Player Matchup

Hera
Hera
 
Hera
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
Divinebabe
Ne Zha
Level 40
God Stats
0W - 5L
1,500 SR
Queue Stats
40W - 43L
1,470 Elo+
Party 1
Horus
Horus
Kyrptonian
Horus
Level 101
God Stats
1W - 5L
1,598 SR
Queue Stats
221W - 252L
1,545 Elo+
Party 1
Medusa
Medusa
QTPlants
Medusa
Level 48
God Stats
1W - 3L
1,157 SR
Queue Stats
123W - 132L
1,556 Elo+
Party 1
Mulan
Mulan
exorc157
Mulan
Level 113
God Stats
1W - 4L
1,391 SR
Queue Stats
471W - 489L
1,554 Elo+
Party 1
Team Averages
Level 74
1,429 SR
1,525 Elo+

VS

Team Averages
Level 53
1,511 SR
1,511 Elo+
Atlas
Atlas
BobbyForPres
Atlas
Level 14
God Stats
2W - 3L
1,527 SR
Queue Stats
6W - 6L
1,586 Elo+
Party 2
Arachne
Arachne
DidUJustOffendMe
Arachne
Level 63
God Stats
7W - 7L
1,380 SR
Queue Stats
137W - 156L
1,387 Elo+
Solo
Merlin
Merlin
FattyJimbo
Merlin
Level 127
God Stats
2W - 2L
1,287 SR
Queue Stats
103W - 90L
1,560 Elo+
Party 2
Sylvanus
Sylvanus
Mängä
Sylvanus
Level 46
God Stats
5W - 4L
1,577 SR
Queue Stats
49W - 53L
1,505 Elo+
Party 2
Chiron
Chiron
WallahiGaming
Chiron
Level 15
God Stats
2W - 1L
1,787 SR
Queue Stats
7W - 8L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
18
5 / 7 / 2
11,324
472
17,544
19,574
8,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
Divinebabe
Ne Zha
15
4 / 9 / 5
10,348
431
8,116
28,448
11,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
15
2 / 4 / 8
10,306
429
9,983
29,907
31,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
QTPlants
Medusa
16
1 / 7 / 1
10,445
435
14,961
21,209
8,689
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mulan
exorc157
Mulan
18
3 / 4 / 5
12,028
501
20,953
36,584
44,549
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 4 / 17
12,120
505
11,465
30,044
40,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
8 / 3 / 5
13,805
575
11,730
23,371
13,666
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Merlin
FattyJimbo
Merlin
19
9 / 4 / 12
13,382
558
28,282
15,167
9,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
Mängä
Sylvanus
19
0 / 3 / 17
12,556
523
17,086
28,690
46,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

20
11 / 1 / 6
14,406
600
23,786
17,923
9,968
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
87
15
Kills
30
31
Deaths
15
21
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
5
7
2
0.86
W
2
4
17
2.63
W
8
3
5
3.5
L
Ne Zha
Divinebabe
Ne Zha
4
9
5
0.72
W
Merlin
FattyJimbo
Merlin
9
4
12
3.75
L
Horus
2
4
8
1.5
W
Sylvanus
Mängä
Sylvanus
0
3
17
2.83
L
Medusa
QTPlants
Medusa
1
7
1
0.21
W
11
1
6
14
L
Mulan
exorc157
Mulan
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,557
Damage
92,349
135,722
Taken
115,195
105,394
Mitigated
119,653
41,042
Healing
49,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
17,544
4,298
0
2,094
19,574
8,472
75
9,856
9,691
87,457
0
W
11,465
4,750
795
6,804
30,044
40,120
1,528
7,738
22,306
37,142
0
W
11,730
8,041
0
6,374
23,371
13,666
1,776
4,777
18,594
0
110,924
L
Ne Zha
Divinebabe
Ne Zha
8,116
3,998
0
9,062
28,448
11,690
31
9,502
18,946
65
78,340
W
Merlin
FattyJimbo
Merlin
28,282
2,063
1,470
2,462
15,167
9,444
4,100
4,769
10,398
113,635
0
L
Horus
9,983
5,023
2,387
8,448
29,907
31,994
396
14,000
15,629
108
34,652
W
Sylvanus
Mängä
Sylvanus
17,086
5,346
6,137
16,010
28,690
46,455
1,844
2,659
26,031
80,134
21,342
L
Medusa
QTPlants
Medusa
14,961
8,550
0
3,932
21,209
8,689
1,673
3,892
17,317
0
97,783
W
23,786
9,876
1,981
7,216
17,923
9,968
4,833
504
17,418
0
145,819
L
Mulan
exorc157
Mulan
20,953
3,794
0
15,119
36,584
44,549
101
17,016
19,380
0
103,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,451
Gold Earned
66,269
611
Minions Killed
672
0
Camps Cleared
0
1,997,057
Distance Traveled
2,094,375
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
11,324
472
117
5
0
393,548
3
W
Atlas
12,120
505
50
2
0
463,917
3
W
Arachne
13,805
575
133
6
0
434,832
1
L
Ne Zha
10,348
431
121
5
0
358,268
5
W
Merlin
13,382
558
135
6
0
398,660
6
L
Horus
10,306
429
58
2
0
424,712
2
W
Sylvanus
12,556
523
161
7
0
350,184
3
L
Medusa
10,445
435
148
6
0
395,933
6
W
Chiron
14,406
600
193
8
0
446,782
4
L
Mulan
12,028
501
167
7
0
424,596
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role