Player Matchup

Morgan Le Fay
Morgan Le Fay
KingofTime69
Morgan Le Fay
Level 41
God Stats
40W - 19L
1,513 SR
Queue Stats
257W - 177L
1,551 Elo+
Party 1
Neith
Neith
PeteDaSneak_415
Neith
Level 160
God Stats
82W - 67L
1,523 SR
Queue Stats
882W - 916L
1,570 Elo+
Party 1
Chaac
Chaac
WAHOTI
Chaac
Level 49
God Stats
9W - 3L
1,690 SR
Queue Stats
197W - 169L
1,472 Elo+
Party 1
Team Averages
Level 83
1,575 SR
1,531 Elo+

VS

Team Averages
Level 24
1,469 SR
1,505 Elo+
Neith
Neith
CaptainAshton
Neith
Level 4
God Stats
1W - 3L
1,587 SR
Queue Stats
2W - 9L
1,369 Elo+
Party 2
Olorun
Olorun
ClutchNuggetss
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,573 Elo+
Party 2
Ra
Ra
Stackin Cheese
Ra
Level 65
God Stats
1W - 2L
1,321 SR
Queue Stats
1W - 3L
1,573 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
KingofTime69
Morgan Le Fay
17
8 / 2 / 11
12,477
780
24,259
13,883
6,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
11 / 3 / 9
12,472
780
16,277
12,932
6,297
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chaac
WAHOTI
Chaac
17
5 / 1 / 16
12,176
761
8,780
19,688
18,378
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 6 / 1
11,552
722
12,887
20,986
9,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
0 / 12 / 0
8,554
535
3,522
17,957
7,637
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
2 / 6 / 1
10,833
677
9,569
18,665
8,441
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
8
24
Kills
6
6
Deaths
24
36
Assists
2
Player
Kills
Deaths
Assists
KDA
L
4
6
1
0.75
L
0
12
0
0
W
Morgan Le Fay
KingofTime69
Morgan Le Fay
8
2
11
6.75
W
11
3
9
5.17
L
2
6
1
0.42
W
Chaac
WAHOTI
Chaac
5
1
16
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,316
Damage
25,978
46,503
Taken
57,608
31,191
Mitigated
25,139
12,636
Healing
10,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,887
7,922
0
3,295
20,986
9,061
78
8,722
12,264
0
41,816
L
3,522
1,735
53
542
17,957
7,637
60
6,929
11,028
12,061
1,668
W
Morgan Le Fay
KingofTime69
Morgan Le Fay
24,259
3,392
368
4,655
13,883
6,516
1,163
5,301
8,582
64,778
0
W
16,277
6,369
0
1,447
12,932
6,297
1,543
3,674
9,258
0
45,820
L
9,569
441
632
5,649
18,665
8,441
50
8,765
9,900
55,016
0
W
Chaac
WAHOTI
Chaac
8,780
1,539
0
6,166
19,688
18,378
300
5,067
14,621
0
35,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,125
Gold Earned
30,939
173
Minions Killed
147
9
Camps Cleared
4
822,563
Distance Traveled
727,958
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,552
722
52
3
2
233,409
0
L
Olorun
8,554
535
22
1
0
210,157
0
W
Morgan Le Fay
12,477
780
68
4
6
287,761
2
W
Neith
12,472
780
67
4
2
228,010
2
L
Ra
10,833
677
73
5
2
284,392
5
W
Chaac
12,176
761
38
2
1
306,792
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role