neith
Neith
Silver II
manxelmb
Neith
Silver II
Level 146
God Stats
2W - 2L
1,691 SR
Queue Stats
60W - 61L
1,439 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
I3Iackburn
Guan Yu
18
5 / 0 / 9
13,495
750
14,720
19,720
25,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mace

Mace

+10
Physical Power

Scylla
MeerskiPro
Scylla
18
5 / 1 / 9
12,320
684
16,081
10,518
4,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ne Zha
stino89
Ne Zha
17
4 / 0 / 10
11,762
653
17,239
16,508
16,079
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
FenrirAh Muzen CabSobekAresCabrakan

VS

Bans
Baron SamediGilgameshThothGaneshaNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
1 / 5 / 0
10,186
566
14,223
15,622
6,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
SUSANORASTA
Achilles
15
0 / 3 / 1
9,951
553
9,607
21,181
25,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
manxelmb
Neith
16
0 / 6 / 1
10,402
578
13,334
16,252
7,014
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
3
14
Kills
1
1
Deaths
14
28
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
5
0
0.2
W
Guan Yu
I3Iackburn
Guan Yu
5
0
9
9.5
W
Scylla
MeerskiPro
Scylla
5
1
9
9.5
L
Achilles
SUSANORASTA
Achilles
0
3
1
0.17
L
Neith
manxelmb
Neith
0
6
1
0.08
W
Ne Zha
stino89
Ne Zha
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,040
Damage
37,164
46,746
Taken
53,055
46,488
Mitigated
39,116
23,018
Healing
12,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
14,223
4,013
0
4,693
15,622
6,188
422
3,479
11,921
53,436
4,841
W
Guan Yu
I3Iackburn
Guan Yu
14,720
1,859
5,978
11,412
19,720
25,481
598
5,877
13,408
81
30,209
W
Scylla
MeerskiPro
Scylla
16,081
765
0
3,452
10,518
4,928
1,083
3,312
7,068
64,089
0
L
Achilles
SUSANORASTA
Achilles
9,607
3,021
187
3,002
21,181
25,914
29
5,544
15,295
101
20,594
L
Neith
manxelmb
Neith
13,334
6,845
0
4,609
16,252
7,014
340
6,688
9,176
0
59,599
W
Ne Zha
stino89
Ne Zha
17,239
1,796
0
2,176
16,508
16,079
905
4,621
11,469
0
47,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,577
Gold Earned
30,539
212
Minions Killed
202
9
Camps Cleared
7
1,102,730
Distance Traveled
928,175
19
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,186
566
68
4
3
314,398
4
W
Guan Yu
13,495
750
46
3
1
383,142
4
W
Scylla
12,320
684
120
7
5
335,882
9
L
Achilles
9,951
553
32
2
1
336,842
1
L
Neith
10,402
578
102
6
3
276,935
4
W
Ne Zha
11,762
653
46
3
3
383,706
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role