Player Matchup

Sol
Sol
BPB_0027
Sol
Level 119
God Stats
1W - 0L
1,467 SR
Queue Stats
38W - 54L
1,215 Elo+
Party 1
Arachne
Arachne
Loages9976
Arachne
Level 31
God Stats
23W - 26L
1,357 SR
Queue Stats
69W - 74L
1,273 Elo+
Party 3
Odin
Odin
TheWalmartWarden
Odin
Level 86
God Stats
1W - 0L
1,568 SR
Queue Stats
22W - 25L
1,256 Elo+
Party 1
King Arthur
King Arthur
Verlus
King Arthur
Level 56
God Stats
1W - 3L
1,447 SR
Queue Stats
10W - 19L
1,057 Elo+
Party 1
Aphrodite
Aphrodite
shannonclancy-sh
Aphrodite
Level 63
God Stats
33W - 27L
1,436 SR
Queue Stats
106W - 98L
1,316 Elo+
Party 3
Team Averages
Level 71
1,455 SR
1,223 Elo+

VS

Team Averages
Level 64
1,458 SR
1,372 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
 
Thanatos
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
BecomeJazz
Cthulhu
Level 48
God Stats
8W - 6L
1,556 SR
Queue Stats
51W - 58L
1,414 Elo+
Solo
Sun Wukong
Sun Wukong
JBayless2772
Sun Wukong
Level 85
God Stats
0W - 1L
1,352 SR
Queue Stats
1W - 8L
1,134 Elo+
Solo
Medusa
Medusa
KDL lia
Medusa
Level 16
God Stats
2W - 6L
1,384 SR
Queue Stats
32W - 67L
1,310 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 4 / 7
11,007
500
18,048
18,189
6,450
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
Loages9976
Arachne
14
2 / 5 / 7
9,032
411
6,734
18,878
8,239
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
1 / 3 / 5
11,364
517
10,381
16,644
14,537
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Verlus
King Arthur
16
5 / 2 / 5
11,405
518
7,303
15,659
14,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Aphrodite
16
7 / 4 / 6
10,676
485
19,898
18,793
13,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
16
3 / 4 / 5
11,046
502
8,630
23,132
26,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
 
Thanatos
16
6 / 5 / 3
10,847
493
13,385
17,398
9,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
BecomeJazz
Cthulhu
16
2 / 8 / 6
10,064
457
18,150
24,294
14,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sun Wukong
JBayless2772
Sun Wukong
19
6 / 1 / 4
12,498
568
13,668
15,712
13,152
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
KDL lia
Medusa
15
1 / 3 / 2
9,108
414
6,087
11,727
5,071
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
38
21
Kills
18
18
Deaths
21
30
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
3
4
5
1.38
L
Thanatos
 
Thanatos
6
5
3
1.5
W
6
4
7
2.38
L
Cthulhu
BecomeJazz
Cthulhu
2
8
6
0.63
L
Sun Wukong
JBayless2772
Sun Wukong
6
1
4
8
L
Medusa
KDL lia
Medusa
1
3
2
0.67
W
Arachne
Loages9976
Arachne
2
5
7
1.1
W
1
3
5
1.17
W
King Arthur
Verlus
King Arthur
5
2
5
3.75
W
Aphrodite
7
4
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,364
Damage
59,920
88,163
Taken
92,263
57,343
Mitigated
68,605
34,520
Healing
30,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
8,630
1,744
459
4,737
23,132
26,667
191
12,066
11,066
0
45,792
L
Thanatos
 
Thanatos
13,385
4,367
0
13,205
17,398
9,121
259
6,434
10,964
0
85,163
W
18,048
8,251
0
8,327
18,189
6,450
2,983
978
16,942
100,922
0
L
Cthulhu
BecomeJazz
Cthulhu
18,150
1,782
288
826
24,294
14,594
912
12,088
12,206
71,488
4,699
L
Sun Wukong
JBayless2772
Sun Wukong
13,668
2,732
307
7,681
15,712
13,152
821
2,934
12,778
0
99,698
L
Medusa
KDL lia
Medusa
6,087
2,089
0
2,791
11,727
5,071
343
4,752
6,975
0
55,494
W
Arachne
Loages9976
Arachne
6,734
4,899
0
2,840
18,878
8,239
998
6,414
12,464
0
28,486
W
10,381
2,815
0
1,335
16,644
14,537
369
1,874
14,770
0
92,567
W
King Arthur
Verlus
King Arthur
7,303
1,477
1,005
4,267
15,659
14,130
793
1,171
14,132
0
33,503
W
Aphrodite
19,898
1,353
5,932
10,814
18,793
13,987
1,330
7,044
11,749
70,349
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,484
Gold Earned
53,563
462
Minions Killed
551
0
Camps Cleared
0
2,194,199
Distance Traveled
2,043,758
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
11,046
502
64
3
0
415,641
3
L
Thanatos
10,847
493
125
6
0
411,606
2
W
Sol
11,007
500
142
6
0
402,143
1
L
Cthulhu
10,064
457
104
5
0
396,200
4
L
Sun Wukong
12,498
568
169
8
0
418,341
4
L
Medusa
9,108
414
89
4
0
401,970
0
W
Arachne
9,032
411
47
2
0
498,056
0
W
Odin
11,364
517
139
6
0
419,360
4
W
King Arthur
11,405
518
41
2
0
485,774
0
W
Aphrodite
10,676
485
93
4
0
388,866
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role