Player Matchup

Bastet
Bastet
Bs Julio 98
Bastet
Level 102
God Stats
1W - 2L
1,500 SR
Queue Stats
95W - 108L
1,514 Elo+
Solo
Yemoja
Yemoja
EvansXsnavE
Yemoja
Level 124
God Stats
13W - 16L
1,534 SR
Queue Stats
1,040W - 1,044L
1,493 Elo+
Party 1
Chaac
Chaac
Gehrig Jeter
Chaac
Level 108
God Stats
3W - 1L
1,861 SR
Queue Stats
211W - 202L
1,537 Elo+
Party 3
Susano
Susano
SuPerSnAtCh89
Susano
Level 158
God Stats
33W - 39L
1,464 SR
Queue Stats
946W - 948L
1,476 Elo+
Party 1
Tsukuyomi
Tsukuyomi
o Dreww o
Tsukuyomi
Level 102
God Stats
0W - 2L
1,309 SR
Queue Stats
167W - 171L
1,510 Elo+
Party 3
Team Averages
Level 119
1,534 SR
1,506 Elo+

VS

Team Averages
Level 134
1,542 SR
1,501 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
ADAndrew15
Fenrir
Level 109
God Stats
2W - 2L
1,763 SR
Queue Stats
132W - 115L
1,499 Elo+
Solo
Ullr
Ullr
DarkDead22
Ullr
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 11L
1,443 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
JCKC
Morgan Le Fay
Level 155
God Stats
3W - 9L
1,286 SR
Queue Stats
161W - 140L
1,547 Elo+
Party 2
Nike
Nike
Mayuyaa
Nike
Level 160
God Stats
8W - 7L
1,662 SR
Queue Stats
796W - 795L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
19
6 / 5 / 6
11,934
628
20,027
22,094
13,145
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
20
0 / 1 / 10
11,270
593
14,430
15,339
12,175
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

20
6 / 4 / 7
12,614
664
32,973
33,413
31,499
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
1 / 6 / 7
10,837
570
25,146
28,796
29,043
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tsukuyomi
o Dreww o
Tsukuyomi
20
4 / 7 / 6
12,412
653
34,222
35,046
20,848
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
20
5 / 2 / 15
13,356
703
17,597
30,199
28,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
ADAndrew15
Fenrir
20
4 / 3 / 10
12,222
643
23,461
35,657
41,238
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

20
6 / 4 / 11
12,585
662
19,291
28,426
16,968
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
JCKC
Morgan Le Fay
20
4 / 3 / 16
12,852
676
31,180
22,605
19,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Nike
Mayuyaa
Nike
19
4 / 5 / 11
12,676
667
15,619
30,806
40,215
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
86
17
Kills
23
23
Deaths
17
36
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
5
2
15
6.25
W
Fenrir
ADAndrew15
Fenrir
4
3
10
3
L
Bastet
6
5
6
1.8
W
6
4
11
2.88
L
Yemoja
0
1
10
5
L
6
4
7
2.38
W
Morgan Le Fay
JCKC
Morgan Le Fay
4
3
16
4
W
Nike
Mayuyaa
Nike
4
5
11
1.9
L
1
6
7
0.75
L
Tsukuyomi
o Dreww o
Tsukuyomi
4
7
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

126,798
Damage
107,148
134,688
Taken
147,693
106,710
Mitigated
145,642
62,010
Healing
75,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
17,597
2,099
23,847
18,001
30,199
28,173
795
2,390
27,809
51,256
0
W
Fenrir
ADAndrew15
Fenrir
23,461
6,081
0
4,002
35,657
41,238
751
4,996
30,661
0
30,338
L
Bastet
20,027
2,282
2,859
3,990
22,094
13,145
94
8,333
13,761
0
26,268
W
19,291
11,960
1,501
6,519
28,426
16,968
4,457
2,814
25,612
42
42,859
L
Yemoja
14,430
3,926
24,017
4,445
15,339
12,175
843
5,529
9,810
33,102
0
L
32,973
4,134
626
9,359
33,413
31,499
0
13,348
20,065
0
62,449
W
Morgan Le Fay
JCKC
Morgan Le Fay
31,180
2,541
3,016
5,196
22,605
19,048
1,322
1,236
21,369
55,348
0
W
Nike
Mayuyaa
Nike
15,619
1,235
8,062
5,457
30,806
40,215
692
2,994
27,812
144
27,605
L
25,146
703
2,824
3,880
28,796
29,043
726
10,970
17,826
0
36,227
L
Tsukuyomi
o Dreww o
Tsukuyomi
34,222
9,681
2,304
7,706
35,046
20,848
1,632
10,783
24,263
0
58,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,067
Gold Earned
63,691
180
Minions Killed
208
0
Camps Cleared
0
1,771,058
Distance Traveled
1,790,403
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
13,356
703
67
4
0
370,430
3
W
Fenrir
12,222
643
21
1
0
374,111
0
L
Bastet
11,934
628
7
0
0
364,891
0
W
Ullr
12,585
662
37
2
0
329,506
1
L
Yemoja
11,270
593
37
2
0
336,646
7
L
Chaac
12,614
664
60
3
0
365,598
0
W
Morgan Le Fay
12,852
676
62
3
0
361,010
0
W
Nike
12,676
667
21
1
0
355,346
0
L
Susano
10,837
570
32
2
0
345,688
4
L
Tsukuyomi
12,412
653
44
2
0
358,235
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role