Player Matchup

King Arthur
King Arthur
RayTarantino
King Arthur
Level 102
God Stats
4W - 6L
1,414 SR
Queue Stats
446W - 479L
1,459 Elo+
Party 2
Poseidon
Poseidon
RyZe_Liquid-_-
Poseidon
Level 46
God Stats
1W - 7L
1,200 SR
Queue Stats
111W - 123L
1,411 Elo+
Party 2
Nemesis
Nemesis
SWISHTHEWRLD
Nemesis
Level 29
God Stats
1W - 1L
1,676 SR
Queue Stats
14W - 18L
1,355 Elo+
Party 2
Hades
Hades
SiickWiitEt
Hades
Level 88
God Stats
10W - 9L
1,584 SR
Queue Stats
420W - 468L
1,389 Elo+
Party 2
Neith
Neith
oSlumpGodJ
Neith
Level 91
God Stats
2W - 1L
1,727 SR
Queue Stats
269W - 255L
1,495 Elo+
Party 2
Team Averages
Level 71
1,520 SR
1,422 Elo+

VS

Team Averages
Level 83
1,437 SR
1,453 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
CuBbYxStArZ
Izanami
Level 86
God Stats
67W - 56L
1,541 SR
Queue Stats
477W - 483L
1,378 Elo+
Party 3
Arachne
Arachne
JaimeLeMiel51
Arachne
Level 45
God Stats
2W - 3L
1,387 SR
Queue Stats
7W - 6L
1,572 Elo+
Party 1
Sol
Sol
Jesus0991
Sol
Level 114
God Stats
1W - 3L
1,225 SR
Queue Stats
80W - 67L
1,447 Elo+
Party 1
Ymir
Ymir
LUCKY0054
Ymir
Level 67
God Stats
36W - 28L
1,533 SR
Queue Stats
203W - 211L
1,368 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
RayTarantino
King Arthur
9
1 / 8 / 0
5,811
447
6,759
16,942
12,754
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Poseidon
9
1 / 9 / 2
5,781
445
4,659
8,966
3,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
SWISHTHEWRLD
Nemesis
8
0 / 7 / 2
5,536
426
2,658
12,894
4,907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
3 / 3 / 0
6,303
485
5,984
12,016
5,490
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Neith
10
1 / 4 / 3
6,489
499
11,655
10,107
4,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
9 / 0 / 7
8,823
679
12,890
10,405
7,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
CuBbYxStArZ
Izanami
13
8 / 1 / 3
8,198
631
12,746
9,792
3,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
12
8 / 2 / 0
7,783
599
6,781
10,487
3,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
6 / 1 / 3
8,201
631
8,252
11,105
4,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
10
0 / 2 / 9
7,149
550
5,736
13,652
13,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
53
6
Kills
31
31
Deaths
6
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
9
0
7
12.5
W
Izanami
CuBbYxStArZ
Izanami
8
1
3
9.5
W
Arachne
8
2
0
4
W
6
1
3
7.5
W
Ymir
0
2
9
2.25
L
King Arthur
RayTarantino
King Arthur
1
8
0
0.13
L
Poseidon
1
9
2
0.22
L
Nemesis
SWISHTHEWRLD
Nemesis
0
7
2
0.14
L
3
3
0
1
L
Neith
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,715
Damage
46,405
60,925
Taken
55,441
30,441
Mitigated
32,085
11,131
Healing
21,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
12,890
4,592
452
4,867
10,405
7,396
1,054
1,398
9,007
45,803
12,648
W
Izanami
CuBbYxStArZ
Izanami
12,746
9,298
0
3,965
9,792
3,478
1,420
2,324
7,468
0
72,981
W
Arachne
6,781
4,729
0
2,555
10,487
3,935
0
2,265
8,222
0
43,522
W
8,252
3,052
0
6,088
11,105
4,082
926
1,395
9,710
55,744
0
W
Ymir
5,736
751
140
3,044
13,652
13,194
0
3,555
10,097
21,822
0
L
King Arthur
RayTarantino
King Arthur
6,759
1,315
0
2,295
16,942
12,754
0
7,719
9,223
294
32,654
L
Poseidon
4,659
1,083
0
175
8,966
3,222
0
6,348
2,618
26,420
0
L
Nemesis
SWISHTHEWRLD
Nemesis
2,658
1,323
0
1,534
12,894
4,907
0
3,897
8,997
0
31,624
L
5,984
1,558
197
4,097
12,016
5,490
0
3,398
8,618
27,960
0
L
Neith
11,655
5,128
0
2,833
10,107
4,068
0
3,494
6,613
0
39,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,920
Gold Earned
40,154
250
Minions Killed
396
0
Camps Cleared
0
1,229,037
Distance Traveled
1,197,671
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,823
679
87
7
0
229,564
1
W
Izanami
8,198
631
123
9
0
217,079
1
W
Arachne
7,783
599
72
6
0
288,782
2
W
Sol
8,201
631
87
7
0
233,814
2
W
Ymir
7,149
550
27
2
0
228,432
4
L
King Arthur
5,811
447
49
4
0
243,680
2
L
Poseidon
5,781
445
49
4
0
247,920
0
L
Nemesis
5,536
426
54
4
0
266,780
0
L
Hades
6,303
485
41
3
0
235,841
1
L
Neith
6,489
499
57
4
0
234,816
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role