Player Matchup

Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
 
Hades
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
Alldarys
Atlas
Level 145
God Stats
7W - 6L
1,755 SR
Queue Stats
276W - 280L
1,552 Elo+
Party 1
Ishtar
Ishtar
RoYal HaKymBo
Ishtar
Level 160
God Stats
12W - 9L
1,667 SR
Queue Stats
40W - 38L
1,553 Elo+
Party 1
Mercury
Mercury
xInfernoTitanx
Mercury
Level 77
God Stats
5W - 4L
1,500 SR
Queue Stats
113W - 100L
1,428 Elo+
Solo
Team Averages
Level 133
1,584 SR
1,507 Elo+

VS

Team Averages
Level 131
1,633 SR
1,508 Elo+
Serqet
Serqet
 
Serqet
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Awbii
Bellona
Level 104
God Stats
1W - 3L
1,394 SR
Queue Stats
52W - 40L
1,506 Elo+
Party 2
Kuzenbo
Kuzenbo
BeePerfect
Kuzenbo
Level 149
God Stats
1W - 3L
1,812 SR
Queue Stats
336W - 325L
1,509 Elo+
Solo
Ra
Ra
Conyerkillss
Ra
Level 89
God Stats
1W - 1L
1,529 SR
Queue Stats
145W - 156L
1,407 Elo+
Party 2
Danzaburou
Danzaburou
psigz
Danzaburou
Level 160
God Stats
0W - 1L
1,928 SR
Queue Stats
53W - 57L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
3 / 0 / 1
6,559
596
4,139
3,920
1,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hades
 
Hades
10
0 / 1 / 0
5,850
532
5,139
10,906
4,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Atlas
Alldarys
Atlas
8
1 / 2 / 3
5,418
493
3,481
8,649
5,490
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

10
2 / 2 / 1
6,259
569
6,081
6,258
2,328
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 2 / 2
6,077
552
797
7,575
2,512
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
2
0 / 1 / 0
3,702
337
665
1,847
509
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
Awbii
Bellona
8
0 / 2 / 1
5,002
455
3,638
7,785
5,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kuzenbo
BeePerfect
Kuzenbo
11
0 / 1 / 2
5,616
511
6,728
7,623
6,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

9
2 / 2 / 3
5,736
521
5,230
6,814
2,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Danzaburou
psigz
Danzaburou
9
5 / 1 / 0
6,239
567
5,742
5,410
1,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
13
7
Kills
7
7
Deaths
7
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
0
1
3.5
W
Hades
 
Hades
0
1
0
0
L
Serqet
 
Serqet
0
1
0
0
W
Atlas
Alldarys
Atlas
1
2
3
1.25
L
Bellona
Awbii
Bellona
0
2
1
0.25
L
Kuzenbo
BeePerfect
Kuzenbo
0
1
2
1
L
2
2
3
1.75
W
2
2
1
1.25
L
Danzaburou
psigz
Danzaburou
5
1
0
5
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,637
Damage
22,003
37,308
Taken
29,479
16,592
Mitigated
16,831
12,372
Healing
8,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
4,139
248
0
1,368
3,920
1,442
330
1,386
2,348
40,233
0
W
Hades
 
Hades
5,139
1,473
54
6,698
10,906
4,820
816
4,901
5,429
42,481
0
L
Serqet
 
Serqet
665
283
75
513
1,847
509
0
498
1,349
0
2,593
W
Atlas
Alldarys
Atlas
3,481
1,364
193
1,285
8,649
5,490
0
1,043
7,514
16,227
0
L
Bellona
Awbii
Bellona
3,638
1,677
254
3,121
7,785
5,424
0
1,583
6,202
0
28,597
L
Kuzenbo
BeePerfect
Kuzenbo
6,728
2,433
0
2,490
7,623
6,650
0
4,634
2,989
31,788
0
L
5,230
173
193
1,178
6,814
2,403
0
4,212
2,602
33,974
0
W
6,081
3,345
0
2,054
6,258
2,328
0
1,871
4,299
0
46,341
L
Danzaburou
psigz
Danzaburou
5,742
2,522
0
640
5,410
1,845
0
1,832
3,578
0
28,247
W
797
531
0
720
7,575
2,512
0
1,647
5,760
0
42,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,163
Gold Earned
26,295
363
Minions Killed
228
0
Camps Cleared
0
1,020,521
Distance Traveled
931,787
10
Wards Purchased
332
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,559
596
87
8
0
199,261
2
W
Hades
5,850
532
83
8
0
180,835
0
L
Serqet
3,702
337
7
1
0
175,014
325
W
Atlas
5,418
493
22
2
0
211,668
4
L
Bellona
5,002
455
49
4
0
166,379
3
L
Kuzenbo
5,616
511
59
5
0
212,204
2
L
Ra
5,736
521
61
6
0
194,964
1
W
Ishtar
6,259
569
88
8
0
183,722
3
L
Danzaburou
6,239
567
52
5
0
183,226
1
W
Mercury
6,077
552
83
8
0
245,035
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role