Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Dagnyt
Ah Muzen Cab
Level 159
God Stats
8W - 1L
2,021 SR
Queue Stats
626W - 240L
1,697 Elo+
Party 2
Nike
Nike
Merlinone
Nike
Level 160
God Stats
5W - 1L
1,866 SR
Queue Stats
588W - 183L
1,744 Elo+
Party 2
Janus
Janus
MonsDerrMan
Janus
Level 160
God Stats
44W - 10L
1,968 SR
Queue Stats
493W - 170L
1,740 Elo+
Party 2
Fenrir
Fenrir
Wesmond
Fenrir
Level 160
God Stats
12W - 3L
1,730 SR
Queue Stats
567W - 182L
1,757 Elo+
Party 2
Team Averages
Level 149
1,817 SR
1,688 Elo+

VS

Team Averages
Level 103
1,432 SR
1,485 Elo+
Ne Zha
Ne Zha
Jeliah
Ne Zha
Level 147
God Stats
4W - 3L
1,391 SR
Queue Stats
261W - 207L
1,605 Elo+
Solo
Bellona
Bellona
Mt Franklin7129
Bellona
Level 101
God Stats
1W - 3L
1,412 SR
Queue Stats
11W - 22L
1,400 Elo+
Party 1
Ganesha
Ganesha
Negasis 69
Ganesha
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 100L
1,532 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Smeseus
Morgan Le Fay
Level 67
God Stats
6W - 9L
1,356 SR
Queue Stats
193W - 224L
1,522 Elo+
Solo
Chiron
Chiron
Whykelas
Chiron
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,364 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
1 / 1 / 6
7,378
527
3,862
10,566
9,584
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ah Muzen Cab
Dagnyt
Ah Muzen Cab
14
1 / 0 / 1
8,217
587
6,093
8,850
3,275
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Nike
14
1 / 1 / 6
8,790
628
11,645
15,490
9,268
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 1 / 3
8,253
590
7,154
5,920
2,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Wesmond
Fenrir
14
6 / 0 / 3
8,467
605
6,421
12,460
5,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Jeliah
Ne Zha
11
0 / 4 / 1
6,196
443
3,036
12,630
4,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 3 / 0
6,696
478
5,281
12,430
7,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ganesha
Negasis 69
Ganesha
10
0 / 2 / 2
6,520
466
3,742
10,566
9,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
Smeseus
Morgan Le Fay
11
0 / 2 / 1
6,186
442
6,968
8,033
3,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
Whykelas
Chiron
13
2 / 0 / 0
7,234
517
7,351
6,422
2,271
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
11
Kills
3
3
Deaths
11
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
1
6
4
W
Ah Muzen Cab
Dagnyt
Ah Muzen Cab
1
0
1
1.5
L
Ne Zha
Jeliah
Ne Zha
0
4
1
0.13
W
Nike
1
1
6
4
W
2
1
3
3.5
L
1
3
0
0.33
L
Ganesha
Negasis 69
Ganesha
0
2
2
0.5
L
Morgan Le Fay
Smeseus
Morgan Le Fay
0
2
1
0.25
W
Fenrir
Wesmond
Fenrir
6
0
3
7.5
L
Chiron
Whykelas
Chiron
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,175
Damage
26,378
53,286
Taken
50,081
29,774
Mitigated
28,302
26,724
Healing
17,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
3,862
442
1,337
4,087
10,566
9,584
156
4,221
6,345
19,028
0
W
Ah Muzen Cab
Dagnyt
Ah Muzen Cab
6,093
2,246
0
2,896
8,850
3,275
1,186
980
7,870
0
79,739
L
Ne Zha
Jeliah
Ne Zha
3,036
853
0
5,145
12,630
4,733
0
1,744
10,798
0
50,187
W
Nike
11,645
2,351
0
8,303
15,490
9,268
0
296
15,194
0
78,301
W
7,154
851
0
1,944
5,920
2,302
450
3,004
2,916
66,770
0
L
5,281
1,752
0
4,325
12,430
7,886
0
131
12,299
0
48,023
L
Ganesha
Negasis 69
Ganesha
3,742
448
0
2,893
10,566
9,952
0
4,336
6,076
28,783
0
L
Morgan Le Fay
Smeseus
Morgan Le Fay
6,968
692
0
1,909
8,033
3,460
0
3,608
4,237
48,136
0
W
Fenrir
Wesmond
Fenrir
6,421
2,952
0
8,157
12,460
5,345
0
2,209
10,251
0
61,024
L
Chiron
Whykelas
Chiron
7,351
2,614
561
2,728
6,422
2,271
0
767
5,655
0
61,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,105
Gold Earned
32,832
516
Minions Killed
462
0
Camps Cleared
0
1,456,980
Distance Traveled
1,363,956
25
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,378
527
18
1
0
272,449
6
W
Ah Muzen Cab
8,217
587
143
10
0
282,099
3
L
Ne Zha
6,196
443
97
7
0
296,306
5
W
Nike
8,790
628
137
10
0
284,905
8
W
Janus
8,253
590
121
9
0
286,232
6
L
Bellona
6,696
478
98
7
0
293,303
2
L
Ganesha
6,520
466
10
1
0
270,401
2
L
Morgan Le Fay
6,186
442
102
7
0
250,778
5
W
Fenrir
8,467
605
97
7
0
331,295
2
L
Chiron
7,234
517
155
11
0
253,168
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role