Player Matchup

Cthulhu
Cthulhu
A_Pimp_Named_Tex
Cthulhu
Level 94
God Stats
13W - 14L
1,525 SR
Queue Stats
61W - 90L
1,419 Elo+
Party 3
Thoth
Thoth
ChaosAdvant
Thoth
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,508 Elo+
Solo
Izanami
Izanami
Reidenbaker316
Izanami
Level 118
God Stats
1W - 2L
1,500 SR
Queue Stats
23W - 23L
1,407 Elo+
Party 1
Horus
Horus
Strom49
Horus
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,364 Elo+
Party 1
Chang'e
Chang'e
Zire-7
Chang'e
Level 85
God Stats
1W - 6L
1,164 SR
Queue Stats
129W - 182L
1,408 Elo+
Party 3
Team Averages
Level 102
1,438 SR
1,421 Elo+

VS

Team Averages
Level 87
1,447 SR
1,374 Elo+
Atlas
Atlas
Camzillllla
Atlas
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 16L
1,478 Elo+
Party 2
Baron Samedi
Baron Samedi
CypherJunkie
Baron Samedi
Level 87
God Stats
2W - 2L
1,313 SR
Queue Stats
5W - 14L
1,363 Elo+
Party 2
Fenrir
Fenrir
HEZ130
Fenrir
Level 68
God Stats
1W - 1L
1,429 SR
Queue Stats
9W - 15L
1,393 Elo+
Party 2
Rama
Rama
LootMonsta
Rama
Level 99
God Stats
17W - 20L
1,464 SR
Queue Stats
57W - 69L
1,398 Elo+
Party 2
Hades
Hades
moisthugehard
Hades
Level 27
God Stats
1W - 1L
1,528 SR
Queue Stats
5W - 11L
1,238 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 0
10,714
1,071
8,867
22,966
30,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
0 / 7 / 1
9,628
963
4,970
12,075
5,337
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
0 / 1 / 1
9,535
954
5,259
7,633
3,386
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
Strom49
Horus
15
0 / 2 / 1
9,282
928
3,553
14,137
16,347
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
Zire-7
Chang'e
15
0 / 6 / 1
9,314
931
9,618
20,940
12,520
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

162

VS

Team 2 Tickets

273

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 0 / 19
12,752
1,275
20,474
16,317
23,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
CypherJunkie
Baron Samedi
17
6 / 0 / 13
11,652
1,165
18,927
2,848
1,776
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
HEZ130
Fenrir
17
5 / 2 / 15
11,245
1,125
14,848
13,525
8,162
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
5 / 0 / 13
11,755
1,176
14,595
3,204
1,832
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
3 / 0 / 6
9,718
972
5,097
2,809
2,312
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
87
2
Kills
21
21
Deaths
2
4
Assists
66
Player
Kills
Deaths
Assists
KDA
L
2
5
0
0.4
W
2
0
19
11.5
L
0
7
1
0.07
W
Baron Samedi
CypherJunkie
Baron Samedi
6
0
13
12.5
W
Fenrir
HEZ130
Fenrir
5
2
15
6.25
W
5
0
13
11.5
L
0
1
1
0.5
L
Horus
Strom49
Horus
0
2
1
0.25
L
Chang'e
Zire-7
Chang'e
0
6
1
0.08
W
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,267
Damage
73,941
77,751
Taken
38,703
68,281
Mitigated
37,637
14,640
Healing
15,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,867
1,112
1,128
1,209
22,966
30,691
0
12,026
10,940
16,253
0
W
20,474
8,253
0
3,503
16,317
23,555
0
9,828
6,489
42,414
0
L
4,970
651
334
411
12,075
5,337
0
7,820
4,255
29,310
0
W
Baron Samedi
CypherJunkie
Baron Samedi
18,927
568
6,123
1,654
2,848
1,776
0
1,770
1,078
50,030
0
W
Fenrir
HEZ130
Fenrir
14,848
3,894
0
1,499
13,525
8,162
0
8,238
5,162
0
24,831
W
14,595
13,078
602
1,583
3,204
1,832
0
1,955
1,249
0
44,423
L
5,259
3,789
0
533
7,633
3,386
0
4,982
2,651
0
30,367
L
Horus
Strom49
Horus
3,553
1,792
2,525
2,151
14,137
16,347
0
7,644
6,493
0
10,041
L
Chang'e
Zire-7
Chang'e
9,618
1,256
3,332
3,017
20,940
12,520
0
12,026
8,914
26,061
0
W
5,097
199
82
559
2,809
2,312
0
1,664
1,145
6,830
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,473
Gold Earned
57,122
202
Minions Killed
213
4
Camps Cleared
11
902,584
Distance Traveled
904,672
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,714
1,071
27
3
0
179,347
1
W
Atlas
12,752
1,275
24
2
0
203,869
0
L
Thoth
9,628
963
64
6
1
168,968
0
W
Baron Samedi
11,652
1,165
83
8
3
206,260
0
W
Fenrir
11,245
1,125
18
2
1
211,206
0
W
Rama
11,755
1,176
82
8
7
176,163
2
L
Izanami
9,535
954
71
7
3
166,434
0
L
Horus
9,282
928
5
1
0
215,215
0
L
Chang'e
9,314
931
35
4
0
172,620
0
W
Hades
9,718
972
6
1
0
107,174
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role