Player Matchup

Pele
Pele
MentalDepressed
Pele
Level 100
God Stats
9W - 6L
1,574 SR
Queue Stats
213W - 196L
1,558 Elo+
Solo
Horus
Horus
MrKifflom
Horus
Level 108
God Stats
4W - 2L
1,742 SR
Queue Stats
64W - 64L
1,503 Elo+
Solo
Eset
Eset
Soundér
Eset
Level 160
God Stats
3W - 1L
2,050 SR
Queue Stats
141W - 126L
1,680 Elo+
Solo
Fafnir
Fafnir
roolerOfworlds43
Fafnir
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 47L
1,729 Elo+
Solo
Bellona
Bellona
steamloller
Bellona
Level 155
God Stats
15W - 10L
1,676 SR
Queue Stats
61W - 48L
1,727 Elo+
Solo
Team Averages
Level 134
1,708 SR
1,640 Elo+

VS

Team Averages
Level 130
1,622 SR
1,600 Elo+
Hachiman
Hachiman
 
Hachiman
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Ds Venius
Merlin
Level 108
God Stats
5W - 6L
1,583 SR
Queue Stats
299W - 293L
1,465 Elo+
Solo
Guan Yu
Guan Yu
Rejuvenated
Guan Yu
Level 160
God Stats
4W - 1L
1,671 SR
Queue Stats
118W - 45L
1,839 Elo+
Solo
Ne Zha
Ne Zha
ThePreSequel
Ne Zha
Level 66
God Stats
1W - 0L
1,779 SR
Queue Stats
8W - 4L
1,629 Elo+
Solo
Sylvanus
Sylvanus
UwUStepBro
Sylvanus
Level 155
God Stats
6W - 7L
1,576 SR
Queue Stats
315W - 292L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 2
5,551
617
3,516
8,755
2,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
MrKifflom
Horus
5
0 / 2 / 0
4,076
453
2,443
7,749
3,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Eset
10
2 / 3 / 1
5,692
632
5,759
5,747
2,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 3 / 0
4,196
466
1,881
6,255
3,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
steamloller
Bellona
10
1 / 0 / 1
5,819
647
7,273
11,298
5,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
5 / 1 / 2
6,398
711
6,855
6,184
2,181
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Ds Venius
Merlin
10
1 / 1 / 5
5,461
607
3,068
3,271
1,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
Rejuvenated
Guan Yu
10
1 / 0 / 1
5,480
609
8,726
8,972
8,417
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ne Zha
9
2 / 2 / 3
5,383
598
4,216
8,418
2,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
UwUStepBro
Sylvanus
9
2 / 1 / 7
6,038
671
4,733
7,388
5,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
5
Kills
11
11
Deaths
5
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
5
1
2
6
W
Merlin
Ds Venius
Merlin
1
1
5
3.5
L
2
3
2
1
L
Horus
MrKifflom
Horus
0
2
0
0
W
Guan Yu
Rejuvenated
Guan Yu
1
0
1
1.5
L
Eset
2
3
1
0.83
W
Ne Zha
2
2
3
1.75
W
Sylvanus
UwUStepBro
Sylvanus
2
1
7
5.5
L
0
3
0
0
L
Bellona
steamloller
Bellona
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,872
Damage
27,598
39,804
Taken
34,233
16,899
Mitigated
20,455
13,602
Healing
14,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
6,855
4,322
0
2,351
6,184
2,181
0
2,585
3,417
0
49,517
W
Merlin
Ds Venius
Merlin
3,068
145
0
467
3,271
1,239
0
1,763
1,508
35,526
0
L
3,516
1,142
0
2,425
8,755
2,089
0
810
7,945
0
35,781
L
Horus
MrKifflom
Horus
2,443
1,682
475
1,921
7,749
3,529
0
2,465
5,284
0
7,627
W
Guan Yu
Rejuvenated
Guan Yu
8,726
912
178
4,140
8,972
8,417
0
0
8,972
0
42,611
L
Eset
5,759
195
0
989
5,747
2,272
0
2,315
3,432
44,107
0
W
Ne Zha
4,216
2,316
0
3,474
8,418
2,922
0
1,159
7,259
0
26,008
W
Sylvanus
UwUStepBro
Sylvanus
4,733
1,558
1,660
2,128
7,388
5,696
0
1,883
5,437
20,499
0
L
1,881
722
0
1,844
6,255
3,187
0
1,340
4,915
13,804
0
L
Bellona
steamloller
Bellona
7,273
3,242
0
5,948
11,298
5,822
0
871
10,427
0
46,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,334
Gold Earned
28,760
277
Minions Killed
317
0
Camps Cleared
0
908,290
Distance Traveled
930,184
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,398
711
92
10
0
163,923
0
W
Merlin
5,461
607
76
8
0
180,774
2
L
Pele
5,551
617
62
7
0
190,268
1
L
Horus
4,076
453
16
2
0
188,000
4
W
Guan Yu
5,480
609
74
8
0
204,908
2
L
Eset
5,692
632
73
8
0
172,274
5
W
Ne Zha
5,383
598
52
6
0
222,091
1
W
Sylvanus
6,038
671
23
3
0
158,488
2
L
Fafnir
4,196
466
32
4
0
132,886
2
L
Bellona
5,819
647
94
10
0
224,862
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role