Player Matchup

Izanami
Izanami
AmuliusHoratius
Izanami
Level 64
God Stats
41W - 25L
1,633 SR
Queue Stats
135W - 126L
1,444 Elo+
Solo
Ishtar
Ishtar
HyperionString
Ishtar
Level 129
God Stats
1W - 1L
1,681 SR
Queue Stats
21W - 28L
1,412 Elo+
Solo
Ao Kuang
Ao Kuang
RUCaaaa
Ao Kuang
Level 45
God Stats
6W - 5L
1,538 SR
Queue Stats
134W - 138L
1,399 Elo+
Party 2
Ares
Ares
jotaunsu
Ares
Level 31
God Stats
3W - 7L
1,500 SR
Queue Stats
25W - 42L
1,136 Elo+
Solo
Ra
Ra
medeirinhosss
Ra
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 92L
1,437 Elo+
Party 2
Team Averages
Level 66
1,570 SR
1,365 Elo+

VS

Team Averages
Level 69
1,328 SR
1,410 Elo+
Ares
Ares
Av3ncast
Ares
Level 47
God Stats
1W - 3L
1,358 SR
Queue Stats
67W - 56L
1,499 Elo+
Solo
Medusa
Medusa
FeuerKalmar
Medusa
Level 105
God Stats
30W - 28L
1,473 SR
Queue Stats
134W - 111L
1,391 Elo+
Solo
Loki
Loki
LeTurnOff
Loki
Level 25
God Stats
1W - 6L
1,080 SR
Queue Stats
40W - 50L
1,379 Elo+
Party 1
Baron Samedi
Baron Samedi
jaumeeejamesss
Baron Samedi
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 42L
1,420 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
sisinio
Morgan Le Fay
Level 104
God Stats
1W - 3L
1,228 SR
Queue Stats
41W - 53L
1,363 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 1
9,620
566
8,519
12,738
5,516
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 6 / 0
6,834
402
7,620
9,518
3,722
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ao Kuang
RUCaaaa
Ao Kuang
12
3 / 2 / 1
8,499
500
4,621
14,005
6,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ares
9
0 / 6 / 1
6,676
393
3,109
15,904
12,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
2 / 4 / 1
8,531
502
7,496
11,208
5,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
15
3 / 1 / 11
9,328
549
9,213
12,446
11,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
15
11 / 1 / 4
9,582
564
14,813
10,956
4,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Loki
16
2 / 2 / 3
9,229
543
7,247
12,791
5,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
jaumeeejamesss
Baron Samedi
16
4 / 2 / 0
9,697
570
12,166
11,735
5,717
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Morgan Le Fay
sisinio
Morgan Le Fay
10
2 / 2 / 0
6,926
407
3,311
4,497
1,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
8
Kills
22
22
Deaths
8
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
W
Ares
3
1
11
8.5
W
Medusa
11
1
4
13
L
1
6
0
0.17
W
Loki
2
2
3
1.75
L
Ao Kuang
RUCaaaa
Ao Kuang
3
2
1
1.75
W
Baron Samedi
jaumeeejamesss
Baron Samedi
4
2
0
2
L
Ares
0
6
1
0.08
L
2
4
1
0.63
W
Morgan Le Fay
sisinio
Morgan Le Fay
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,365
Damage
46,750
63,373
Taken
52,425
33,400
Mitigated
29,420
15,760
Healing
15,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,519
4,943
0
3,766
12,738
5,516
0
10,110
2,628
0
80,179
W
Ares
9,213
506
0
1,833
12,446
11,304
503
2,948
9,357
30,896
0
W
Medusa
14,813
6,693
0
3,362
10,956
4,954
2,368
3,304
7,622
0
72,684
L
7,620
5,289
0
897
9,518
3,722
140
2,886
6,632
0
35,677
W
Loki
7,247
2,143
0
5,334
12,791
5,591
0
4,675
7,950
0
82,069
L
Ao Kuang
RUCaaaa
Ao Kuang
4,621
1,053
0
5,504
14,005
6,576
0
3,474
10,531
42,332
10,546
W
Baron Samedi
jaumeeejamesss
Baron Samedi
12,166
1,597
0
4,633
11,735
5,717
498
1,123
10,596
74,275
0
L
Ares
3,109
294
0
1,250
15,904
12,492
0
3,596
12,308
23,010
0
L
7,496
697
503
3,840
11,208
5,094
538
4,624
6,584
62,177
0
W
Morgan Le Fay
sisinio
Morgan Le Fay
3,311
585
0
204
4,497
1,854
0
2,260
2,060
27,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,160
Gold Earned
44,762
453
Minions Killed
470
0
Camps Cleared
0
1,446,852
Distance Traveled
1,414,846
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,620
566
158
9
0
298,752
7
W
Ares
9,328
549
43
3
0
291,098
5
W
Medusa
9,582
564
113
7
0
287,844
5
L
Ishtar
6,834
402
63
4
0
254,510
0
W
Loki
9,229
543
129
8
0
359,061
0
L
Ao Kuang
8,499
500
79
5
0
343,223
0
W
Baron Samedi
9,697
570
133
8
0
289,968
0
L
Ares
6,676
393
32
2
0
235,542
1
L
Ra
8,531
502
121
7
0
314,825
2
W
Morgan Le Fay
6,926
407
52
3
0
186,875
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role