Player Matchup

Xing Tian
Xing Tian
Br0oKsEy
Xing Tian
Level 39
God Stats
130W - 78L
1,709 SR
Queue Stats
164W - 108L
1,643 Elo+
Party 1
Da Ji
Da Ji
KEG DOGGiN
Da Ji
Level 144
God Stats
14W - 13L
1,544 SR
Queue Stats
627W - 572L
1,592 Elo+
Party 1
Cthulhu
Cthulhu
Shadeshark7
Cthulhu
Level 13
God Stats
28W - 15L
1,813 SR
Queue Stats
31W - 24L
1,582 Elo+
Party 1
Ares
Ares
bloodXriot
Ares
Level 52
God Stats
198W - 145L
1,607 SR
Queue Stats
242W - 210L
1,553 Elo+
Party 1
Charybdis
Charybdis
daman564
Charybdis
Level 86
God Stats
36W - 22L
1,600 SR
Queue Stats
211W - 171L
1,596 Elo+
Party 1
Team Averages
Level 67
1,654 SR
1,593 Elo+

VS

Team Averages
Level 52
1,512 SR
1,431 Elo+
Cernunnos
Cernunnos
MagicMurdaGlove
Cernunnos
Level 24
God Stats
1W - 4L
1,259 SR
Queue Stats
1W - 5L
1,268 Elo+
Party 2
Cerberus
Cerberus
MajorasWrath93
Cerberus
Level 66
God Stats
15W - 10L
1,617 SR
Queue Stats
30W - 30L
1,427 Elo+
Party 2
Zeus
Zeus
ShadowTurtles97
Zeus
Level 5
God Stats
1W - 1L
1,752 SR
Queue Stats
1W - 2L
1,634 Elo+
Party 2
Ishtar
Ishtar
fearful-boat765
Ishtar
Level 143
God Stats
248W - 294L
1,474 SR
Queue Stats
2,197W - 2,279L
1,405 Elo+
Solo
Fenrir
Fenrir
ohreags
Fenrir
Level 24
God Stats
20W - 22L
1,458 SR
Queue Stats
28W - 29L
1,421 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Br0oKsEy
Xing Tian
18
3 / 1 / 25
12,033
1,094
12,554
13,034
12,001
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Da Ji
19
16 / 0 / 20
14,157
1,287
33,572
10,047
5,797
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
Shadeshark7
Cthulhu
18
3 / 0 / 29
11,927
1,084
11,848
11,809
17,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
2 / 1 / 24
11,395
1,036
11,990
10,452
9,367
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Charybdis
daman564
Charybdis
19
13 / 0 / 17
13,955
1,269
38,816
12,702
5,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Team 1 Tickets

316

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
MagicMurdaGlove
Cernunnos
16
1 / 6 / 0
10,373
943
10,213
21,040
9,629
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
16
0 / 4 / 2
11,005
1,000
12,996
25,061
24,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
0 / 11 / 2
10,325
939
8,607
18,766
7,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
0 / 10 / 2
10,743
977
6,764
27,075
22,018
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
ohreags
Fenrir
16
1 / 6 / 1
10,472
952
11,889
23,057
14,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

152
Kill Participation
9
37
Kills
2
2
Deaths
37
115
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
Br0oKsEy
Xing Tian
3
1
25
15.5
W
Da Ji
16
0
20
26
L
Cernunnos
MagicMurdaGlove
Cernunnos
1
6
0
0.17
L
Cerberus
0
4
2
0.25
W
Cthulhu
Shadeshark7
Cthulhu
3
0
29
17.5
L
0
11
2
0.09
W
2
1
24
14
W
Charybdis
daman564
Charybdis
13
0
17
21.5
L
0
10
2
0.1
L
Fenrir
ohreags
Fenrir
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,780
Damage
50,469
58,044
Taken
114,999
50,559
Mitigated
77,539
6,672
Healing
9,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
Br0oKsEy
Xing Tian
12,554
544
0
0
13,034
12,001
0
3,660
9,107
29,463
0
W
Da Ji
33,572
10,252
0
1,161
10,047
5,797
0
3,672
6,258
0
44,115
L
Cernunnos
MagicMurdaGlove
Cernunnos
10,213
7,686
0
751
21,040
9,629
0
7,765
13,010
0
24,704
L
Cerberus
12,996
387
61
3,353
25,061
24,367
0
9,902
14,828
24,876
0
W
Cthulhu
Shadeshark7
Cthulhu
11,848
701
1,380
760
11,809
17,697
0
3,538
8,021
23,691
0
L
8,607
1,954
0
40
18,766
7,472
0
3,018
15,748
29,170
0
W
11,990
51
0
0
10,452
9,367
0
4,608
5,782
19,342
0
W
Charybdis
daman564
Charybdis
38,816
17,438
0
3,371
12,702
5,697
0
6,125
6,536
0
73,111
L
6,764
4,464
0
4,233
27,075
22,018
0
8,913
18,030
0
24,976
L
Fenrir
ohreags
Fenrir
11,889
601
0
718
23,057
14,053
0
5,772
16,991
0
21,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,467
Gold Earned
52,918
199
Minions Killed
164
9
Camps Cleared
4
1,153,597
Distance Traveled
989,829
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
12,033
1,094
43
4
2
238,895
0
W
Da Ji
14,157
1,287
14
1
6
245,194
2
L
Cernunnos
10,373
943
23
2
2
165,131
1
L
Cerberus
11,005
1,000
32
3
0
223,224
2
W
Cthulhu
11,927
1,084
39
4
0
248,989
0
L
Zeus
10,325
939
45
4
2
162,841
1
W
Ares
11,395
1,036
15
1
0
222,334
0
W
Charybdis
13,955
1,269
88
8
1
198,185
1
L
Ishtar
10,743
977
41
4
0
182,559
4
L
Fenrir
10,472
952
23
2
0
256,074
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role