Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
Golmod
Hercules
Level 145
God Stats
4W - 3L
1,531 SR
Queue Stats
185W - 130L
1,576 Elo+
Party 1
Chiron
Chiron
N4IF
Chiron
Level 127
God Stats
8W - 5L
1,812 SR
Queue Stats
104W - 67L
1,610 Elo+
Party 1
Ishtar
Ishtar
VIPERso
Ishtar
Level 103
God Stats
5W - 6L
1,552 SR
Queue Stats
41W - 30L
1,531 Elo+
Party 1
Ra
Ra
hisham1404
Ra
Level 39
God Stats
0W - 2L
1,341 SR
Queue Stats
4W - 7L
1,345 Elo+
Party 1
Team Averages
Level 101
1,547 SR
1,512 Elo+

VS

Team Averages
Level 99
1,494 SR
1,485 Elo+
King Arthur
King Arthur
 
King Arthur
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kali
Kali
 
Kali
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
XSansX
Chronos
Level 144
God Stats
3W - 2L
1,614 SR
Queue Stats
33W - 32L
1,465 Elo+
Solo
Janus
Janus
mamiborde
Janus
Level 40
God Stats
8W - 9L
1,358 SR
Queue Stats
164W - 206L
1,458 Elo+
Solo
Mercury
Mercury
slayphill420
Mercury
Level 104
God Stats
4W - 6L
1,501 SR
Queue Stats
265W - 273L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
1 / 2 / 1
8,081
735
6,373
18,216
22,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hercules
Golmod
Hercules
13
0 / 2 / 2
7,409
674
8,085
18,335
19,292
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Chiron
N4IF
Chiron
15
2 / 5 / 0
8,473
770
14,114
13,986
7,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
VIPERso
Ishtar
14
0 / 4 / 1
7,272
661
6,359
9,271
4,949
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
0 / 7 / 0
6,993
636
2,538
10,905
4,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
8 / 1 / 7
9,077
825
18,430
11,880
10,586
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Kali
 
Kali
16
3 / 0 / 9
8,983
817
14,696
13,246
7,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chronos
XSansX
Chronos
17
7 / 0 / 7
9,595
872
12,115
13,174
6,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Janus
mamiborde
Janus
15
1 / 1 / 3
8,259
751
9,044
5,804
2,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mercury
slayphill420
Mercury
14
1 / 1 / 7
8,014
729
6,106
7,048
3,417
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
53
3
Kills
20
20
Deaths
3
4
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
2
1
0.75
W
King Arthur
 
King Arthur
8
1
7
11.5
W
Kali
 
Kali
3
0
9
7.5
L
Hercules
Golmod
Hercules
0
2
2
0.5
L
Chiron
N4IF
Chiron
2
5
0
0.4
L
Ishtar
VIPERso
Ishtar
0
4
1
0.13
W
Chronos
XSansX
Chronos
7
0
7
10.5
L
0
7
0
0
W
Janus
mamiborde
Janus
1
1
3
2.5
W
Mercury
slayphill420
Mercury
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,469
Damage
60,391
70,713
Taken
51,152
59,472
Mitigated
30,073
18,371
Healing
12,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
6,373
1,204
851
5,525
18,216
22,810
0
6,723
11,493
14,981
0
W
King Arthur
 
King Arthur
18,430
3,241
0
1,420
11,880
10,586
26
3,021
8,519
204
33,552
W
Kali
 
Kali
14,696
6,271
0
6,324
13,246
7,594
0
1,810
11,269
0
38,890
L
Hercules
Golmod
Hercules
8,085
1,923
0
6,032
18,335
19,292
0
5,935
12,400
0
15,254
L
Chiron
N4IF
Chiron
14,114
4,564
498
2,832
13,986
7,743
0
4,083
9,903
44
39,701
L
Ishtar
VIPERso
Ishtar
6,359
3,881
0
1,515
9,271
4,949
0
3,113
6,158
0
25,495
W
Chronos
XSansX
Chronos
12,115
4,541
0
3,261
13,174
6,132
1,245
1,538
11,411
38,352
0
L
2,538
262
761
357
10,905
4,678
0
1,509
9,396
20,887
0
W
Janus
mamiborde
Janus
9,044
488
0
563
5,804
2,344
1,055
180
5,500
37,489
0
W
Mercury
slayphill420
Mercury
6,106
2,141
0
920
7,048
3,417
0
2,181
4,805
0
17,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,228
Gold Earned
43,928
183
Minions Killed
263
0
Camps Cleared
0
1,062,607
Distance Traveled
1,266,300
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,081
735
17
2
0
208,195
1
W
King Arthur
9,077
825
25
2
0
252,576
0
W
Kali
8,983
817
39
4
0
279,492
3
L
Hercules
7,409
674
18
2
0
219,161
0
L
Chiron
8,473
770
64
6
0
220,022
1
L
Ishtar
7,272
661
53
5
0
215,007
0
W
Chronos
9,595
872
77
7
0
250,269
0
L
Ra
6,993
636
31
3
0
200,222
1
W
Janus
8,259
751
85
8
0
228,184
3
W
Mercury
8,014
729
37
3
0
255,779
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role