Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
JarMK7
Xbalanque
Level 17
God Stats
1W - 1L
1,703 SR
Queue Stats
8W - 10L
1,447 Elo+
Solo
Skadi
Skadi
bloodymaryta2
Skadi
Level 87
God Stats
2W - 2L
1,596 SR
Queue Stats
43W - 50L
1,364 Elo+
Solo
Jormungandr
Jormungandr
bluejeans07
Jormungandr
Level 66
God Stats
2W - 1L
1,510 SR
Queue Stats
31W - 48L
1,238 Elo+
Solo
Nemesis
Nemesis
taibuzhaodiaole
Nemesis
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 60
1,562 SR
1,410 Elo+

VS

Team Averages
Level 84
1,469 SR
1,401 Elo+
Kumbhakarna
Kumbhakarna
BeefNBean
Kumbhakarna
Level 129
God Stats
24W - 28L
1,348 SR
Queue Stats
869W - 1,043L
1,393 Elo+
Party 1
Cabrakan
Cabrakan
Enders37
Cabrakan
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 11L
1,293 Elo+
Party 2
Jing Wei
Jing Wei
KeDota
Jing Wei
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,500 Elo+
Solo
Discordia
Discordia
buckbuck96
Discordia
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 35L
1,477 Elo+
Party 2
Yemoja
Yemoja
chiz-it
Yemoja
Level 94
God Stats
11W - 7L
1,500 SR
Queue Stats
951W - 1,134L
1,344 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
19
3 / 5 / 11
10,910
727
11,886
21,238
26,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Xbalanque
JarMK7
Xbalanque
18
8 / 6 / 8
11,419
761
30,002
22,001
11,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
3 / 8 / 7
9,937
662
15,619
17,691
8,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jormungandr
bluejeans07
Jormungandr
17
2 / 4 / 10
10,079
672
11,298
27,368
17,676
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

15
2 / 8 / 6
10,022
668
9,176
21,492
18,259
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
BeefNBean
Kumbhakarna
20
4 / 3 / 20
12,565
838
8,453
21,607
32,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Cabrakan
Enders37
Cabrakan
16
3 / 7 / 16
10,954
730
12,878
20,981
30,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
KeDota
Jing Wei
20
11 / 5 / 12
12,536
836
43,571
21,532
10,867
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Discordia
buckbuck96
Discordia
20
13 / 3 / 15
13,479
899
28,471
17,430
8,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Yemoja
chiz-it
Yemoja
16
0 / 1 / 15
9,487
632
5,572
10,553
9,538
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
109
18
Kills
31
31
Deaths
19
42
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
3
5
11
1.7
W
Kumbhakarna
BeefNBean
Kumbhakarna
4
3
20
4.67
W
Cabrakan
Enders37
Cabrakan
3
7
16
1.57
L
Xbalanque
JarMK7
Xbalanque
8
6
8
2
W
Jing Wei
KeDota
Jing Wei
11
5
12
3.4
L
3
8
7
0.81
L
Jormungandr
bluejeans07
Jormungandr
2
4
10
1.75
W
Discordia
buckbuck96
Discordia
13
3
15
6.83
W
Yemoja
chiz-it
Yemoja
0
1
15
7.5
L
2
8
6
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,981
Damage
98,945
109,790
Taken
92,103
82,465
Mitigated
92,404
35,624
Healing
41,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
11,886
3,463
5,666
3,860
21,238
26,324
216
9,011
12,227
24,379
0
W
Kumbhakarna
BeefNBean
Kumbhakarna
8,453
319
2,662
6,321
21,607
32,854
102
5,530
15,654
21,490
0
W
Cabrakan
Enders37
Cabrakan
12,878
1,621
0
1,120
20,981
30,736
512
5,244
15,492
19,559
0
L
Xbalanque
JarMK7
Xbalanque
30,002
18,734
1,156
7,132
22,001
11,588
0
11,685
10,316
0
46,802
W
Jing Wei
KeDota
Jing Wei
43,571
35,416
1,277
8,698
21,532
10,867
5,965
5,141
16,037
0
66,966
L
15,619
5,116
312
1,527
17,691
8,618
798
9,476
8,215
0
23,842
L
Jormungandr
bluejeans07
Jormungandr
11,298
3,017
950
8,206
27,368
17,676
150
14,144
13,224
35,268
0
W
Discordia
buckbuck96
Discordia
28,471
2,485
4,191
6,860
17,430
8,409
1,109
2,556
14,768
48,637
0
W
Yemoja
chiz-it
Yemoja
5,572
1,838
8,985
1,706
10,553
9,538
338
3,237
6,968
10,956
0
L
9,176
2,174
2,744
4,071
21,492
18,259
449
11,058
10,434
0
13,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,367
Gold Earned
59,021
149
Minions Killed
158
0
Camps Cleared
0
1,181,449
Distance Traveled
1,246,074
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
10,910
727
39
3
0
199,254
0
W
Kumbhakarna
12,565
838
22
1
0
288,738
0
W
Cabrakan
10,954
730
19
1
0
225,553
1
L
Xbalanque
11,419
761
44
3
0
217,936
0
W
Jing Wei
12,536
836
60
4
0
242,841
0
L
Skadi
9,937
662
24
2
0
227,951
0
L
Jormungandr
10,079
672
40
3
0
273,754
0
W
Discordia
13,479
899
47
3
0
264,207
2
W
Yemoja
9,487
632
10
1
0
224,735
0
L
Nemesis
10,022
668
2
0
0
262,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role