Player Matchup

Da Ji
Da Ji
Iceage678
Da Ji
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,453 Elo+
Party 1
Sylvanus
Sylvanus
ImALykan
Sylvanus
Level 79
God Stats
2W - 1L
1,483 SR
Queue Stats
22W - 13L
1,545 Elo+
Party 1
Ra
Ra
goldlak
Ra
Level 128
God Stats
3W - 1L
1,817 SR
Queue Stats
19W - 11L
1,619 Elo+
Party 1
Team Averages
Level 85
1,600 SR
1,539 Elo+

VS

Team Averages
Level 79
1,370 SR
1,446 Elo+
Sylvanus
Sylvanus
ElectroSIug
Sylvanus
Level 63
God Stats
4W - 11L
1,360 SR
Queue Stats
50W - 60L
1,432 Elo+
Party 2
Hades
Hades
GiftWrapper
Hades
Level 106
God Stats
0W - 5L
1,176 SR
Queue Stats
23W - 36L
1,455 Elo+
Party 2
Neith
Neith
RainbowXplosion
Neith
Level 68
God Stats
1W - 4L
1,575 SR
Queue Stats
6W - 14L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Iceage678
Da Ji
14
2 / 8 / 9
11,074
651
15,169
17,537
9,400
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
ImALykan
Sylvanus
18
3 / 0 / 12
13,882
817
12,013
15,142
20,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

20
10 / 1 / 5
13,925
819
24,929
13,931
7,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ElectroSIug
Sylvanus
14
1 / 4 / 7
10,949
644
7,391
23,675
34,648
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
6 / 6 / 2
11,349
668
20,683
22,936
18,215
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 5 / 7
11,607
683
13,338
16,958
8,214
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
25
15
Kills
9
9
Deaths
15
26
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
ElectroSIug
Sylvanus
1
4
7
1.13
L
6
6
2
1.17
W
Da Ji
Iceage678
Da Ji
2
8
9
0.81
W
Sylvanus
ImALykan
Sylvanus
3
0
12
9
L
2
5
7
1.1
W
10
1
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,111
Damage
41,412
46,610
Taken
63,569
37,666
Mitigated
61,077
18,448
Healing
24,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
ElectroSIug
Sylvanus
7,391
473
6,844
7,190
23,675
34,648
0
14,463
8,753
12,570
0
L
20,683
1,405
406
6,235
22,936
18,215
144
13,675
8,959
62,051
0
W
Da Ji
Iceage678
Da Ji
15,169
3,577
0
400
17,537
9,400
0
10,445
7,092
0
29,496
W
Sylvanus
ImALykan
Sylvanus
12,013
2,480
4,638
5,976
15,142
20,660
898
10,226
4,916
19,545
0
L
13,338
3,121
0
3,707
16,958
8,214
0
8,238
8,516
0
55,267
W
24,929
3,552
3,297
4,137
13,931
7,606
1,810
7,823
6,108
93,892
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,881
Gold Earned
33,905
217
Minions Killed
212
11
Camps Cleared
5
907,544
Distance Traveled
832,327
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
10,949
644
10
1
1
277,635
6
L
Hades
11,349
668
114
7
3
266,200
1
W
Da Ji
11,074
651
26
2
4
275,946
1
W
Sylvanus
13,882
817
17
1
1
311,177
1
L
Neith
11,607
683
88
5
1
288,492
2
W
Ra
13,925
819
174
10
6
320,421
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role