Player Matchup

Cupid
Cupid
 
Cupid
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
GameFreak1_1
Tiamat
Level 100
God Stats
10W - 19L
1,297 SR
Queue Stats
264W - 428L
1,334 Elo+
Party 1
Nike
Nike
The_Chiinccatuu
Nike
Level 29
God Stats
2W - 5L
1,375 SR
Queue Stats
2W - 12L
1,094 Elo+
Party 1
Team Averages
Level 84
1,391 SR
1,309 Elo+

VS

Team Averages
Level 70
1,452 SR
1,227 Elo+
Neith
Neith
PhatMatt3120
Neith
Level 54
God Stats
12W - 11L
1,423 SR
Queue Stats
36W - 68L
1,194 Elo+
Solo
Sol
Sol
WayneMane420
Sol
Level 72
God Stats
13W - 11L
1,524 SR
Queue Stats
68W - 118L
1,243 Elo+
Solo
Sun Wukong
Sun Wukong
nova4667
Sun Wukong
Level 83
God Stats
22W - 31L
1,409 SR
Queue Stats
100W - 168L
1,244 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
13
3 / 5 / 0
8,237
634
10,437
12,309
5,669
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tiamat
13
0 / 1 / 2
8,225
633
10,617
9,407
6,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
0 / 2 / 2
7,242
557
1,884
9,736
6,289
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 2
8,614
663
4,804
6,596
2,779
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
3 / 2 / 4
9,015
693
10,497
11,998
4,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sun Wukong
nova4667
Sun Wukong
14
3 / 0 / 3
9,263
713
9,872
13,954
9,395
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
17
3
Kills
8
8
Deaths
4
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
3
5
0
0.6
L
Tiamat
0
1
2
1
W
2
2
2
1.5
L
0
2
2
0.5
W
3
2
4
2.5
W
Sun Wukong
nova4667
Sun Wukong
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,938
Damage
25,173
31,452
Taken
32,548
18,628
Mitigated
16,814
5,190
Healing
13,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
10,437
5,130
254
1,915
12,309
5,669
0
3,932
8,377
0
23,916
L
Tiamat
10,617
558
126
2,204
9,407
6,670
86
4,155
5,252
37,822
0
W
4,804
1,754
0
588
6,596
2,779
1,741
1,275
5,132
0
17,131
L
1,884
109
219
472
9,736
6,289
0
3,080
6,656
0
9,065
W
10,497
4,276
0
6,481
11,998
4,640
1,300
4,368
7,257
34,831
0
W
Sun Wukong
nova4667
Sun Wukong
9,872
1,527
214
5,791
13,954
9,395
141
4,925
8,695
0
33,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,704
Gold Earned
26,892
129
Minions Killed
145
5
Camps Cleared
7
652,106
Distance Traveled
669,960
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,237
634
34
3
1
183,975
0
L
Tiamat
8,225
633
83
6
3
234,780
3
W
Neith
8,614
663
31
2
0
145,951
1
L
Nike
7,242
557
12
1
1
233,351
0
W
Sol
9,015
693
67
5
2
234,463
1
W
Sun Wukong
9,263
713
47
4
5
289,546
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role