Player Matchup

Sol
Sol
 
Sol
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
BebeDorgado
Pele
Level 160
God Stats
1W - 4L
1,374 SR
Queue Stats
133W - 128L
1,553 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Kennegão
Ah Muzen Cab
Level 128
God Stats
40W - 14L
1,690 SR
Queue Stats
217W - 174L
1,566 Elo+
Solo
Team Averages
Level 148
1,521 SR
1,540 Elo+

VS

Team Averages
Level 131
1,533 SR
1,546 Elo+
Ishtar
Ishtar
Caiçaraa
Ishtar
Level 156
God Stats
12W - 16L
1,409 SR
Queue Stats
422W - 474L
1,479 Elo+
Solo
Zeus
Zeus
MagicianHomeless
Zeus
Level 79
God Stats
12W - 8L
1,568 SR
Queue Stats
51W - 45L
1,473 Elo+
Solo
Gilgamesh
Gilgamesh
Shalo0022
Gilgamesh
Level 157
God Stats
4W - 6L
1,621 SR
Queue Stats
179W - 118L
1,687 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
2 / 3 / 7
9,010
644
10,327
14,291
5,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
4 / 7 / 3
9,097
650
14,930
16,690
6,924
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Muzen Cab
Kennegão
Ah Muzen Cab
14
3 / 4 / 6
9,682
692
12,697
12,205
5,407
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Caiçaraa
Ishtar
16
4 / 1 / 8
10,371
741
14,468
13,284
7,041
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 5 / 7
9,454
675
7,749
11,197
4,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
Shalo0022
Gilgamesh
17
9 / 3 / 4
11,810
844
16,258
20,976
22,269
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
33
9
Kills
14
14
Deaths
9
16
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
3
7
1.83
L
4
7
3
0.79
W
Ishtar
Caiçaraa
Ishtar
4
1
8
8
L
Ah Muzen Cab
Kennegão
Ah Muzen Cab
3
4
6
1.5
W
1
5
7
0.9
W
Gilgamesh
Shalo0022
Gilgamesh
9
3
4
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,954
Damage
38,475
43,186
Taken
45,457
17,990
Mitigated
33,324
15,348
Healing
12,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
10,327
3,670
0
7,131
14,291
5,659
377
3,972
10,319
23,390
0
L
14,930
3,208
0
4,368
16,690
6,924
0
2,233
14,457
0
34,133
W
Ishtar
Caiçaraa
Ishtar
14,468
7,859
0
4,856
13,284
7,041
1,513
1,703
11,581
0
34,862
L
Ah Muzen Cab
Kennegão
Ah Muzen Cab
12,697
4,747
0
3,849
12,205
5,407
341
2,914
9,291
0
44,110
W
7,749
591
0
667
11,197
4,014
0
2,440
8,757
37,254
0
W
Gilgamesh
Shalo0022
Gilgamesh
16,258
5,231
360
6,295
20,976
22,269
0
6,658
14,318
1,044
44,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,789
Gold Earned
31,635
155
Minions Killed
190
6
Camps Cleared
7
757,343
Distance Traveled
775,884
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,010
644
42
3
3
232,101
1
L
Pele
9,097
650
39
3
2
249,340
7
W
Ishtar
10,371
741
53
4
0
242,801
4
L
Ah Muzen Cab
9,682
692
74
5
1
275,902
8
W
Zeus
9,454
675
79
6
4
250,726
7
W
Gilgamesh
11,810
844
58
4
3
282,357
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role