Player Matchup

Charybdis
Charybdis
Auzys
Charybdis
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,725 Elo+
Party 3
Horus
Horus
FafiaesM
Horus
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 13L
1,467 Elo+
Party 3
Bakasura
Bakasura
KoniroSora
Bakasura
Level 145
God Stats
14W - 11L
1,461 SR
Queue Stats
485W - 422L
1,564 Elo+
Party 4
Nu Wa
Nu Wa
LucyHeartfiliaa
Nu Wa
Level 141
God Stats
19W - 12L
1,695 SR
Queue Stats
138W - 116L
1,538 Elo+
Party 4
Ao Kuang
Ao Kuang
system123
Ao Kuang
Level 120
God Stats
11W - 13L
1,540 SR
Queue Stats
488W - 445L
1,460 Elo+
Party 4
Team Averages
Level 126
1,539 SR
1,551 Elo+

VS

Team Averages
Level 117
1,497 SR
1,484 Elo+
Zeus
Zeus
 
Zeus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
 
Bastet
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
AemeIspilon
Mulan
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 80L
1,430 Elo+
Party 1
Athena
Athena
MamãeUrsa
Athena
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,463 Elo+
Party 1
Izanami
Izanami
cristobal762
Izanami
Level 119
God Stats
1W - 3L
1,484 SR
Queue Stats
92W - 88L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Auzys
Charybdis
13
2 / 1 / 6
7,799
600
10,337
10,854
4,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Horus
FafiaesM
Horus
10
3 / 0 / 5
7,135
549
4,327
5,575
3,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
KoniroSora
Bakasura
12
3 / 1 / 6
7,602
585
8,172
10,900
5,087
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
6 / 0 / 3
8,121
625
5,762
3,225
1,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ao Kuang
system123
Ao Kuang
13
7 / 3 / 3
8,349
642
14,366
18,453
8,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
0 / 2 / 2
6,749
519
5,005
7,498
2,698
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bastet
 
Bastet
11
2 / 5 / 0
6,339
488
5,490
13,409
4,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
2 / 7 / 1
6,320
486
9,578
15,092
7,086
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Athena
MamãeUrsa
Athena
9
0 / 1 / 3
5,953
458
3,186
12,241
8,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
cristobal762
Izanami
10
1 / 6 / 1
5,895
453
4,394
9,969
2,670
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
21
Kills
5
5
Deaths
21
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
0
2
2
0.5
L
Bastet
 
Bastet
2
5
0
0.4
L
2
7
1
0.36
W
Charybdis
Auzys
Charybdis
2
1
6
5
W
Horus
FafiaesM
Horus
3
0
5
5.5
W
Bakasura
KoniroSora
Bakasura
3
1
6
6
W
6
0
3
7.5
L
Athena
MamãeUrsa
Athena
0
1
3
1.5
L
Izanami
cristobal762
Izanami
1
6
1
0.25
W
Ao Kuang
system123
Ao Kuang
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,964
Damage
27,653
49,007
Taken
58,209
23,164
Mitigated
25,651
22,865
Healing
15,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
5,005
292
0
2,924
7,498
2,698
0
1,563
5,542
63,374
0
L
Bastet
 
Bastet
5,490
1,794
0
4,478
13,409
4,597
0
3,115
9,468
0
36,158
L
9,578
2,108
0
2,446
15,092
7,086
0
11,740
3,124
0
38,633
W
Charybdis
Auzys
Charybdis
10,337
6,036
0
5,735
10,854
4,083
886
1,817
9,037
0
67,987
W
Horus
FafiaesM
Horus
4,327
2,277
980
1,931
5,575
3,957
0
1,179
4,396
0
12,812
W
Bakasura
KoniroSora
Bakasura
8,172
5,480
0
3,250
10,900
5,087
537
2,893
8,007
0
52,226
W
5,762
918
0
475
3,225
1,195
879
1,264
1,961
45,812
0
L
Athena
MamãeUrsa
Athena
3,186
1,209
361
3,739
12,241
8,600
0
2,412
9,157
18,897
0
L
Izanami
cristobal762
Izanami
4,394
2,923
0
1,061
9,969
2,670
0
690
9,058
0
47,790
W
Ao Kuang
system123
Ao Kuang
14,366
3,414
125
10,369
18,453
8,842
435
1,038
17,415
50,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,006
Gold Earned
31,256
372
Minions Killed
344
0
Camps Cleared
0
1,298,401
Distance Traveled
1,210,285
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,749
519
122
9
0
228,489
4
L
Bastet
6,339
488
68
5
0
247,943
2
L
Mulan
6,320
486
59
5
0
221,235
1
W
Charybdis
7,799
600
95
7
0
225,698
5
W
Horus
7,135
549
25
2
0
265,971
2
W
Bakasura
7,602
585
100
8
0
306,692
2
W
Nu Wa
8,121
625
80
6
0
253,852
5
L
Athena
5,953
458
25
2
0
290,374
6
L
Izanami
5,895
453
70
5
0
222,244
3
W
Ao Kuang
8,349
642
72
6
0
246,188
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role