Player Matchup

Athena
Athena
 
Athena
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Cheekbonius
Medusa
Level 29
God Stats
1W - 1L
1,841 SR
Queue Stats
49W - 18L
1,865 Elo+
Party 1
Nox
Nox
WhiteHammer330
Nox
Level 128
God Stats
6W - 13L
1,320 SR
Queue Stats
276W - 157L
1,635 Elo+
Party 1
Team Averages
Level 63
1,554 SR
1,667 Elo+

VS

Team Averages
Level 120
1,384 SR
1,310 Elo+
Sol
Sol
GreetedPath3699
Sol
Level 156
God Stats
13W - 14L
1,479 SR
Queue Stats
63W - 86L
1,310 Elo+
Solo
Heimdallr
Heimdallr
KougatWings8027
Heimdallr
Level 129
God Stats
11W - 21L
1,436 SR
Queue Stats
1,147W - 1,313L
1,402 Elo+
Solo
Bacchus
Bacchus
WayneMane420
Bacchus
Level 74
God Stats
7W - 14L
1,238 SR
Queue Stats
68W - 118L
1,217 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
12
1 / 1 / 12
8,280
828
2,685
10,751
9,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
13
11 / 0 / 3
9,199
920
16,015
13,387
6,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

13
2 / 0 / 11
8,299
830
8,622
7,286
3,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
6,040
604
5,613
9,467
3,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Heimdallr
KougatWings8027
Heimdallr
8
0 / 8 / 0
5,822
582
4,958
10,906
5,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
WayneMane420
Bacchus
10
0 / 3 / 1
6,631
663
4,248
12,826
12,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
2
14
Kills
0
1
Deaths
14
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
1
1
12
7
W
Medusa
11
0
3
12.5
L
0
3
1
0.17
L
Heimdallr
KougatWings8027
Heimdallr
0
8
0
0
L
Bacchus
WayneMane420
Bacchus
0
3
1
0.17
W
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,322
Damage
14,819
31,424
Taken
33,199
18,978
Mitigated
21,563
11,388
Healing
3,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
2,685
712
0
2,835
10,751
9,479
107
2,845
7,811
11,040
0
W
Medusa
16,015
10,838
0
6,555
13,387
6,169
1,987
3,862
9,223
0
43,531
L
5,613
551
0
726
9,467
3,262
0
3,126
6,341
15,828
0
L
Heimdallr
KougatWings8027
Heimdallr
4,958
965
0
289
10,906
5,850
0
4,178
6,728
0
14,667
L
Bacchus
WayneMane420
Bacchus
4,248
295
0
2,553
12,826
12,451
0
4,358
8,468
11,720
0
W
8,622
1,350
0
1,998
7,286
3,330
143
3,697
3,506
35,094
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,778
Gold Earned
18,493
120
Minions Killed
61
6
Camps Cleared
2
644,054
Distance Traveled
445,956
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,280
828
10
1
0
207,989
0
W
Medusa
9,199
920
50
5
2
220,361
1
L
Sol
6,040
604
16
2
0
146,525
0
L
Heimdallr
5,822
582
20
2
2
136,541
2
L
Bacchus
6,631
663
25
3
0
162,890
0
W
Nox
8,299
830
60
6
4
215,704
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role