Player Matchup

Thor
Thor
AydenLiro
Thor
Level 15
God Stats
0W - 1L
1,787 SR
Queue Stats
7W - 2L
1,699 Elo+
Party 2
Cupid
Cupid
GrimKait
Cupid
Level 28
God Stats
1W - 5L
1,509 SR
Queue Stats
9W - 15L
1,376 Elo+
Party 2
Baron Samedi
Baron Samedi
NoNameLife
Baron Samedi
Level 160
God Stats
1W - 1L
2,045 SR
Queue Stats
132W - 94L
1,665 Elo+
Party 2
Ah Puch
Ah Puch
R1pMant1C0re
Ah Puch
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 81L
1,532 Elo+
Party 1
Nox
Nox
RaptorIndian
Nox
Level 100
God Stats
3W - 4L
1,565 SR
Queue Stats
94W - 86L
1,527 Elo+
Party 1
Team Averages
Level 86
1,681 SR
1,560 Elo+

VS

Team Averages
Level 75
1,401 SR
1,437 Elo+
Sylvanus
Sylvanus
AgentK572
Sylvanus
Level 39
God Stats
2W - 1L
1,492 SR
Queue Stats
33W - 29L
1,444 Elo+
Party 3
Ratatoskr
Ratatoskr
KyA4
Ratatoskr
Level 127
God Stats
2W - 1L
1,268 SR
Queue Stats
262W - 279L
1,535 Elo+
Solo
Chiron
Chiron
SovetskiyPetukh
Chiron
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,372 Elo+
Solo
Sun Wukong
Sun Wukong
elvixhh
Sun Wukong
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 33L
1,478 Elo+
Party 3
Yu Huang
Yu Huang
vexdelta
Yu Huang
Level 33
God Stats
1W - 4L
1,244 SR
Queue Stats
44W - 54L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
20
30 / 3 / 5
17,532
674
47,515
28,742
14,830
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cupid
GrimKait
Cupid
17
1 / 8 / 9
11,287
434
11,492
19,979
7,551
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
NoNameLife
Baron Samedi
18
6 / 2 / 14
13,007
500
23,284
29,950
26,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Puch
R1pMant1C0re
Ah Puch
20
1 / 3 / 9
13,653
525
13,389
23,082
19,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
4 / 2 / 16
12,522
482
17,975
18,150
11,986
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AgentK572
Sylvanus
14
2 / 8 / 7
10,871
418
12,334
37,157
36,646
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ratatoskr
KyA4
Ratatoskr
17
2 / 11 / 3
11,065
426
7,645
29,046
13,603
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

18
5 / 9 / 5
12,246
471
20,000
27,483
11,073
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Sun Wukong
elvixhh
Sun Wukong
19
5 / 5 / 1
12,617
485
21,699
32,356
29,808
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yu Huang
vexdelta
Yu Huang
17
3 / 9 / 2
11,520
443
10,991
22,322
9,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
35
42
Kills
17
18
Deaths
42
53
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
AgentK572
Sylvanus
2
8
7
0.69
L
Thor
30
3
5
10.83
L
Cupid
GrimKait
Cupid
1
8
9
0.69
W
Ratatoskr
KyA4
Ratatoskr
2
11
3
0.32
L
Baron Samedi
NoNameLife
Baron Samedi
6
2
14
6.5
L
Ah Puch
R1pMant1C0re
Ah Puch
1
3
9
1.83
L
4
2
16
6
W
5
9
5
0.83
W
Sun Wukong
elvixhh
Sun Wukong
5
5
1
1.1
W
Yu Huang
vexdelta
Yu Huang
3
9
2
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

113,655
Damage
72,669
119,903
Taken
148,364
80,341
Mitigated
101,070
52,043
Healing
35,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
AgentK572
Sylvanus
12,334
2,967
5,449
9,504
37,157
36,646
210
18,378
18,499
27,650
0
L
Thor
47,515
14,984
0
11,724
28,742
14,830
0
3,531
25,055
118
172,579
L
Cupid
GrimKait
Cupid
11,492
6,402
356
4,623
19,979
7,551
5,907
3,592
16,319
0
71,011
W
Ratatoskr
KyA4
Ratatoskr
7,645
1,666
0
7,619
29,046
13,603
0
7,623
21,143
0
80,950
L
Baron Samedi
NoNameLife
Baron Samedi
23,284
2,482
3,792
13,453
29,950
26,481
246
10,903
18,777
65,719
0
L
Ah Puch
R1pMant1C0re
Ah Puch
13,389
466
0
12,629
23,082
19,493
3,456
694
22,378
122,026
0
L
17,975
1,577
322
5,144
18,150
11,986
791
3,879
13,991
85,846
0
W
20,000
7,799
657
3,913
27,483
11,073
816
4,128
22,995
0
107,565
W
Sun Wukong
elvixhh
Sun Wukong
21,699
5,377
0
7,045
32,356
29,808
141
15,135
16,941
0
105,259
W
Yu Huang
vexdelta
Yu Huang
10,991
978
0
1,251
22,322
9,940
0
9,502
12,680
59,039
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,001
Gold Earned
58,319
717
Minions Killed
617
0
Camps Cleared
0
2,432,637
Distance Traveled
2,065,615
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,871
418
30
1
0
371,714
1
L
Thor
17,532
674
195
8
0
543,434
0
L
Cupid
11,287
434
128
5
0
400,987
0
W
Ratatoskr
11,065
426
133
5
0
437,132
4
L
Baron Samedi
13,007
500
66
3
0
521,503
3
L
Ah Puch
13,653
525
210
8
0
450,917
0
L
Nox
12,522
482
118
5
0
515,796
9
W
Chiron
12,246
471
166
6
0
379,818
2
W
Sun Wukong
12,617
485
196
8
0
458,694
4
W
Yu Huang
11,520
443
92
4
0
418,257
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role