Player Matchup

Atlas
Atlas
JijahKun
Atlas
Level 108
God Stats
0W - 1L
1,547 SR
Queue Stats
93W - 85L
1,555 Elo+
Party 1
Izanami
Izanami
Ryan5227
Izanami
Level 48
God Stats
2W - 1L
1,514 SR
Queue Stats
101W - 70L
1,588 Elo+
Solo
Poseidon
Poseidon
edjlet
Poseidon
Level 118
God Stats
1W - 1L
1,417 SR
Queue Stats
58W - 58L
1,511 Elo+
Party 1
Team Averages
Level 91
1,492 SR
1,551 Elo+

VS

Team Averages
Level 107
1,532 SR
1,536 Elo+
Sol
Sol
BigJuicyRoach
Sol
Level 119
God Stats
34W - 28L
1,635 SR
Queue Stats
1,263W - 1,039L
1,627 Elo+
Solo
Artio
Artio
LikMyKritoris
Artio
Level 117
God Stats
7W - 8L
1,462 SR
Queue Stats
664W - 948L
1,459 Elo+
Solo
Lancelot
Lancelot
Themuffinman257
Lancelot
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 8L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
JijahKun
Atlas
12
3 / 5 / 2
8,117
738
7,879
16,968
19,116
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Izanami
Ryan5227
Izanami
12
1 / 5 / 4
7,794
709
8,349
11,249
4,999
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Poseidon
edjlet
Poseidon
10
1 / 9 / 2
7,233
658
8,831
11,338
4,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 0 / 8
10,169
924
19,254
13,134
6,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
1 / 3 / 13
8,226
748
5,994
15,505
14,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Lancelot
14
7 / 2 / 12
9,372
852
11,164
10,979
5,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
52
5
Kills
19
19
Deaths
5
8
Assists
33
Player
Kills
Deaths
Assists
KDA
W
11
0
8
15
L
Atlas
JijahKun
Atlas
3
5
2
0.8
W
1
3
13
2.5
L
Izanami
Ryan5227
Izanami
1
5
4
0.6
W
Lancelot
7
2
12
6.5
L
Poseidon
edjlet
Poseidon
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,059
Damage
36,412
39,555
Taken
39,618
28,882
Mitigated
26,189
3,150
Healing
16,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,254
8,695
0
9,089
13,134
6,183
2,662
6,097
7,037
62,053
5,796
L
Atlas
JijahKun
Atlas
7,879
2,852
0
1,666
16,968
19,116
0
9,049
7,445
15,661
0
W
5,994
529
1,548
3,377
15,505
14,782
0
5,240
10,265
14,400
0
L
Izanami
Ryan5227
Izanami
8,349
5,387
0
1,359
11,249
4,999
0
6,147
4,940
0
34,588
W
Lancelot
11,164
2,663
0
2,493
10,979
5,224
0
5,909
5,070
29
22,737
L
Poseidon
edjlet
Poseidon
8,831
979
0
125
11,338
4,767
0
7,169
3,965
25,307
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,144
Gold Earned
27,767
119
Minions Killed
135
5
Camps Cleared
6
569,589
Distance Traveled
678,373
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,169
924
94
9
6
224,646
3
L
Atlas
8,117
738
12
1
1
215,905
0
W
Artio
8,226
748
21
2
0
210,659
1
L
Izanami
7,794
709
64
6
2
183,444
3
W
Lancelot
9,372
852
20
2
0
243,068
0
L
Poseidon
7,233
658
43
4
2
170,240
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role