Player Matchup

Janus
Janus
 
Janus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
BG Jahrox
Chronos
Level 89
God Stats
7W - 6L
1,687 SR
Queue Stats
465W - 425L
1,507 Elo+
Party 1
Bellona
Bellona
BGkahin
Bellona
Level 83
God Stats
84W - 63L
1,630 SR
Queue Stats
324W - 309L
1,544 Elo+
Party 1
Ishtar
Ishtar
KingSteezy47
Ishtar
Level 107
God Stats
3W - 5L
1,281 SR
Queue Stats
470W - 459L
1,558 Elo+
Solo
Bacchus
Bacchus
doodprinnydood
Bacchus
Level 105
God Stats
2W - 1L
1,556 SR
Queue Stats
83W - 107L
1,384 Elo+
Solo
Team Averages
Level 109
1,531 SR
1,499 Elo+

VS

Team Averages
Level 119
1,493 SR
1,514 Elo+
Sobek
Sobek
 
Sobek
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
 
Eset
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
AlwaysLegacy
Horus
Level 111
God Stats
5W - 9L
1,432 SR
Queue Stats
306W - 274L
1,544 Elo+
Party 2
Nemesis
Nemesis
VLSolo
Nemesis
Level 99
God Stats
1W - 4L
1,505 SR
Queue Stats
179W - 163L
1,500 Elo+
Party 2
Cupid
Cupid
pr픢st픬n
Cupid
Level 106
God Stats
2W - 2L
1,527 SR
Queue Stats
117W - 96L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
3 / 0 / 4
7,266
559
7,760
5,881
2,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Chronos
BG Jahrox
Chronos
11
2 / 1 / 5
6,922
532
4,678
7,206
2,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bellona
BGkahin
Bellona
15
6 / 1 / 1
9,062
697
7,767
11,250
8,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ishtar
10
4 / 1 / 7
7,226
556
7,401
8,439
3,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

9
3 / 0 / 1
6,520
502
2,511
6,464
6,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
0 / 1 / 1
5,719
440
3,714
11,261
7,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Eset
 
Eset
9
0 / 5 / 1
5,448
419
2,302
7,733
3,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
0 / 5 / 1
6,424
494
6,100
12,301
8,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Nemesis
VLSolo
Nemesis
9
2 / 4 / 0
5,936
457
3,874
10,187
3,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
1 / 4 / 0
5,268
405
5,019
8,400
3,119
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
18
Kills
3
3
Deaths
19
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
0
4
5
L
Sobek
 
Sobek
0
1
1
0.5
L
Eset
 
Eset
0
5
1
0.1
L
0
5
1
0.1
W
Chronos
BG Jahrox
Chronos
2
1
5
4.5
W
Bellona
BGkahin
Bellona
6
1
1
6.5
W
Ishtar
4
1
7
7.5
L
Nemesis
VLSolo
Nemesis
2
4
0
0.5
W
3
0
1
3.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,117
Damage
21,009
39,240
Taken
49,882
23,180
Mitigated
26,221
12,429
Healing
15,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
7,760
577
0
1,028
5,881
2,246
574
2,108
3,773
45,012
0
L
Sobek
 
Sobek
3,714
192
0
3,746
11,261
7,963
0
5,506
5,661
19,724
0
L
Eset
 
Eset
2,302
345
560
888
7,733
3,064
0
3,628
3,867
25,051
0
L
6,100
2,555
0
4,279
12,301
8,594
0
0
12,301
0
51,771
W
Chronos
BG Jahrox
Chronos
4,678
2,379
0
3,115
7,206
2,441
0
1,841
5,365
52,767
0
W
Bellona
BGkahin
Bellona
7,767
2,996
0
5,123
11,250
8,492
0
0
10,776
0
75,060
W
Ishtar
7,401
3,873
0
1,765
8,439
3,861
0
831
7,608
0
49,385
L
Nemesis
VLSolo
Nemesis
3,874
1,934
0
3,952
10,187
3,481
12
1,824
8,247
0
33,397
W
2,511
739
0
1,398
6,464
6,140
0
1,908
4,311
12,157
0
L
5,019
3,145
195
1,901
8,400
3,119
0
3,615
4,633
0
33,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,996
Gold Earned
28,795
389
Minions Killed
263
0
Camps Cleared
0
1,349,538
Distance Traveled
1,244,041
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,266
559
74
6
0
274,230
2
L
Sobek
5,719
440
19
1
0
268,087
7
L
Eset
5,448
419
43
3
0
226,252
3
L
Horus
6,424
494
84
6
0
238,381
3
W
Chronos
6,922
532
80
6
0
230,482
0
W
Bellona
9,062
697
157
12
0
286,699
2
W
Ishtar
7,226
556
64
5
0
268,753
0
L
Nemesis
5,936
457
47
4
0
294,008
2
W
Bacchus
6,520
502
14
1
0
289,374
5
L
Cupid
5,268
405
70
5
0
217,313
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role