Player Matchup

Merlin
Merlin
 
Merlin
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
JökJolla69
Kuzenbo
Level 109
God Stats
3W - 1L
1,727 SR
Queue Stats
85W - 96L
1,523 Elo+
Party 3
Skadi
Skadi
fänris
Skadi
Level 125
God Stats
10W - 8L
1,584 SR
Queue Stats
220W - 215L
1,404 Elo+
Party 3
Scylla
Scylla
lucklac
Scylla
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 5L
1,371 Elo+
Solo
Team Averages
Level 103
1,562 SR
1,459 Elo+

VS

Team Averages
Level 123
1,440 SR
1,519 Elo+
Agni
Agni
ExtraFrog553717
Agni
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,411 Elo+
Solo
Set
Set
HouseOfGrim
Set
Level 157
God Stats
0W - 1L
1,273 SR
Queue Stats
218W - 202L
1,518 Elo+
Party 2
Tiamat
Tiamat
Kornrad
Tiamat
Level 146
God Stats
1W - 3L
1,254 SR
Queue Stats
104W - 97L
1,565 Elo+
Party 2
He Bo
He Bo
abckiller51
He Bo
Level 160
God Stats
6W - 7L
1,579 SR
Queue Stats
894W - 876L
1,536 Elo+
Solo
Cthulhu
Cthulhu
kakashiHat
Cthulhu
Level 129
God Stats
0W - 2L
1,593 SR
Queue Stats
78W - 58L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
4 / 0 / 6
9,422
857
6,998
5,198
2,858
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
 
Ah Muzen Cab
17
5 / 1 / 7
9,277
843
15,532
14,703
7,878
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kuzenbo
JökJolla69
Kuzenbo
13
0 / 1 / 8
8,190
745
5,914
10,768
13,349
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Skadi
fänris
Skadi
14
3 / 1 / 4
8,419
765
5,773
8,861
4,471
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
lucklac
Scylla
15
3 / 1 / 8
8,706
791
9,540
5,714
2,948
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 0
7,367
670
6,373
7,415
3,463
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 4 / 1
7,396
672
6,136
13,848
9,826
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Tiamat
Kornrad
Tiamat
14
1 / 3 / 2
7,240
658
8,593
10,345
5,647
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
1 / 1 / 2
7,043
640
3,950
4,210
1,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
kakashiHat
Cthulhu
15
0 / 2 / 1
7,411
674
7,539
11,193
10,635
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
10
15
Kills
4
4
Deaths
15
33
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
0
6
7
W
Ah Muzen Cab
 
Ah Muzen Cab
5
1
7
8.5
L
2
5
0
0.4
L
0
4
1
0.13
W
Kuzenbo
JökJolla69
Kuzenbo
0
1
8
4
L
Tiamat
Kornrad
Tiamat
1
3
2
0.67
L
1
1
2
2
W
Skadi
fänris
Skadi
3
1
4
5
L
Cthulhu
kakashiHat
Cthulhu
0
2
1
0.25
W
Scylla
lucklac
Scylla
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,757
Damage
32,591
45,244
Taken
47,011
31,504
Mitigated
31,400
24,547
Healing
12,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
6,998
330
1,809
1,649
5,198
2,858
276
3,379
1,819
25,558
0
W
Ah Muzen Cab
 
Ah Muzen Cab
15,532
7,010
702
9,874
14,703
7,878
1,666
8,297
6,406
0
30,958
L
6,373
128
456
178
7,415
3,463
0
4,533
2,882
17,780
0
L
6,136
1,869
1,022
3,748
13,848
9,826
0
6,730
7,118
0
23,651
W
Kuzenbo
JökJolla69
Kuzenbo
5,914
2,609
1,400
3,690
10,768
13,349
171
5,165
5,603
7,805
0
L
Tiamat
Kornrad
Tiamat
8,593
157
711
2,961
10,345
5,647
0
5,533
4,812
12,614
0
L
3,950
216
572
636
4,210
1,829
0
1,944
2,266
8,512
0
W
Skadi
fänris
Skadi
5,773
1,571
788
1,591
8,861
4,471
338
5,623
3,238
0
15,738
L
Cthulhu
kakashiHat
Cthulhu
7,539
52
731
1,940
11,193
10,635
0
3,712
7,481
19,013
0
W
Scylla
lucklac
Scylla
9,540
770
1,885
1,159
5,714
2,948
909
3,991
1,723
22,445
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,014
Gold Earned
36,457
139
Minions Killed
125
0
Camps Cleared
0
1,167,537
Distance Traveled
990,362
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,422
857
29
3
0
251,041
1
W
Ah Muzen Cab
9,277
843
38
3
0
223,876
2
L
Agni
7,367
670
23
2
0
190,960
1
L
Set
7,396
672
30
3
0
220,321
0
W
Kuzenbo
8,190
745
4
0
0
228,641
1
L
Tiamat
7,240
658
19
2
0
206,485
0
L
He Bo
7,043
640
19
2
0
149,991
5
W
Skadi
8,419
765
27
2
0
227,338
1
L
Cthulhu
7,411
674
34
3
0
222,605
0
W
Scylla
8,706
791
41
4
0
236,641
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role