Player Matchup

Medusa
Medusa
HamonchiS GT
Medusa
Level 51
God Stats
4W - 7L
1,260 SR
Queue Stats
221W - 209L
1,616 Elo+
Solo
Lancelot
Lancelot
Jujubean1984
Lancelot
Level 160
God Stats
2W - 2L
1,539 SR
Queue Stats
275W - 294L
1,560 Elo+
Solo
Sol
Sol
PhamtasticPlayer
Sol
Level 108
God Stats
2W - 1L
1,283 SR
Queue Stats
89W - 76L
1,558 Elo+
Party 1
Janus
Janus
RuneDaddy
Janus
Level 75
God Stats
4W - 2L
1,521 SR
Queue Stats
182W - 138L
1,589 Elo+
Party 1
Atlas
Atlas
SGutierrez4274
Atlas
Level 117
God Stats
2W - 1L
1,876 SR
Queue Stats
55W - 50L
1,489 Elo+
Solo
Team Averages
Level 102
1,496 SR
1,562 Elo+

VS

Team Averages
Level 142
1,491 SR
1,527 Elo+
Osiris
Osiris
 
Osiris
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
JDo85
Sol
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
175W - 196L
1,560 Elo+
Solo
Janus
Janus
Mannkan
Janus
Level 137
God Stats
3W - 1L
1,498 SR
Queue Stats
206W - 210L
1,545 Elo+
Solo
Amaterasu
Amaterasu
Yuuuk
Amaterasu
Level 129
God Stats
0W - 4L
1,455 SR
Queue Stats
148W - 156L
1,509 Elo+
Solo
Bakasura
Bakasura
Ziflab
Bakasura
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
331W - 313L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
6 / 1 / 8
9,499
864
14,520
7,584
3,930
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Lancelot
Jujubean1984
Lancelot
15
3 / 6 / 7
8,877
807
12,596
14,049
6,959
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
3 / 2 / 8
9,065
824
11,934
10,478
4,457
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
RuneDaddy
Janus
16
1 / 1 / 10
9,043
822
9,872
6,073
2,965
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
3 / 2 / 11
9,955
905
7,694
15,689
19,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
14
0 / 4 / 7
7,525
684
8,935
14,419
14,793
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
JDo85
Sol
14
2 / 2 / 4
7,914
719
6,970
7,486
3,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Janus
Mannkan
Janus
15
4 / 3 / 4
8,659
787
15,269
8,124
3,947
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Amaterasu
Yuuuk
Amaterasu
14
3 / 3 / 6
8,720
793
7,529
18,116
14,146
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
Ziflab
Bakasura
14
1 / 4 / 7
8,366
761
3,664
14,805
14,896
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
38
16
Kills
10
12
Deaths
16
44
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
4
7
0.88
W
Medusa
6
1
8
10
L
Sol
JDo85
Sol
2
2
4
2
W
Lancelot
Jujubean1984
Lancelot
3
6
7
1.08
L
Janus
Mannkan
Janus
4
3
4
2
W
3
2
8
3.5
W
Janus
RuneDaddy
Janus
1
1
10
6
W
3
2
11
4.25
L
Amaterasu
Yuuuk
Amaterasu
3
3
6
2
L
Bakasura
Ziflab
Bakasura
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,616
Damage
42,367
53,873
Taken
62,950
37,558
Mitigated
50,919
23,828
Healing
27,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
8,935
2,137
830
3,588
14,419
14,793
0
7,762
6,657
0
19,775
W
Medusa
14,520
5,721
2,588
2,513
7,584
3,930
1,438
1,317
6,214
0
27,463
L
Sol
JDo85
Sol
6,970
2,618
0
2,384
7,486
3,137
0
2,859
4,627
15,636
0
W
Lancelot
Jujubean1984
Lancelot
12,596
1,571
1,579
3,245
14,049
6,959
377
4,617
9,401
0
19,490
L
Janus
Mannkan
Janus
15,269
463
781
881
8,124
3,947
0
4,688
3,436
31,175
0
W
11,934
4,263
1,432
5,556
10,478
4,457
2,646
6,356
4,122
24,402
0
W
Janus
RuneDaddy
Janus
9,872
785
1,527
1,485
6,073
2,965
267
2,587
3,464
25,025
0
W
7,694
2,221
877
3,026
15,689
19,247
291
7,362
8,247
17,085
0
L
Amaterasu
Yuuuk
Amaterasu
7,529
1,919
3,336
8,335
18,116
14,146
0
8,249
9,867
0
14,933
L
Bakasura
Ziflab
Bakasura
3,664
2,537
3,219
4,435
14,805
14,896
0
5,942
8,863
0
5,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,439
Gold Earned
41,184
125
Minions Killed
110
0
Camps Cleared
0
1,141,536
Distance Traveled
1,062,466
21
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,525
684
16
1
0
218,876
3
W
Medusa
9,499
864
15
1
0
222,707
4
L
Sol
7,914
719
23
2
0
185,466
0
W
Lancelot
8,877
807
25
2
0
238,043
3
L
Janus
8,659
787
38
3
0
205,418
0
W
Sol
9,065
824
30
3
0
215,141
2
W
Janus
9,043
822
44
4
0
243,705
1
W
Atlas
9,955
905
11
1
0
221,940
11
L
Amaterasu
8,720
793
20
2
0
221,397
4
L
Bakasura
8,366
761
13
1
0
231,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role