Player Matchup

Gilgamesh
Gilgamesh
Platinum III
Darezaay
Gilgamesh
Platinum III
Level 156
God Stats
1W - 1L
1,846 SR
Queue Stats
36W - 24L
2,175 MMR
Party 2
Bacchus
Bacchus
Diamond II
JoFIockin
Bacchus
Diamond II
Level 129
God Stats
43W - 30L
1,684 SR
Queue Stats
303W - 284L
2,381 MMR
Party 2
Sol
Sol
Platinum I
vGoatedAl
Sol
Platinum I
Level 124
God Stats
28W - 18L
1,693 SR
Queue Stats
430W - 445L
1,960 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 136
1,741 SR
2,172 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 139
1,717 SR
2,087 MMR
Ah Muzen Cab
Ah Muzen Cab
Diamond II
Dladarll
Ah Muzen Cab
Diamond II
Level 145
God Stats
7W - 2L
1,624 SR
Queue Stats
160W - 141L
2,250 MMR
Party 1
Hades
Hades
Diamond V
GoldMouth_X
Hades
Diamond V
Level 145
God Stats
10W - 13L
1,643 SR
Queue Stats
245W - 274L
1,989 MMR
Party 1
Hercules
Hercules
Platinum III
SimilarAtom2439
Hercules
Platinum III
Level 126
God Stats
15W - 8L
1,884 SR
Queue Stats
22W - 11L
2,020 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Darezaay
Gilgamesh
16
2 / 6 / 6
11,606
645
14,273
26,012
29,270
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bacchus
JoFIockin
Bacchus
17
4 / 5 / 6
13,202
733
12,059
21,924
34,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
4 / 4 / 5
12,819
712
17,283
14,203
7,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
AchillesBaba YagaAtlasFenrirBaron Samedi

VS

Bans
CabrakanThothYu HuangScyllaAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Dladarll
Ah Muzen Cab
20
9 / 4 / 6
14,083
782
29,664
17,942
10,165
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
3 / 4 / 7
12,095
672
9,624
16,596
12,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
19
3 / 2 / 8
13,070
726
14,839
23,049
34,609
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
36
10
Kills
15
15
Deaths
10
17
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Darezaay
Gilgamesh
2
6
6
0.83
W
Ah Muzen Cab
Dladarll
Ah Muzen Cab
9
4
6
3
W
3
4
7
1.63
L
Bacchus
JoFIockin
Bacchus
4
5
6
1.4
W
Hercules
3
2
8
3.5
L
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,615
Damage
54,127
62,139
Taken
57,587
71,156
Mitigated
57,339
13,101
Healing
23,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Darezaay
Gilgamesh
14,273
3,722
407
3,402
26,012
29,270
0
3,581
22,431
0
38,859
W
Ah Muzen Cab
Dladarll
Ah Muzen Cab
29,664
14,197
0
5,584
17,942
10,165
2,214
9,685
8,257
0
89,670
W
9,624
1,198
1,013
5,966
16,596
12,565
555
10,049
6,547
45,109
0
L
Bacchus
JoFIockin
Bacchus
12,059
1,477
1,315
3,722
21,924
34,355
0
3,313
18,611
29,047
0
W
Hercules
14,839
4,577
623
10,167
23,049
34,609
266
8,536
14,513
0
29,448
L
17,283
5,734
0
4,255
14,203
7,531
0
2,775
11,428
55,643
5,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,627
Gold Earned
39,248
210
Minions Killed
221
5
Camps Cleared
11
999,052
Distance Traveled
976,908
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
11,606
645
71
4
2
335,112
3
W
Ah Muzen Cab
14,083
782
111
6
2
313,093
2
W
Hades
12,095
672
85
5
5
313,334
3
L
Bacchus
13,202
733
36
2
0
346,231
1
W
Hercules
13,070
726
25
1
4
350,481
4
L
Sol
12,819
712
103
6
3
317,709
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role