Player Matchup

Lancelot
Lancelot
AnbuVic
Lancelot
Level 156
God Stats
7W - 5L
1,484 SR
Queue Stats
142W - 106L
1,653 Elo+
Party 1
Ra
Ra
Santosaurus
Ra
Level 120
God Stats
2W - 2L
1,591 SR
Queue Stats
9W - 5L
1,786 Elo+
Party 1
Ares
Ares
StereoTronik
Ares
Level 88
God Stats
1W - 2L
1,892 SR
Queue Stats
68W - 40L
1,694 Elo+
Party 1
Team Averages
Level 121
1,655 SR
1,711 Elo+

VS

Team Averages
Level 152
1,439 SR
1,595 Elo+
Atlas
Atlas
DVader148
Atlas
Level 160
God Stats
13W - 12L
1,512 SR
Queue Stats
43W - 37L
1,607 Elo+
Solo
Ganesha
Ganesha
SMCKWTHPEPE
Ganesha
Level 147
God Stats
1W - 0L
1,226 SR
Queue Stats
131W - 135L
1,542 Elo+
Solo
Nu Wa
Nu Wa
StinkyChedz
Nu Wa
Level 149
God Stats
85W - 100L
1,578 SR
Queue Stats
403W - 360L
1,636 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AnbuVic
Lancelot
14
4 / 6 / 3
10,111
674
13,697
17,165
12,598
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
0 / 6 / 6
9,156
610
7,659
12,637
5,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
2 / 7 / 5
9,711
647
7,475
20,888
22,086
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
DVader148
Atlas
17
8 / 4 / 8
12,100
807
14,392
18,687
21,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ganesha
SMCKWTHPEPE
Ganesha
15
0 / 3 / 13
10,484
699
9,744
14,792
13,359
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

18
11 / 0 / 7
12,931
862
19,533
8,898
3,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
47
6
Kills
19
19
Deaths
7
14
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Lancelot
AnbuVic
Lancelot
4
6
3
0.92
W
Atlas
DVader148
Atlas
8
4
8
3
W
Ganesha
SMCKWTHPEPE
Ganesha
0
3
13
2.17
L
0
6
6
0.5
L
2
7
5
0.64
W
11
0
7
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,831
Damage
43,669
50,690
Taken
42,377
39,828
Mitigated
38,524
6,376
Healing
11,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
AnbuVic
Lancelot
13,697
3,714
0
375
17,165
12,598
0
13,472
3,302
0
44,687
W
Atlas
DVader148
Atlas
14,392
3,778
96
5,141
18,687
21,205
452
6,214
12,473
32,106
0
W
Ganesha
SMCKWTHPEPE
Ganesha
9,744
808
660
1,727
14,792
13,359
167
6,325
8,467
32,017
0
L
7,659
806
1,850
2,339
12,637
5,144
0
11,745
668
55,081
0
L
7,475
349
90
1,722
20,888
22,086
0
17,731
2,708
15,468
0
W
19,533
6,334
0
3,609
8,898
3,960
2,171
3,558
5,340
72,097
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,978
Gold Earned
35,515
164
Minions Killed
173
3
Camps Cleared
9
750,682
Distance Traveled
782,915
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
10,111
674
53
4
0
268,843
3
W
Atlas
12,100
807
50
3
2
264,661
1
W
Ganesha
10,484
699
7
0
2
238,380
0
L
Ra
9,156
610
97
6
2
231,488
4
L
Ares
9,711
647
14
1
1
250,351
5
W
Nu Wa
12,931
862
116
8
5
279,874
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role