Player Matchup

Ah Muzen Cab
Ah Muzen Cab
BloodshotCurve
Ah Muzen Cab
Level 108
God Stats
19W - 9L
1,728 SR
Queue Stats
244W - 191L
1,608 Elo+
Party 4
Da Ji
Da Ji
CavsGotBanned-_-
Da Ji
Level 27
God Stats
3W - 1L
1,500 SR
Queue Stats
43W - 37L
1,409 Elo+
Party 1
Olorun
Olorun
Smurf3425
Olorun
Level 28
God Stats
6W - 0L
1,860 SR
Queue Stats
75W - 69L
1,588 Elo+
Party 4
Sun Wukong
Sun Wukong
SsouJa
Sun Wukong
Level 84
God Stats
11W - 4L
1,625 SR
Queue Stats
89W - 76L
1,503 Elo+
Party 1
Shiva
Shiva
procoptodonlover
Shiva
Level 41
God Stats
1W - 0L
1,752 SR
Queue Stats
40W - 30L
1,553 Elo+
Party 1
Team Averages
Level 58
1,693 SR
1,532 Elo+

VS

Team Averages
Level 80
1,514 SR
1,470 Elo+
Danzaburou
Danzaburou
Dragon_Hour3322
Danzaburou
Level 26
God Stats
3W - 3L
1,489 SR
Queue Stats
8W - 15L
1,265 Elo+
Party 3
Cerberus
Cerberus
MartinLuthrKodak
Cerberus
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 50L
1,457 Elo+
Party 3
Loki
Loki
Trimzy6
Loki
Level 49
God Stats
2W - 2L
1,394 SR
Queue Stats
34W - 39L
1,461 Elo+
Party 2
Chaac
Chaac
VileBlessing
Chaac
Level 113
God Stats
13W - 10L
1,615 SR
Queue Stats
264W - 254L
1,577 Elo+
Party 2
Freya
Freya
kansib
Freya
Level 104
God Stats
8W - 9L
1,569 SR
Queue Stats
364W - 346L
1,587 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BloodshotCurve
Ah Muzen Cab
12
3 / 2 / 3
6,946
631
5,615
6,092
2,427
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
4 / 3 / 6
6,237
567
7,853
10,733
4,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Olorun
Smurf3425
Olorun
11
7 / 0 / 1
6,699
609
8,399
5,394
2,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sun Wukong
SsouJa
Sun Wukong
10
3 / 3 / 4
6,168
561
5,485
8,399
4,414
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

9
1 / 1 / 6
5,575
507
6,711
8,258
4,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dragon_Hour3322
Danzaburou
8
0 / 5 / 1
4,663
424
4,255
9,750
3,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 2 / 2
5,332
485
3,290
11,998
5,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Loki
Trimzy6
Loki
10
6 / 6 / 0
6,692
608
3,048
11,384
3,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 5 / 4
6,383
580
8,697
12,760
6,698
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Freya
kansib
Freya
12
3 / 2 / 1
6,691
608
5,002
7,846
3,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
17
18
Kills
9
9
Deaths
20
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
BloodshotCurve
Ah Muzen Cab
3
2
3
2.25
W
4
3
6
2.33
L
Danzaburou
Dragon_Hour3322
Danzaburou
0
5
1
0.1
L
0
2
2
0.5
W
Olorun
Smurf3425
Olorun
7
0
1
7.5
W
Sun Wukong
SsouJa
Sun Wukong
3
3
4
1.67
L
Loki
Trimzy6
Loki
6
6
0
1
L
0
5
4
0.4
L
Freya
kansib
Freya
3
2
1
1.75
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,063
Damage
24,292
38,876
Taken
53,738
18,495
Mitigated
23,066
8,476
Healing
15,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
BloodshotCurve
Ah Muzen Cab
5,615
2,170
0
1,884
6,092
2,427
0
2,477
3,615
0
53,699
W
7,853
1,839
0
496
10,733
4,448
0
1,138
9,595
0
35,384
L
Danzaburou
Dragon_Hour3322
Danzaburou
4,255
1,534
0
2,275
9,750
3,105
0
4,260
5,360
0
24,020
L
3,290
335
267
3,985
11,998
5,965
0
2,302
9,371
23,070
0
W
Olorun
Smurf3425
Olorun
8,399
3,904
256
2,781
5,394
2,483
0
1,462
3,932
37,847
4,958
W
Sun Wukong
SsouJa
Sun Wukong
5,485
1,240
0
1,634
8,399
4,414
164
0
8,399
0
29,943
L
Loki
Trimzy6
Loki
3,048
685
188
1,427
11,384
3,568
0
526
10,803
0
29,072
L
8,697
1,837
0
3,613
12,760
6,698
0
0
12,760
0
43,592
L
Freya
kansib
Freya
5,002
1,663
0
4,022
7,846
3,730
225
157
7,663
45,728
7,066
W
6,711
1,065
83
1,342
8,258
4,723
0
2,590
5,668
0
28,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,625
Gold Earned
29,761
296
Minions Killed
306
0
Camps Cleared
0
1,167,644
Distance Traveled
1,060,988
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
6,946
631
87
8
0
241,343
7
W
Da Ji
6,237
567
45
4
0
242,078
2
L
Danzaburou
4,663
424
33
3
0
203,857
0
L
Cerberus
5,332
485
57
5
0
207,738
4
W
Olorun
6,699
609
69
6
0
228,515
2
W
Sun Wukong
6,168
561
49
4
0
208,689
3
L
Loki
6,692
608
50
5
0
239,843
0
L
Chaac
6,383
580
74
7
0
197,626
4
L
Freya
6,691
608
92
8
0
211,924
5
W
Shiva
5,575
507
46
4
0
247,019
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role