Player Matchup

Hercules
Hercules
Ledoo-_-
Hercules
Level 102
God Stats
1W - 1L
1,030 SR
Queue Stats
65W - 46L
1,586 Elo+
Solo
Yemoja
Yemoja
Selkna
Yemoja
Level 156
God Stats
17W - 5L
1,534 SR
Queue Stats
26W - 18L
1,503 Elo+
Solo
Neith
Neith
Wizmin
Neith
Level 66
God Stats
209W - 191L
1,530 SR
Queue Stats
258W - 238L
1,527 Elo+
Solo
Skadi
Skadi
YSVI
Skadi
Level 69
God Stats
2W - 2L
1,500 SR
Queue Stats
57W - 60L
1,514 Elo+
Solo
Nox
Nox
oGoldensun
Nox
Level 69
God Stats
26W - 28L
1,621 SR
Queue Stats
91W - 93L
1,608 Elo+
Solo
Team Averages
Level 92
1,443 SR
1,548 Elo+

VS

Team Averages
Level 92
1,356 SR
1,355 Elo+
Ishtar
Ishtar
CuloClapper420
Ishtar
Level 160
God Stats
0W - 1L
1,151 SR
Queue Stats
2W - 5L
1,253 Elo+
Party 1
Sylvanus
Sylvanus
Lyrebirdd
Sylvanus
Level 28
God Stats
0W - 3L
1,382 SR
Queue Stats
0W - 3L
1,153 Elo+
Party 1
Shiva
Shiva
PnM GODLIKE
Shiva
Level 127
God Stats
8W - 6L
1,632 SR
Queue Stats
143W - 126L
1,649 Elo+
Solo
Da Ji
Da Ji
route36
Da Ji
Level 122
God Stats
0W - 1L
1,490 SR
Queue Stats
17W - 25L
1,476 Elo+
Party 1
Merlin
Merlin
stancil32
Merlin
Level 21
God Stats
0W - 1L
1,125 SR
Queue Stats
11W - 11L
1,245 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Ledoo-_-
Hercules
19
4 / 2 / 15
12,961
720
12,843
24,989
34,006
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Yemoja
Selkna
Yemoja
19
3 / 0 / 30
13,782
766
12,812
19,714
30,654
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Neith
Wizmin
Neith
20
14 / 4 / 19
14,811
823
25,691
13,641
7,564
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Skadi
YSVI
Skadi
20
13 / 3 / 15
14,696
816
40,060
18,087
10,258
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
11 / 1 / 17
14,755
820
28,375
13,881
8,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 12 / 2
11,961
665
10,713
28,134
13,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
Lyrebirdd
Sylvanus
17
0 / 9 / 2
11,624
646
7,155
29,892
42,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
2 / 2 / 6
12,870
715
17,080
34,498
30,860
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Da Ji
route36
Da Ji
17
2 / 13 / 5
11,515
640
11,427
23,621
14,230
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Merlin
stancil32
Merlin
20
3 / 10 / 2
12,842
713
14,204
21,560
10,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

141
Kill Participation
26
45
Kills
9
10
Deaths
46
96
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
12
2
0.25
W
Hercules
Ledoo-_-
Hercules
4
2
15
5.75
L
Sylvanus
Lyrebirdd
Sylvanus
0
9
2
0.11
L
2
2
6
2.5
W
Yemoja
Selkna
Yemoja
3
0
30
18
W
Neith
Wizmin
Neith
14
4
19
5.88
W
Skadi
YSVI
Skadi
13
3
15
6.83
W
11
1
17
19.5
L
Da Ji
route36
Da Ji
2
13
5
0.35
L
Merlin
stancil32
Merlin
3
10
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

119,781
Damage
60,579
90,312
Taken
137,705
91,097
Mitigated
111,830
24,375
Healing
17,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,713
6,621
0
2,156
28,134
13,820
0
9,371
18,763
0
34,494
W
Hercules
Ledoo-_-
Hercules
12,843
4,163
0
5,965
24,989
34,006
102
4,268
20,321
136
30,312
L
Sylvanus
Lyrebirdd
Sylvanus
7,155
1,635
3,024
4,775
29,892
42,526
0
8,746
21,146
26,695
0
L
17,080
2,190
889
4,839
34,498
30,860
0
10,384
24,114
0
40,725
W
Yemoja
Selkna
Yemoja
12,812
2,473
8,413
5,730
19,714
30,654
1,232
6,827
12,887
28,802
0
W
Neith
Wizmin
Neith
25,691
11,567
0
2,282
13,641
7,564
3,121
3,511
10,130
0
77,147
W
Skadi
YSVI
Skadi
40,060
17,564
0
1,873
18,087
10,258
2,349
3,890
14,197
0
76,310
W
28,375
3,031
0
112
13,881
8,615
1,849
2,863
11,018
77,047
0
L
Da Ji
route36
Da Ji
11,427
3,103
0
90
23,621
14,230
0
5,964
17,657
0
21,767
L
Merlin
stancil32
Merlin
14,204
1,482
456
1,723
21,560
10,394
0
6,858
14,702
57,488
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,005
Gold Earned
60,812
300
Minions Killed
242
0
Camps Cleared
0
1,858,174
Distance Traveled
1,434,660
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
11,961
665
62
3
0
277,375
0
W
Hercules
12,961
720
36
2
0
340,375
2
L
Sylvanus
11,624
646
34
2
0
244,700
1
L
Shiva
12,870
715
50
3
0
380,111
1
W
Yemoja
13,782
766
24
1
0
354,222
1
W
Neith
14,811
823
63
4
0
360,931
1
W
Skadi
14,696
816
77
4
0
362,532
1
W
Nox
14,755
820
100
6
0
440,114
1
L
Da Ji
11,515
640
17
1
0
263,648
1
L
Merlin
12,842
713
79
4
0
268,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role