Player Matchup

He Bo
He Bo
BSNCosmeticMOTE
He Bo
Level 81
God Stats
2W - 3L
1,363 SR
Queue Stats
119W - 120L
1,507 Elo+
Party 1
Izanami
Izanami
ImMoyanaise
Izanami
Level 17
God Stats
6W - 7L
1,564 SR
Queue Stats
16W - 18L
1,548 Elo+
Party 1
Sobek
Sobek
Rohan2456
Sobek
Level 36
God Stats
5W - 6L
1,474 SR
Queue Stats
15W - 15L
1,519 Elo+
Party 1
Bellona
Bellona
Washoe Johnny
Bellona
Level 89
God Stats
4W - 3L
1,586 SR
Queue Stats
151W - 134L
1,545 Elo+
Party 1
Susano
Susano
zackattack20107
Susano
Level 94
God Stats
8W - 6L
1,484 SR
Queue Stats
159W - 154L
1,545 Elo+
Party 1
Team Averages
Level 63
1,494 SR
1,533 Elo+

VS

Team Averages
Level 79
1,535 SR
1,443 Elo+
Hou Yi
Hou Yi
InVinceSable4
Hou Yi
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
204W - 194L
1,499 Elo+
Party 2
Hades
Hades
PanDaLoCnAsTy
Hades
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 6L
1,147 Elo+
Party 2
Terra
Terra
Revamped_beast
Terra
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
220W - 207L
1,473 Elo+
Solo
Bakasura
Bakasura
TheSadisticOnes
Bakasura
Level 108
God Stats
12W - 5L
1,640 SR
Queue Stats
81W - 75L
1,480 Elo+
Party 3
Artio
Artio
Xylti
Artio
Level 28
God Stats
3W - 4L
1,534 SR
Queue Stats
92W - 72L
1,616 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 0
5,971
543
4,900
3,061
1,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Izanami
ImMoyanaise
Izanami
10
1 / 1 / 2
5,841
531
1,638
4,405
1,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
Rohan2456
Sobek
10
1 / 0 / 2
5,993
545
1,725
6,540
4,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
11
1 / 1 / 0
6,490
590
8,338
11,221
8,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 0 / 2
5,747
522
3,105
7,028
2,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
5,767
524
5,151
6,156
2,452
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

1
0 / 0 / 0
2,037
185
0
0
0
9
0 / 1 / 0
4,828
439
1,055
6,026
3,301
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
11
2 / 0 / 0
6,246
568
3,706
9,272
3,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artio
Xylti
Artio
10
0 / 1 / 1
5,391
490
6,081
12,000
11,676
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
4
4
Kills
2
2
Deaths
4
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
1
0
0
1
W
Izanami
ImMoyanaise
Izanami
1
1
2
2
L
0
2
1
0.25
L
0
0
0
0
L
0
1
0
0
W
Sobek
Rohan2456
Sobek
1
0
2
2
L
Bakasura
2
0
0
2
W
Bellona
1
1
0
1
L
Artio
Xylti
Artio
0
1
1
0.5
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,706
Damage
15,993
32,255
Taken
33,454
18,422
Mitigated
21,148
15,032
Healing
12,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,900
670
0
1,529
3,061
1,043
535
565
2,496
45,773
0
W
Izanami
ImMoyanaise
Izanami
1,638
800
0
1,030
4,405
1,560
131
0
4,405
0
38,786
L
5,151
2,068
0
1,616
6,156
2,452
0
1,283
4,873
0
44,426
L
0
0
0
0
0
0
0
0
0
0
0
L
1,055
90
409
1,085
6,026
3,301
0
3,566
2,460
17,128
0
W
Sobek
Rohan2456
Sobek
1,725
376
0
1,721
6,540
4,342
129
202
6,283
13,898
0
L
Bakasura
3,706
2,543
0
2,542
9,272
3,719
0
1,776
7,496
0
37,170
W
Bellona
8,338
4,262
0
6,541
11,221
8,901
53
5,741
5,116
0
50,874
L
Artio
Xylti
Artio
6,081
1,031
128
6,763
12,000
11,676
0
0
12,000
34,630
0
W
3,105
634
0
4,211
7,028
2,576
0
628
6,105
0
41,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,042
Gold Earned
24,269
340
Minions Killed
233
0
Camps Cleared
0
1,086,608
Distance Traveled
841,701
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
5,971
543
71
6
0
187,303
3
W
Izanami
5,841
531
72
7
0
186,401
0
L
Hou Yi
5,767
524
78
7
0
182,384
5
L
Hades
2,037
185
0
0
0
0
0
L
Terra
4,828
439
20
2
0
216,532
2
W
Sobek
5,993
545
23
2
0
249,899
1
L
Bakasura
6,246
568
84
8
0
250,572
3
W
Bellona
6,490
590
90
8
0
204,154
4
L
Artio
5,391
490
51
5
0
192,213
2
W
Susano
5,747
522
84
8
0
258,851
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role