Player Matchup

Hades
Hades
Gold V
XxBeMiz11xX
Hades
Gold V
Level 75
God Stats
10W - 5L
1,588 SR
Queue Stats
70W - 87L
1,194 MMR
Party 2
Ratatoskr
Ratatoskr
Gold I
callofdutywargod
Ratatoskr
Gold I
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
107W - 137L
1,585 MMR
Party 2
King Arthur
King Arthur
Gold II
gonzalesdove77
King Arthur
Gold II
Level 114
God Stats
5W - 6L
1,427 SR
Queue Stats
120W - 153L
1,626 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 106
1,505 SR
1,468 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 110
1,589 SR
1,435 MMR
Achilles
Achilles
Bronze V
ITZ 0CH0A
Achilles
Bronze V
Level 124
God Stats
2W - 4L
1,499 SR
Queue Stats
8W - 14L
1,338 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Bronze I
XdrinkinbuddyX
Ah Muzen Cab
Bronze I
Level 80
God Stats
1W - 2L
1,617 SR
Queue Stats
2W - 3L
1,484 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze V
YungHeathLedger
Baron Samedi
Bronze V
Level 126
God Stats
0W - 1L
1,651 SR
Queue Stats
2W - 3L
1,484 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 4 / 10
14,423
721
20,796
28,018
17,747
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ratatoskr
20
7 / 8 / 7
15,184
759
23,424
24,788
19,736
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

King Arthur
gonzalesdove77
King Arthur
20
7 / 6 / 11
15,536
777
20,420
30,126
35,884
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
AthenaLokiAtlasThanatosGilgamesh

VS

Bans
BacchusYmirMedusaCabrakanZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ITZ 0CH0A
Achilles
17
10 / 4 / 7
13,887
694
18,266
33,129
40,962
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ah Muzen Cab
XdrinkinbuddyX
Ah Muzen Cab
15
2 / 11 / 12
12,057
603
18,847
26,021
10,814
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Baron Samedi
YungHeathLedger
Baron Samedi
20
6 / 5 / 11
14,772
739
23,083
21,054
12,066
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
48
20
Kills
18
18
Deaths
20
28
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Achilles
ITZ 0CH0A
Achilles
10
4
7
3.38
L
Ah Muzen Cab
XdrinkinbuddyX
Ah Muzen Cab
2
11
12
0.73
W
6
4
10
2.75
L
Baron Samedi
YungHeathLedger
Baron Samedi
6
5
11
2.3
W
Ratatoskr
7
8
7
1.31
W
King Arthur
gonzalesdove77
King Arthur
7
6
11
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,640
Damage
60,196
82,932
Taken
80,204
73,367
Mitigated
63,842
25,997
Healing
24,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
ITZ 0CH0A
Achilles
18,266
4,347
780
7,891
33,129
40,962
635
7,190
25,939
0
48,054
L
Ah Muzen Cab
XdrinkinbuddyX
Ah Muzen Cab
18,847
10,145
0
5,667
26,021
10,814
1,294
8,951
17,070
0
46,392
W
20,796
1,199
2,947
12,515
28,018
17,747
638
8,841
19,177
63,311
0
L
Baron Samedi
YungHeathLedger
Baron Samedi
23,083
1,317
3,904
6,563
21,054
12,066
713
5,013
16,041
72,958
0
W
Ratatoskr
23,424
4,842
0
6,245
24,788
19,736
2,511
5,292
19,496
0
58,381
W
King Arthur
gonzalesdove77
King Arthur
20,420
2,853
0
4,290
30,126
35,884
34
9,547
20,579
0
55,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,143
Gold Earned
40,716
236
Minions Killed
205
5
Camps Cleared
10
1,039,039
Distance Traveled
987,585
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
13,887
694
48
2
1
360,095
4
L
Ah Muzen Cab
12,057
603
52
3
5
299,196
2
W
Hades
14,423
721
89
4
3
326,768
3
L
Baron Samedi
14,772
739
105
5
4
328,294
5
W
Ratatoskr
15,184
759
69
3
2
374,088
3
W
King Arthur
15,536
777
78
4
0
338,183
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role