Player Matchup

Anubis
Anubis
 
Anubis
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
BOOFAY
Guan Yu
Level 95
God Stats
45W - 42L
1,564 SR
Queue Stats
329W - 335L
1,556 Elo+
Party 2
Tsukuyomi
Tsukuyomi
IrishBagger
Tsukuyomi
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 46L
1,419 Elo+
Solo
Tiamat
Tiamat
LedditFester
Tiamat
Level 66
God Stats
17W - 21L
1,471 SR
Queue Stats
129W - 129L
1,465 Elo+
Party 2
Tyr
Tyr
R3dRummSau53
Tyr
Level 160
God Stats
2W - 3L
1,257 SR
Queue Stats
160W - 183L
1,440 Elo+
Solo
Team Averages
Level 103
1,458 SR
1,476 Elo+

VS

Team Averages
Level 88
1,571 SR
1,473 Elo+
Janus
Janus
DemonDimensions
Janus
Level 81
God Stats
2W - 3L
1,613 SR
Queue Stats
33W - 33L
1,513 Elo+
Party 3
Cabrakan
Cabrakan
LehHero
Cabrakan
Level 55
God Stats
20W - 19L
1,670 SR
Queue Stats
200W - 198L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Miyukikurasaki
Ah Muzen Cab
Level 86
God Stats
22W - 20L
1,477 SR
Queue Stats
50W - 64L
1,417 Elo+
Party 3
Scylla
Scylla
SmittenAfro
Scylla
Level 155
God Stats
0W - 2L
1,468 SR
Queue Stats
3W - 5L
1,444 Elo+
Solo
Danzaburou
Danzaburou
XzxL3THALxzX
Danzaburou
Level 61
God Stats
17W - 10L
1,627 SR
Queue Stats
212W - 214L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
17
5 / 1 / 14
11,438
1,144
16,928
8,026
4,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
BOOFAY
Guan Yu
16
6 / 1 / 14
11,942
1,194
9,050
20,049
25,216
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tsukuyomi
IrishBagger
Tsukuyomi
16
5 / 2 / 13
10,937
1,094
16,503
12,627
10,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Tiamat
16
4 / 1 / 12
10,503
1,050
12,044
5,487
2,571
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

16
1 / 3 / 11
10,210
1,021
14,863
21,576
24,720
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Team 1 Tickets

252

VS

Team 2 Tickets

182

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 6
9,614
961
9,794
12,688
5,229
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cabrakan
LehHero
Cabrakan
15
2 / 6 / 5
10,038
1,004
14,799
19,291
13,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
Miyukikurasaki
Ah Muzen Cab
15
3 / 6 / 1
10,009
1,001
11,724
16,883
7,146
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
15
2 / 1 / 4
10,383
1,038
13,300
9,232
3,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
XzxL3THALxzX
Danzaburou
15
1 / 4 / 3
9,321
932
12,546
14,847
5,973
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
27
21
Kills
8
8
Deaths
21
64
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
1
14
12
W
Guan Yu
BOOFAY
Guan Yu
6
1
14
13
L
0
4
6
0.75
W
Tsukuyomi
IrishBagger
Tsukuyomi
5
2
13
5.75
W
Tiamat
4
1
12
10
L
Cabrakan
LehHero
Cabrakan
2
6
5
0.75
L
Ah Muzen Cab
Miyukikurasaki
Ah Muzen Cab
3
6
1
0.58
W
1
3
11
2.17
L
Scylla
2
1
4
4
L
Danzaburou
XzxL3THALxzX
Danzaburou
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,388
Damage
62,163
67,765
Taken
72,941
67,959
Mitigated
35,446
26,675
Healing
8,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
16,928
1,040
0
3,132
8,026
4,698
0
5,135
2,673
50,048
0
W
Guan Yu
BOOFAY
Guan Yu
9,050
794
7,964
8,527
20,049
25,216
0
13,084
6,315
0
18,188
L
9,794
1,157
86
669
12,688
5,229
0
5,342
7,346
25,823
0
W
Tsukuyomi
IrishBagger
Tsukuyomi
16,503
3,078
0
10
12,627
10,754
0
7,798
4,461
700
30,000
W
Tiamat
12,044
143
234
1,213
5,487
2,571
0
3,526
1,879
20,147
0
L
Cabrakan
LehHero
Cabrakan
14,799
1,551
0
808
19,291
13,710
0
8,464
10,827
21,367
0
L
Ah Muzen Cab
Miyukikurasaki
Ah Muzen Cab
11,724
5,617
97
4,059
16,883
7,146
0
6,889
9,994
0
33,905
W
14,863
2,909
1,332
4,263
21,576
24,720
0
6,650
14,544
0
22,744
L
Scylla
13,300
1,075
0
0
9,232
3,388
0
3,242
5,990
39,381
0
L
Danzaburou
XzxL3THALxzX
Danzaburou
12,546
5,703
61
2,700
14,847
5,973
0
5,735
9,112
0
24,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,030
Gold Earned
49,365
201
Minions Killed
212
4
Camps Cleared
9
1,009,777
Distance Traveled
900,774
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,438
1,144
88
9
0
178,454
3
W
Guan Yu
11,942
1,194
27
3
2
228,076
0
L
Janus
9,614
961
40
4
4
175,932
1
W
Tsukuyomi
10,937
1,094
37
4
1
211,505
0
W
Tiamat
10,503
1,050
26
3
1
192,592
1
L
Cabrakan
10,038
1,004
21
2
2
185,260
1
L
Ah Muzen Cab
10,009
1,001
47
5
2
175,399
0
W
Tyr
10,210
1,021
23
2
0
199,150
0
L
Scylla
10,383
1,038
74
7
0
192,563
0
L
Danzaburou
9,321
932
30
3
1
171,620
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role