Player Matchup

Neith
Neith
ImUplink
Neith
Level 54
God Stats
17W - 19L
1,474 SR
Queue Stats
22W - 21L
1,460 Elo+
Party 1
Thor
Thor
Vissabet
Thor
Level 56
God Stats
8W - 4L
1,298 SR
Queue Stats
75W - 43L
1,636 Elo+
Party 1
Hades
Hades
lilmadslayer
Hades
Level 142
God Stats
4W - 4L
1,603 SR
Queue Stats
151W - 93L
1,627 Elo+
Party 1
Team Averages
Level 84
1,458 SR
1,574 Elo+

VS

Team Averages
Level 78
1,557 SR
1,512 Elo+
Bakasura
Bakasura
Martineldios420
Bakasura
Level 47
God Stats
44W - 34L
1,440 SR
Queue Stats
181W - 192L
1,505 Elo+
Solo
Da Ji
Da Ji
Remnecse
Da Ji
Level 126
God Stats
1W - 2L
1,833 SR
Queue Stats
73W - 80L
1,522 Elo+
Solo
Ymir
Ymir
SosaWrId-
Ymir
Level 60
God Stats
14W - 32L
1,398 SR
Queue Stats
314W - 380L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ImUplink
Neith
13
6 / 0 / 10
9,510
865
10,357
4,722
1,821
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Thor
15
10 / 2 / 7
9,835
894
16,860
12,535
6,039
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
2 / 2 / 15
9,493
863
7,453
18,201
20,476
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
10
2 / 5 / 0
7,219
656
6,791
11,770
6,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Da Ji
Remnecse
Da Ji
12
2 / 8 / 2
7,359
669
5,863
12,337
4,651
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
10
0 / 5 / 2
7,190
654
5,667
14,657
12,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
8
18
Kills
4
4
Deaths
18
32
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
ImUplink
Neith
6
0
10
11
L
Bakasura
2
5
0
0.4
L
Da Ji
Remnecse
Da Ji
2
8
2
0.38
L
Ymir
0
5
2
0.2
W
Thor
10
2
7
6.75
W
2
2
15
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,670
Damage
18,321
35,458
Taken
38,764
28,336
Mitigated
24,327
11,026
Healing
2,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
ImUplink
Neith
10,357
4,011
0
1,662
4,722
1,821
1,812
1,223
3,444
0
39,796
L
Bakasura
6,791
4,341
0
1,107
11,770
6,996
0
2,584
9,186
0
10,716
L
Da Ji
Remnecse
Da Ji
5,863
1,385
0
250
12,337
4,651
0
1,986
10,351
0
17,705
L
Ymir
5,667
973
0
682
14,657
12,680
0
3,061
11,596
16,245
0
W
Thor
16,860
5,277
0
2,002
12,535
6,039
243
3,586
8,795
29
42,726
W
7,453
1,218
1,259
6,103
18,201
20,476
152
2,027
15,465
26,186
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,838
Gold Earned
21,768
145
Minions Killed
81
8
Camps Cleared
2
619,129
Distance Traveled
576,477
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,510
865
56
5
1
200,909
1
L
Bakasura
7,219
656
33
3
1
222,158
0
L
Da Ji
7,359
669
26
2
0
178,817
2
L
Ymir
7,190
654
22
2
1
175,502
0
W
Thor
9,835
894
52
5
4
209,317
1
W
Hades
9,493
863
37
3
3
208,903
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role