Player Matchup

Jing Wei
Jing Wei
RareCodex104
Jing Wei
Level 128
God Stats
4W - 9L
1,431 SR
Queue Stats
392W - 352L
1,434 Elo+
Solo
Discordia
Discordia
Slade VonParade
Discordia
Level 90
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 1
Horus
Horus
Vortex945
Horus
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 1
Team Averages
Level 102
1,477 SR
1,478 Elo+

VS

Team Averages
Level 92
1,561 SR
1,439 Elo+
Bakasura
Bakasura
ChimiChungus13
Bakasura
Level 74
God Stats
4W - 2L
1,774 SR
Queue Stats
99W - 108L
1,391 Elo+
Solo
Fafnir
Fafnir
Jaedns
Fafnir
Level 109
God Stats
3W - 3L
1,466 SR
Queue Stats
60W - 66L
1,461 Elo+
Party 2
Sol
Sol
User5678
Sol
Level 94
God Stats
5W - 2L
1,443 SR
Queue Stats
61W - 62L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
RareCodex104
Jing Wei
14
1 / 4 / 2
10,527
619
14,620
16,487
8,203
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
Slade VonParade
Discordia
16
1 / 4 / 2
10,873
640
14,964
11,549
5,886
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Horus
Vortex945
Horus
15
1 / 2 / 1
9,997
588
8,783
20,462
19,742
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
19
8 / 1 / 1
12,147
715
12,430
16,654
10,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Fafnir
Jaedns
Fafnir
16
0 / 1 / 8
12,466
733
8,225
17,847
23,056
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
2 / 1 / 5
11,233
661
21,085
13,761
6,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
3
Kills
10
10
Deaths
3
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bakasura
8
1
1
8.5
W
Fafnir
Jaedns
Fafnir
0
1
8
4
L
Jing Wei
RareCodex104
Jing Wei
1
4
2
0.5
L
Discordia
Slade VonParade
Discordia
1
4
2
0.5
W
2
1
5
4.5
L
Horus
Vortex945
Horus
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,367
Damage
41,740
48,498
Taken
48,262
33,831
Mitigated
40,679
8,832
Healing
22,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
12,430
6,830
67
6,162
16,654
10,926
1,029
5,943
10,711
0
46,886
W
Fafnir
Jaedns
Fafnir
8,225
1,901
0
9,279
17,847
23,056
16
6,737
11,110
21,058
0
L
Jing Wei
RareCodex104
Jing Wei
14,620
12,471
0
2,067
16,487
8,203
401
10,025
5,970
0
37,405
L
Discordia
Slade VonParade
Discordia
14,964
1,418
637
717
11,549
5,886
248
6,058
5,152
63,527
0
W
21,085
7,733
0
6,790
13,761
6,697
1,950
3,473
10,288
63,149
5,927
L
Horus
Vortex945
Horus
8,783
4,235
1,232
4,179
20,462
19,742
51
11,419
8,451
0
21,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,397
Gold Earned
35,846
186
Minions Killed
210
5
Camps Cleared
10
903,253
Distance Traveled
1,025,970
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
12,147
715
81
5
8
387,158
4
W
Fafnir
12,466
733
19
1
0
323,388
0
L
Jing Wei
10,527
619
63
4
2
289,855
0
L
Discordia
10,873
640
100
6
1
285,923
0
W
Sol
11,233
661
110
6
2
315,424
2
L
Horus
9,997
588
23
1
2
327,475
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role