Player Matchup

Da Ji
Da Ji
Gethen
Da Ji
Level 61
God Stats
3W - 1L
1,546 SR
Queue Stats
94W - 88L
1,429 Elo+
Party 2
Chang'e
Chang'e
PastaMight
Chang'e
Level 25
God Stats
6W - 1L
1,692 SR
Queue Stats
77W - 64L
1,416 Elo+
Party 2
Xing Tian
Xing Tian
Spiess97
Xing Tian
Level 99
God Stats
5W - 4L
1,642 SR
Queue Stats
96W - 95L
1,424 Elo+
Party 2
Team Averages
Level 62
1,627 SR
1,423 Elo+

VS

Team Averages
Level 73
1,341 SR
1,350 Elo+
Fenrir
Fenrir
Luminous_God77
Fenrir
Level 85
God Stats
57W - 75L
1,148 SR
Queue Stats
1,259W - 1,747L
1,317 Elo+
Solo
Kukulkan
Kukulkan
Showtime_5702
Kukulkan
Level 106
God Stats
189W - 233L
1,439 SR
Queue Stats
457W - 555L
1,418 Elo+
Party 1
Cthulhu
Cthulhu
miracle_163
Cthulhu
Level 27
God Stats
48W - 57L
1,435 SR
Queue Stats
57W - 74L
1,316 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Gethen
Da Ji
18
14 / 5 / 3
15,079
794
20,256
20,325
9,815
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chang'e
PastaMight
Chang'e
17
3 / 2 / 9
13,177
694
12,832
18,507
7,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
Spiess97
Xing Tian
17
1 / 0 / 13
12,832
675
18,004
28,648
29,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 2
11,465
603
9,782
22,967
13,823
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
Showtime_5702
Kukulkan
17
5 / 7 / 1
13,002
684
25,573
16,988
8,812
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
miracle_163
Cthulhu
16
0 / 7 / 7
12,623
664
13,020
27,143
39,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
17
18
Kills
7
7
Deaths
18
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Gethen
Da Ji
14
5
3
3.1
L
2
4
2
0.75
W
Chang'e
PastaMight
Chang'e
3
2
9
3.75
L
Kukulkan
Showtime_5702
Kukulkan
5
7
1
0.79
W
Xing Tian
Spiess97
Xing Tian
1
0
13
7.5
L
Cthulhu
miracle_163
Cthulhu
0
7
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,092
Damage
48,375
67,480
Taken
67,098
46,158
Mitigated
62,586
22,797
Healing
8,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Gethen
Da Ji
20,256
5,919
0
775
20,325
9,815
1,247
11,936
8,389
0
58,313
L
9,782
3,159
0
2,751
22,967
13,823
0
11,182
11,785
0
27,946
W
Chang'e
PastaMight
Chang'e
12,832
1,576
8,978
6,956
18,507
7,258
1,103
12,348
6,159
48,963
0
L
Kukulkan
Showtime_5702
Kukulkan
25,573
2,118
715
4,039
16,988
8,812
0
7,084
9,904
69,185
0
W
Xing Tian
Spiess97
Xing Tian
18,004
1,336
0
6,088
28,648
29,085
535
14,810
13,838
36,477
0
L
Cthulhu
miracle_163
Cthulhu
13,020
1,022
112
1,124
27,143
39,951
9
13,234
13,909
36,855
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,088
Gold Earned
37,090
166
Minions Killed
147
10
Camps Cleared
2
1,139,064
Distance Traveled
971,244
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
15,079
794
53
3
8
362,845
2
L
Fenrir
11,465
603
23
1
0
365,363
0
W
Chang'e
13,177
694
77
4
1
369,474
0
L
Kukulkan
13,002
684
81
4
2
285,500
2
W
Xing Tian
12,832
675
36
2
1
406,745
4
L
Cthulhu
12,623
664
43
2
0
320,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role