Player Matchup

Osiris
Osiris
Silver II
Brobiie
Osiris
Silver II
Level 107
God Stats
0W - 1L
1,219 SR
Queue Stats
3W - 8L
1,550 MMR
Party 2
Fafnir
Fafnir
Gold III
ChristianXDLOL
Fafnir
Gold III
Level 158
God Stats
0W - 1L
1,257 SR
Queue Stats
118W - 124L
1,590 MMR
Solo
Danzaburou
Danzaburou
Gold II
Kingbalrus
Danzaburou
Gold II
Level 137
God Stats
1W - 6L
1,279 SR
Queue Stats
625W - 630L
1,590 MMR
Solo
Raijin
Raijin
Bronze III
LostNevaFound
Raijin
Bronze III
Level 103
God Stats
1W - 2L
1,569 SR
Queue Stats
2W - 6L
1,595 MMR
Party 2
Ravana
Ravana
Gold II
ropoooooo
Ravana
Gold II
Level 141
God Stats
2W - 3L
1,921 SR
Queue Stats
132W - 145L
1,571 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 129
1,449 SR
1,579 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 118
1,444 SR
1,578 MMR
Nemesis
Nemesis
Gold II
Forestdragon42
Nemesis
Gold II
Level 157
God Stats
6W - 8L
1,488 SR
Queue Stats
131W - 137L
1,635 MMR
Party 1
Sobek
Sobek
Gold V
MagicalFrog
Sobek
Gold V
Level 130
God Stats
3W - 2L
1,288 SR
Queue Stats
25W - 28L
1,480 MMR
Party 1
Cupid
Cupid
Silver I
Randbob
Cupid
Silver I
Level 59
God Stats
1W - 2L
1,639 SR
Queue Stats
56W - 47L
1,603 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
Raudyy
Sun Wukong
Gold II
Level 100
God Stats
2W - 1L
1,527 SR
Queue Stats
38W - 37L
1,648 MMR
Party 3
Merlin
Merlin
Gold III
belcebu67
Merlin
Gold III
Level 142
God Stats
4W - 9L
1,278 SR
Queue Stats
248W - 250L
1,526 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Brobiie
Osiris
11
0 / 3 / 1
6,288
484
7,244
13,912
13,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
0 / 1 / 0
5,822
448
1,651
7,949
8,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
Kingbalrus
Danzaburou
9
0 / 2 / 1
5,699
438
3,620
6,093
1,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 4 / 1
6,537
503
4,687
9,000
3,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ravana
ropoooooo
Ravana
11
4 / 4 / 0
6,892
530
4,875
7,749
3,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
UllrLancelotMulan

VS

Bans
Da JiAh Muzen CabAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 1
7,571
582
6,792
8,534
3,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

10
1 / 0 / 5
6,708
516
2,170
7,117
5,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cupid
Randbob
Cupid
13
3 / 1 / 1
7,460
574
7,516
9,489
3,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Raudyy
Sun Wukong
13
3 / 1 / 0
7,481
575
8,227
12,571
7,681
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Merlin
belcebu67
Merlin
12
0 / 2 / 4
7,090
545
3,662
5,936
2,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
5
Kills
13
14
Deaths
5
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Osiris
Brobiie
Osiris
0
3
1
0.17
L
0
1
0
0
W
6
1
1
6.5
L
Danzaburou
Kingbalrus
Danzaburou
0
2
1
0.25
L
1
4
1
0.38
W
1
0
5
3.5
W
Cupid
Randbob
Cupid
3
1
1
3.5
W
Sun Wukong
Raudyy
Sun Wukong
3
1
0
3
W
Merlin
belcebu67
Merlin
0
2
4
1
L
Ravana
ropoooooo
Ravana
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,077
Damage
28,367
44,703
Taken
43,647
30,259
Mitigated
22,671
12,348
Healing
17,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Brobiie
Osiris
7,244
3,371
0
5,304
13,912
13,540
0
771
13,095
0
43,521
L
1,651
410
0
1,845
7,949
8,250
0
903
7,046
21,004
0
W
6,792
3,100
0
932
8,534
3,410
0
609
7,718
0
57,791
L
Danzaburou
Kingbalrus
Danzaburou
3,620
1,942
0
1,897
6,093
1,929
0
658
5,435
0
33,772
L
4,687
129
0
1,642
9,000
3,280
0
2,337
6,459
51,299
0
W
2,170
372
0
3,492
7,117
5,600
0
826
6,034
14,590
0
W
Cupid
Randbob
Cupid
7,516
4,607
73
6,633
9,489
3,435
63
1,762
7,727
0
59,211
W
Sun Wukong
Raudyy
Sun Wukong
8,227
2,649
0
5,271
12,571
7,681
576
0
12,571
0
51,336
W
Merlin
belcebu67
Merlin
3,662
321
0
973
5,936
2,545
0
3,141
2,795
47,432
0
L
Ravana
ropoooooo
Ravana
4,875
1,284
0
1,660
7,749
3,260
0
860
6,836
0
38,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,238
Gold Earned
36,310
327
Minions Killed
426
0
Camps Cleared
0
1,185,958
Distance Traveled
1,246,754
12
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,288
484
71
5
0
220,979
4
L
Fafnir
5,822
448
28
2
0
224,493
3
W
Nemesis
7,571
582
96
7
0
286,556
6
L
Danzaburou
5,699
438
61
5
0
220,309
1
L
Raijin
6,537
503
93
7
0
244,800
3
W
Sobek
6,708
516
23
2
0
270,523
8
W
Cupid
7,460
574
126
10
0
230,391
2
W
Sun Wukong
7,481
575
81
6
0
229,621
2
W
Merlin
7,090
545
100
8
0
229,663
5
L
Ravana
6,892
530
74
6
0
275,377
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role