Player Matchup

Tiamat
Tiamat
XDraganboostX
Tiamat
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 96L
1,344 Elo+
Party 2
Sobek
Sobek
brotherlytigers
Sobek
Level 106
God Stats
0W - 4L
1,201 SR
Queue Stats
54W - 97L
1,382 Elo+
Party 2
Ishtar
Ishtar
budda57
Ishtar
Level 155
God Stats
6W - 12L
1,557 SR
Queue Stats
144W - 124L
1,607 Elo+
Solo
Team Averages
Level 119
1,419 SR
1,444 Elo+

VS

Team Averages
Level 104
1,563 SR
1,473 Elo+
Sol
Sol
 
Sol
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
AuTheMystic
Thor
Level 148
God Stats
36W - 31L
1,689 SR
Queue Stats
458W - 378L
1,654 Elo+
Party 1
Yemoja
Yemoja
PeenInspector
Yemoja
Level 31
God Stats
4W - 7L
1,500 SR
Queue Stats
72W - 95L
1,264 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 1
7,220
602
5,233
13,155
7,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
0 / 8 / 4
8,149
679
6,720
20,023
21,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Ishtar
budda57
Ishtar
13
3 / 7 / 1
8,519
710
11,913
17,101
7,497
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
12 / 1 / 10
11,220
935
24,471
14,512
7,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
7 / 0 / 14
9,920
827
12,606
10,396
5,037
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
3 / 3 / 17
10,104
842
5,886
15,114
17,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
63
4
Kills
22
22
Deaths
4
6
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
12
1
10
17
W
7
0
14
14
W
3
3
17
3.83
L
1
7
1
0.21
L
0
8
4
0.25
L
Ishtar
budda57
Ishtar
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,866
Damage
42,963
50,279
Taken
40,022
36,610
Mitigated
29,369
6,451
Healing
15,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
24,471
11,851
0
8,649
14,512
7,243
2,829
3,490
11,022
51,223
4,917
W
12,606
2,735
0
391
10,396
5,037
400
2,911
7,485
0
31,365
W
5,886
1,739
2,409
4,050
15,114
17,089
96
5,962
9,152
17,542
0
L
5,233
663
0
1,856
13,155
7,120
0
7,012
6,143
12,309
0
L
6,720
812
0
3,898
20,023
21,993
0
11,801
8,222
16,357
0
L
Ishtar
budda57
Ishtar
11,913
5,136
0
697
17,101
7,497
0
8,752
8,349
0
42,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,888
Gold Earned
31,244
90
Minions Killed
140
2
Camps Cleared
8
580,791
Distance Traveled
670,811
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,220
935
73
6
3
213,180
2
W
Thor
9,920
827
42
4
4
249,527
1
W
Yemoja
10,104
842
25
2
1
208,104
3
L
Tiamat
7,220
602
21
2
1
185,797
2
L
Sobek
8,149
679
15
1
0
191,373
3
L
Ishtar
8,519
710
54
5
1
203,621
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role