Player Matchup

Odin
Odin
El Duderard0
Odin
Level 48
God Stats
10W - 5L
1,453 SR
Queue Stats
26W - 40L
1,285 Elo+
Party 1
Merlin
Merlin
Rodallieri
Merlin
Level 74
God Stats
1W - 2L
1,327 SR
Queue Stats
16W - 23L
1,270 Elo+
Party 1
Cthulhu
Cthulhu
mus manik
Cthulhu
Level 37
God Stats
13W - 16L
1,460 SR
Queue Stats
17W - 29L
1,244 Elo+
Party 1
Team Averages
Level 53
1,413 SR
1,266 Elo+

VS

Team Averages
Level 66
1,552 SR
1,437 Elo+
Geb
Geb
DankifiedMemes
Geb
Level 47
God Stats
36W - 40L
1,476 SR
Queue Stats
115W - 132L
1,440 Elo+
Solo
Agni
Agni
Holdthese4meplz
Agni
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
468W - 393L
1,509 Elo+
Solo
Loki
Loki
lfag2311
Loki
Level 83
God Stats
4W - 3L
1,680 SR
Queue Stats
80W - 103L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 5
7,814
710
3,554
10,056
8,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Merlin
Rodallieri
Merlin
12
3 / 1 / 1
7,465
679
6,470
6,358
3,027
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
mus manik
Cthulhu
12
3 / 0 / 3
8,413
765
8,059
11,163
9,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 1
7,490
681
8,431
10,448
6,410
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
1 / 4 / 0
6,812
619
6,862
7,588
3,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Loki
11
0 / 1 / 1
6,818
620
5,977
5,623
2,348
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
3
6
Kills
1
1
Deaths
6
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
0
0
5
2.5
L
1
4
0
0.25
W
Merlin
Rodallieri
Merlin
3
1
1
3.5
L
Loki
0
1
1
0.5
W
Cthulhu
mus manik
Cthulhu
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,083
Damage
21,270
27,577
Taken
23,659
20,923
Mitigated
12,131
12,084
Healing
6,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,431
1,458
1,703
2,930
10,448
6,410
0
6,139
4,309
20,662
0
W
3,554
524
0
3,631
10,056
8,220
0
5,377
4,581
0
15,564
L
6,862
0
0
0
7,588
3,373
0
5,585
2,003
20,548
0
W
Merlin
Rodallieri
Merlin
6,470
378
0
2,842
6,358
3,027
120
3,444
2,848
21,680
0
L
Loki
5,977
827
0
1,496
5,623
2,348
0
3,326
2,297
0
24,828
W
Cthulhu
mus manik
Cthulhu
8,059
620
569
5,042
11,163
9,676
0
6,971
4,047
22,644
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,692
Gold Earned
21,120
99
Minions Killed
88
5
Camps Cleared
6
632,261
Distance Traveled
622,204
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,490
681
25
2
0
227,268
5
W
Odin
7,814
710
22
2
3
220,715
2
L
Agni
6,812
619
42
4
3
185,387
0
W
Merlin
7,465
679
39
4
2
186,647
3
L
Loki
6,818
620
21
2
3
209,549
3
W
Cthulhu
8,413
765
38
3
0
224,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role