Player Matchup

Shiva
Shiva
HELLxxRAZER
Shiva
Level 87
God Stats
11W - 6L
1,662 SR
Queue Stats
182W - 181L
1,473 Elo+
Party 1
Vulcan
Vulcan
Hairypancakes12
Vulcan
Level 157
God Stats
3W - 5L
1,547 SR
Queue Stats
327W - 320L
1,567 Elo+
Party 1
Ne Zha
Ne Zha
Speshul Spud
Ne Zha
Level 127
God Stats
10W - 15L
1,467 SR
Queue Stats
212W - 198L
1,544 Elo+
Party 1
Fafnir
Fafnir
TactPlague
Fafnir
Level 53
God Stats
5W - 4L
1,897 SR
Queue Stats
91W - 68L
1,592 Elo+
Party 1
Ishtar
Ishtar
renegade24567
Ishtar
Level 23
God Stats
2W - 0L
1,879 SR
Queue Stats
22W - 13L
1,618 Elo+
Party 1
Team Averages
Level 89
1,690 SR
1,559 Elo+

VS

Team Averages
Level 56
1,476 SR
1,462 Elo+
Nemesis
Nemesis
ColossalSweat
Nemesis
Level 129
God Stats
1W - 1L
1,717 SR
Queue Stats
132W - 98L
1,601 Elo+
Party 2
Ishtar
Ishtar
On1yfnzqueen
Ishtar
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 14L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
Solo Chasm
Sylvanus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 11L
1,527 Elo+
Party 2
Nu Wa
Nu Wa
StaticStats17
Nu Wa
Level 49
God Stats
8W - 11L
1,444 SR
Queue Stats
140W - 143L
1,347 Elo+
Party 3
Nike
Nike
igotstatistics
Nike
Level 82
God Stats
3W - 3L
1,221 SR
Queue Stats
189W - 197L
1,338 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 2
5,750
523
2,861
7,958
3,573
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate

Breastplate

+20
Physical Protection

10
4 / 1 / 5
6,641
604
8,705
4,933
1,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ne Zha
12
6 / 1 / 1
6,682
607
5,943
8,493
2,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fafnir
TactPlague
Fafnir
8
1 / 0 / 5
5,721
520
1,668
5,726
4,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
3 / 1 / 0
6,234
567
5,146
8,295
2,693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
10
4 / 2 / 0
6,141
558
5,108
10,684
3,696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ishtar
9
0 / 3 / 1
5,377
489
4,053
6,666
2,364
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
Solo Chasm
Sylvanus
9
0 / 3 / 1
4,989
454
4,533
10,304
7,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
0 / 5 / 3
5,165
470
2,280
6,369
2,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
0 / 2 / 0
5,992
545
3,820
6,395
6,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
14
Kills
4
4
Deaths
15
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nemesis
4
2
0
2
W
0
1
2
1
W
4
1
5
6.5
L
Ishtar
0
3
1
0.17
L
Sylvanus
Solo Chasm
Sylvanus
0
3
1
0.17
W
Ne Zha
6
1
1
6.5
L
0
5
3
0.3
W
Fafnir
TactPlague
Fafnir
1
0
5
3.5
L
0
2
0
0
W
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,323
Damage
19,794
35,405
Taken
40,418
15,618
Mitigated
22,434
12,592
Healing
11,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
5,108
2,107
0
2,560
10,684
3,696
414
1,164
9,426
0
39,017
W
2,861
192
0
1,902
7,958
3,573
0
187
7,320
0
35,413
W
8,705
2,565
0
1,789
4,933
1,744
294
1,129
3,674
44,592
0
L
Ishtar
4,053
2,509
0
1,585
6,666
2,364
783
67
6,599
0
38,455
L
Sylvanus
Solo Chasm
Sylvanus
4,533
1,795
665
4,036
10,304
7,265
537
5,063
5,069
19,746
6,422
W
Ne Zha
5,943
1,865
0
5,134
8,493
2,938
0
1,823
6,534
0
46,980
L
2,280
268
0
910
6,369
2,197
0
3,565
2,556
23,658
0
W
Fafnir
TactPlague
Fafnir
1,668
289
0
1,798
5,726
4,670
26
1,593
3,995
5,003
0
L
3,820
646
0
1,868
6,395
6,912
0
0
6,395
0
42,723
W
5,146
3,320
0
1,969
8,295
2,693
0
905
7,378
0
46,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,028
Gold Earned
27,664
331
Minions Killed
310
0
Camps Cleared
0
1,117,886
Distance Traveled
992,574
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,141
558
74
7
0
239,128
4
W
Shiva
5,750
523
62
6
0
228,129
2
W
Vulcan
6,641
604
87
8
0
222,738
5
L
Ishtar
5,377
489
60
5
0
184,821
4
L
Sylvanus
4,989
454
44
4
0
175,207
3
W
Ne Zha
6,682
607
87
8
0
252,022
2
L
Nu Wa
5,165
470
51
5
0
197,510
0
W
Fafnir
5,721
520
11
1
0
211,442
2
L
Nike
5,992
545
81
7
0
195,908
0
W
Ishtar
6,234
567
84
8
0
203,555
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role