Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
Delildo
Bacchus
Level 64
God Stats
1W - 2L
1,147 SR
Queue Stats
21W - 14L
1,440 Elo+
Party 2
Izanami
Izanami
Fuyunokami_
Izanami
Level 39
God Stats
12W - 15L
1,455 SR
Queue Stats
39W - 38L
1,407 Elo+
Party 2
Loki
Loki
GuGu-Cabeca
Loki
Level 10
God Stats
2W - 3L
1,182 SR
Queue Stats
27W - 33L
1,119 Elo+
Party 1
The Morrigan
The Morrigan
IgorAvilaR
The Morrigan
Level 32
God Stats
3W - 3L
1,266 SR
Queue Stats
28W - 34L
1,223 Elo+
Party 1
Team Averages
Level 52
1,310 SR
1,338 Elo+

VS

Team Averages
Level 62
1,548 SR
1,431 Elo+
Vamana
Vamana
 
Vamana
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Epic Moose 6
Medusa
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,305 Elo+
Party 3
Sobek
Sobek
Joshlewis8
Sobek
Level 21
God Stats
3W - 3L
1,537 SR
Queue Stats
12W - 16L
1,404 Elo+
Party 3
Bakasura
Bakasura
Lurker v1
Bakasura
Level 125
God Stats
4W - 3L
1,732 SR
Queue Stats
150W - 130L
1,479 Elo+
Party 3
Ra
Ra
samster830
Ra
Level 109
God Stats
21W - 13L
1,471 SR
Queue Stats
248W - 248L
1,466 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
4 / 1 / 3
6,687
608
5,438
8,178
3,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Delildo
Bacchus
9
0 / 0 / 7
6,023
548
3,152
5,823
5,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
Fuyunokami_
Izanami
10
4 / 1 / 2
6,155
560
4,824
6,151
2,065
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 1 / 0
5,657
514
1,602
3,240
1,384
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

The Morrigan
IgorAvilaR
The Morrigan
11
0 / 0 / 5
6,194
563
2,319
4,353
1,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
12
1 / 0 / 0
7,073
643
1,024
5,269
3,653
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
8
0 / 2 / 0
4,670
425
1,092
4,404
1,333
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sobek
8
0 / 2 / 1
5,655
514
610
7,002
4,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bakasura
Lurker v1
Bakasura
10
2 / 3 / 0
6,244
568
5,345
9,900
3,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
0 / 1 / 0
6,454
587
3,006
4,141
1,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
4
8
Kills
3
3
Deaths
8
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
4
1
3
5.5
L
Vamana
 
Vamana
1
0
0
1
W
Bacchus
Delildo
Bacchus
0
0
7
3.5
L
Medusa
0
2
0
0
W
Izanami
Fuyunokami_
Izanami
4
1
2
5
W
0
1
0
0
W
The Morrigan
IgorAvilaR
The Morrigan
0
0
5
2.5
L
Sobek
0
2
1
0.25
L
Bakasura
Lurker v1
Bakasura
2
3
0
0.67
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,335
Damage
11,077
27,745
Taken
30,716
13,690
Mitigated
14,632
8,619
Healing
6,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
5,438
2,249
0
2,448
8,178
3,317
0
1,455
6,567
0
45,133
L
Vamana
 
Vamana
1,024
421
0
1,247
5,269
3,653
556
0
5,269
0
48,160
W
Bacchus
Delildo
Bacchus
3,152
650
259
1,817
5,823
5,080
0
592
5,118
17,249
0
L
Medusa
1,092
269
0
625
4,404
1,333
0
1,327
3,077
0
19,469
W
Izanami
Fuyunokami_
Izanami
4,824
3,047
0
2,874
6,151
2,065
648
219
5,792
0
48,859
W
1,602
248
0
282
3,240
1,384
0
0
3,240
0
34,409
W
The Morrigan
IgorAvilaR
The Morrigan
2,319
626
0
939
4,353
1,844
0
2,074
2,229
46,372
4,217
L
Sobek
610
78
0
1,745
7,002
4,198
0
898
6,104
10,874
0
L
Bakasura
Lurker v1
Bakasura
5,345
4,005
0
2,184
9,900
3,816
0
1,177
8,723
0
42,550
L
3,006
803
149
701
4,141
1,632
794
1,465
2,676
55,535
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,716
Gold Earned
30,096
321
Minions Killed
332
0
Camps Cleared
0
1,086,616
Distance Traveled
1,028,642
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,687
608
79
7
0
265,418
4
L
Vamana
7,073
643
99
9
0
186,073
4
W
Bacchus
6,023
548
23
2
0
206,875
1
L
Medusa
4,670
425
37
3
0
166,591
0
W
Izanami
6,155
560
81
7
0
190,350
3
W
Loki
5,657
514
53
5
0
209,430
1
W
The Morrigan
6,194
563
85
8
0
214,543
3
L
Sobek
5,655
514
14
1
0
210,693
3
L
Bakasura
6,244
568
93
8
0
254,901
1
L
Ra
6,454
587
89
8
0
210,384
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role