Player Matchup

Hel
Hel
Maize Con Frank
Hel
Level 96
God Stats
0W - 1L
1,515 SR
Queue Stats
13W - 10L
1,422 Elo+
Solo
Zhong Kui
Zhong Kui
NA_Donut
Zhong Kui
Level 60
God Stats
1W - 2L
1,500 SR
Queue Stats
165W - 193L
1,305 Elo+
Solo
Chaac
Chaac
Ronin I PRL
Chaac
Level 34
God Stats
3W - 4L
1,361 SR
Queue Stats
26W - 49L
1,263 Elo+
Solo
Medusa
Medusa
Zvche
Medusa
Level 48
God Stats
7W - 10L
1,572 SR
Queue Stats
202W - 217L
1,388 Elo+
Party 2
Osiris
Osiris
oTavua
Osiris
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
160W - 166L
1,221 Elo+
Party 2
Team Averages
Level 61
1,490 SR
1,320 Elo+

VS

Team Averages
Level 84
1,456 SR
1,323 Elo+
Horus
Horus
 
Horus
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
H and K 4 Life
Izanami
Level 42
God Stats
38W - 50L
1,467 SR
Queue Stats
72W - 116L
1,293 Elo+
Solo
Mulan
Mulan
NorthScrew
Mulan
Level 58
God Stats
39W - 37L
1,470 SR
Queue Stats
83W - 113L
1,318 Elo+
Solo
Sol
Sol
Oreotropolis2020
Sol
Level 144
God Stats
10W - 8L
1,565 SR
Queue Stats
55W - 42L
1,428 Elo+
Party 1
Chang'e
Chang'e
wht_tiger85
Chang'e
Level 56
God Stats
1W - 1L
1,276 SR
Queue Stats
4W - 12L
1,078 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
4,724
472
2,427
4,994
1,924
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zhong Kui
NA_Donut
Zhong Kui
9
2 / 0 / 0
5,843
584
7,271
5,106
3,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

6
0 / 3 / 1
4,487
449
1,234
7,492
4,529
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
Zvche
Medusa
8
1 / 0 / 0
4,624
462
4,717
4,051
1,134
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
oTavua
Osiris
9
1 / 2 / 1
5,392
539
3,116
6,045
3,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
0 / 0 / 1
5,256
526
3,532
8,682
4,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

6
0 / 1 / 0
4,516
452
2,241
5,682
1,744
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
7
0 / 1 / 0
4,833
483
2,444
7,901
3,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

11
6 / 0 / 0
6,629
663
5,889
4,508
1,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chang'e
wht_tiger85
Chang'e
8
0 / 2 / 0
5,014
501
1,893
6,822
2,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
7
4
Kills
6
6
Deaths
4
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
0
1
0.5
W
0
1
0
0
L
0
1
0
0
L
Zhong Kui
NA_Donut
Zhong Kui
2
0
0
2
W
Mulan
0
1
0
0
W
6
0
0
6
L
0
3
1
0.17
L
Medusa
Zvche
Medusa
1
0
0
1
L
Osiris
oTavua
Osiris
1
2
1
0.75
W
Chang'e
wht_tiger85
Chang'e
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,765
Damage
15,999
27,688
Taken
33,595
15,240
Mitigated
13,812
9,528
Healing
13,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
3,532
1,884
565
4,051
8,682
4,804
190
2,600
6,082
0
12,567
W
2,241
1,757
0
1,930
5,682
1,744
571
1,213
4,469
0
26,251
L
2,427
468
806
1,943
4,994
1,924
652
332
4,662
13,539
0
L
Zhong Kui
NA_Donut
Zhong Kui
7,271
1,239
0
2,158
5,106
3,883
1,416
1,976
3,130
37,310
0
W
Mulan
2,444
610
0
3,093
7,901
3,146
0
1,458
6,443
0
20,890
W
5,889
2,967
167
2,431
4,508
1,615
4,162
29
4,479
30,538
5,001
L
1,234
64
0
2,082
7,492
4,529
0
3,258
4,234
0
13,691
L
Medusa
Zvche
Medusa
4,717
2,166
0
1,026
4,051
1,134
442
511
3,540
0
25,854
L
Osiris
oTavua
Osiris
3,116
1,418
0
1,513
6,045
3,770
0
856
5,189
0
31,430
W
Chang'e
wht_tiger85
Chang'e
1,893
479
293
993
6,822
2,503
0
4,398
2,424
20,202
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,070
Gold Earned
26,248
197
Minions Killed
218
0
Camps Cleared
0
885,569
Distance Traveled
892,239
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,256
526
18
2
0
189,355
3
W
Izanami
4,516
452
39
4
0
181,902
3
L
Hel
4,724
472
21
2
0
159,582
3
L
Zhong Kui
5,843
584
58
6
0
169,087
0
W
Mulan
4,833
483
52
5
0
199,682
0
W
Sol
6,629
663
66
7
0
167,653
2
L
Chaac
4,487
449
29
3
0
139,771
0
L
Medusa
4,624
462
36
4
0
195,309
2
L
Osiris
5,392
539
53
5
0
221,820
4
W
Chang'e
5,014
501
43
4
0
153,647
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role