Player Matchup

Achilles
Achilles
BigDawgRaabe
Achilles
Level 82
God Stats
41W - 31L
1,674 SR
Queue Stats
276W - 265L
1,483 Elo+
Party 2
Da Ji
Da Ji
Doncan00
Da Ji
Level 123
God Stats
2W - 2L
1,738 SR
Queue Stats
483W - 472L
1,640 Elo+
Party 1
Ymir
Ymir
ElMonkey2001
Ymir
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 13L
1,298 Elo+
Party 1
Neith
Neith
Reyror
Neith
Level 148
God Stats
8W - 6L
1,617 SR
Queue Stats
405W - 399L
1,610 Elo+
Party 1
Sylvanus
Sylvanus
i-Mxrk-i
Sylvanus
Level 128
God Stats
40W - 33L
1,484 SR
Queue Stats
370W - 400L
1,472 Elo+
Party 2
Team Averages
Level 97
1,602 SR
1,500 Elo+

VS

Team Averages
Level 114
1,448 SR
1,575 Elo+
Ishtar
Ishtar
Avalon100
Ishtar
Level 143
God Stats
13W - 9L
1,462 SR
Queue Stats
141W - 110L
1,594 Elo+
Party 3
Baron Samedi
Baron Samedi
CasterNova
Baron Samedi
Level 133
God Stats
0W - 1L
1,228 SR
Queue Stats
2W - 5L
1,612 Elo+
Solo
Lancelot
Lancelot
Sadderno
Lancelot
Level 139
God Stats
3W - 4L
1,430 SR
Queue Stats
133W - 136L
1,543 Elo+
Solo
Nu Wa
Nu Wa
kroening1
Nu Wa
Level 138
God Stats
18W - 16L
1,570 SR
Queue Stats
221W - 209L
1,524 Elo+
Solo
Pele
Pele
lootbux
Pele
Level 17
God Stats
8W - 8L
1,549 SR
Queue Stats
12W - 11L
1,604 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BigDawgRaabe
Achilles
10
2 / 0 / 0
5,760
640
3,439
4,156
2,225
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Da Ji
Doncan00
Da Ji
9
1 / 0 / 1
5,270
586
523
5,730
1,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 0 / 2
4,938
549
1,609
5,230
2,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
Reyror
Neith
9
0 / 1 / 0
5,014
557
3,667
4,627
1,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
i-Mxrk-i
Sylvanus
10
7 / 0 / 1
6,173
686
7,142
5,224
2,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Avalon100
Ishtar
9
0 / 0 / 1
4,825
536
3,816
5,299
1,650
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
CasterNova
Baron Samedi
8
1 / 0 / 0
4,948
550
2,874
2,609
1,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Lancelot
Sadderno
Lancelot
3
0 / 3 / 0
3,555
395
321
4,323
1,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
kroening1
Nu Wa
5
0 / 7 / 0
4,009
445
2,184
8,905
2,836
Pele
lootbux
Pele
9
0 / 1 / 0
5,198
578
1,788
5,855
1,982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
2
10
Kills
1
1
Deaths
11
4
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ishtar
Avalon100
Ishtar
0
0
1
0.5
W
Achilles
BigDawgRaabe
Achilles
2
0
0
2
L
Baron Samedi
CasterNova
Baron Samedi
1
0
0
1
W
Da Ji
Doncan00
Da Ji
1
0
1
1.5
W
0
0
2
1
W
Neith
Reyror
Neith
0
1
0
0
L
Lancelot
Sadderno
Lancelot
0
3
0
0
W
Sylvanus
i-Mxrk-i
Sylvanus
7
0
1
7.5
L
Nu Wa
kroening1
Nu Wa
0
7
0
0
L
Pele
lootbux
Pele
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,380
Damage
10,983
24,967
Taken
26,991
11,143
Mitigated
9,187
12,222
Healing
7,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
Avalon100
Ishtar
3,816
2,817
0
1,339
5,299
1,650
0
356
4,943
0
32,851
W
Achilles
BigDawgRaabe
Achilles
3,439
519
0
1,132
4,156
2,225
266
80
4,076
0
27,075
L
Baron Samedi
CasterNova
Baron Samedi
2,874
277
650
1,622
2,609
1,509
0
291
2,318
14,565
0
W
Da Ji
Doncan00
Da Ji
523
152
0
3,854
5,730
1,976
0
139
5,591
0
34,107
W
1,609
799
0
1,544
5,230
2,936
225
1,631
3,599
7,250
0
W
Neith
Reyror
Neith
3,667
1,001
0
2,419
4,627
1,504
0
883
3,744
0
35,372
L
Lancelot
Sadderno
Lancelot
321
130
0
1,363
4,323
1,210
0
1,785
2,538
0
7,372
W
Sylvanus
i-Mxrk-i
Sylvanus
7,142
2,537
452
2,821
5,224
2,502
399
2,325
2,899
31,062
8,752
L
Nu Wa
kroening1
Nu Wa
2,184
983
0
1,192
8,905
2,836
48
4,633
4,272
15,640
0
L
Pele
lootbux
Pele
1,788
605
0
1,005
5,855
1,982
0
569
5,286
0
31,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,155
Gold Earned
22,535
282
Minions Killed
205
0
Camps Cleared
0
864,695
Distance Traveled
741,230
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
4,825
536
72
8
0
161,667
1
W
Achilles
5,760
640
50
6
0
173,851
2
L
Baron Samedi
4,948
550
14
2
0
163,836
2
W
Da Ji
5,270
586
76
8
0
198,498
2
W
Ymir
4,938
549
15
2
0
168,301
2
W
Neith
5,014
557
67
7
0
160,281
3
L
Lancelot
3,555
395
14
2
0
73,655
0
W
Sylvanus
6,173
686
74
8
0
163,764
1
L
Nu Wa
4,009
445
31
3
0
145,541
1
L
Pele
5,198
578
74
8
0
196,531
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role