Player Matchup

Chaac
Chaac
Demon__Crusader
Chaac
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 5L
1,321 Elo+
Party 1
Bakasura
Bakasura
Moon_Gas22
Bakasura
Level 17
God Stats
2W - 2L
1,533 SR
Queue Stats
3W - 5L
1,321 Elo+
Party 1
King Arthur
King Arthur
RowdyButRequiem
King Arthur
Level 15
God Stats
0W - 2L
1,206 SR
Queue Stats
1W - 6L
1,199 Elo+
Party 1
Anubis
Anubis
TheFallenAngel7_
Anubis
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,199 Elo+
Party 1
Kukulkan
Kukulkan
hung_solo-01
Kukulkan
Level 147
God Stats
1W - 4L
1,660 SR
Queue Stats
136W - 159L
1,349 Elo+
Solo
Team Averages
Level 54
1,480 SR
1,278 Elo+

VS

Team Averages
Level 62
1,416 SR
1,314 Elo+
Arachne
Arachne
CaptKillshot78
Arachne
Level 92
God Stats
42W - 28L
1,540 SR
Queue Stats
502W - 553L
1,299 Elo+
Party 2
Cerberus
Cerberus
Frostdragon876
Cerberus
Level 27
God Stats
2W - 8L
1,346 SR
Queue Stats
11W - 20L
1,269 Elo+
Party 2
Bellona
Bellona
Helldragon317
Bellona
Level 124
God Stats
4W - 16L
1,137 SR
Queue Stats
216W - 259L
1,440 Elo+
Party 2
Janus
Janus
Prospero
Janus
Level 37
God Stats
1W - 2L
1,500 SR
Queue Stats
69W - 89L
1,193 Elo+
Solo
Neith
Neith
exotic_Kongule
Neith
Level 31
God Stats
14W - 9L
1,559 SR
Queue Stats
52W - 55L
1,369 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 1
9,055
412
8,255
19,136
22,090
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bakasura
Moon_Gas22
Bakasura
11
2 / 8 / 4
7,842
356
7,226
16,836
8,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
RowdyButRequiem
King Arthur
13
1 / 8 / 8
8,397
382
5,722
19,296
12,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

17
11 / 2 / 2
10,802
491
22,953
17,625
10,705
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Kukulkan
hung_solo-01
Kukulkan
16
3 / 3 / 4
10,093
459
11,194
13,941
6,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 4
10,315
469
5,699
20,999
7,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
14
2 / 6 / 3
9,114
414
5,341
18,658
14,140
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bellona
19
13 / 0 / 3
12,797
582
25,361
22,505
32,448
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Janus
Prospero
Janus
16
5 / 2 / 3
10,702
486
8,192
9,854
3,948
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 5 / 2
9,073
412
8,977
12,288
4,040
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
39
18
Kills
24
25
Deaths
19
19
Assists
15
Player
Kills
Deaths
Assists
KDA
W
2
6
4
0.67
L
1
4
1
0.38
W
Cerberus
2
6
3
0.58
W
Bellona
13
0
3
14.5
L
Bakasura
Moon_Gas22
Bakasura
2
8
4
0.5
W
Janus
Prospero
Janus
5
2
3
3.25
L
King Arthur
RowdyButRequiem
King Arthur
1
8
8
0.63
L
11
2
2
6
W
2
5
2
0.6
L
Kukulkan
hung_solo-01
Kukulkan
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,350
Damage
53,570
86,834
Taken
84,304
60,342
Mitigated
61,742
17,198
Healing
17,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,699
4,023
693
3,795
20,999
7,166
998
10,338
10,541
0
77,069
L
8,255
3,677
0
2,973
19,136
22,090
859
1,771
17,365
0
52,776
W
Cerberus
5,341
404
194
2,985
18,658
14,140
1,288
7,140
11,426
36,235
0
W
Bellona
25,361
7,019
217
4,187
22,505
32,448
643
4,741
17,403
0
102,807
L
Bakasura
Moon_Gas22
Bakasura
7,226
3,876
0
2,501
16,836
8,206
0
2,465
14,371
0
20,270
W
Janus
Prospero
Janus
8,192
647
0
1,190
9,854
3,948
639
3,941
5,883
79,986
0
L
King Arthur
RowdyButRequiem
King Arthur
5,722
936
240
400
19,296
12,655
15
4,970
14,326
0
37,339
L
22,953
1,019
0
9,516
17,625
10,705
98
1,462
16,163
83,131
0
W
8,977
5,509
494
3,773
12,288
4,040
3,353
7,987
4,207
0
54,805
L
Kukulkan
hung_solo-01
Kukulkan
11,194
501
0
1,568
13,941
6,686
588
2,865
11,076
84,264
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,189
Gold Earned
52,001
418
Minions Killed
531
0
Camps Cleared
0
1,990,701
Distance Traveled
1,978,863
6
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,315
469
117
5
0
462,077
5
L
Chaac
9,055
412
93
4
0
443,244
2
W
Cerberus
9,114
414
53
2
0
382,827
2
W
Bellona
12,797
582
142
6
0
393,782
4
L
Bakasura
7,842
356
52
2
0
363,762
0
W
Janus
10,702
486
134
6
0
379,879
4
L
King Arthur
8,397
382
42
2
0
403,432
0
L
Anubis
10,802
491
104
5
0
371,394
0
W
Neith
9,073
412
85
4
0
360,298
4
L
Kukulkan
10,093
459
127
6
0
408,869
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role